https://www.reddit.com/r/wizardry/comments/yibwyg/wizardry_7_psone_jp_differences_to_the_pc_version/
I was checking some old forums and noticed these differences:
- reinvention of the graphics, translational differences, and new music
- Character creation is much easier and faster. You can cancel the character at any point during creation by simply pushing one button-- as soon as you choose the character's name, race, and gender and see that your desired class is not available, you can instantly cancel the creation and start again, without having to distribute points, choose a picture, seal your karma, etc. Also very high rolls (19-26) come up often enough so that you can create a team of six members using only super-high rolls (23-26) in under two hours
- This game also has a very convenient, and non-intrusive auto-mapping feature that seems better than the one on Wizardry Gold.
- Bela is also included in this game as an enounter in the Greater Wilds-- if you defeat him, you have the chance to earn some of the unique items from Bane, since it is impossible to import a Bane party on the Playstation. Also some extra treasures are sprinkled throughout the game, such as a Diamond Ring in a hidden room of the Dane Tower.
- One major change to this version is relations with NPC's. Conversations are conducted through menus and choices, which is nice because you don't have to bother typing anything and there is always a list of suggestions that will provoke interesting responses. However, the problem with this is that if you haven't discovered a password or learned a key phrase yet, it does not apppear on the menu. For example, in New City you have to ask the innkeeper about the weapons shop before you can choose to mention the black market to the Umpani weapons dealer and initiate an exchange. It seems this makes the game more challenging and balanced, so that you always have to go through the game in the correct order and you don't have to write down any messages.
- For the Playstation version, there is a special place on the screen where the automap always appears, between the six orbs for spells like Enchanted Blade, Armorplate, etc. It is tiny, but does the trick.
- Picking the locks on doors and disarming treasure chests has also been simplified into an automatic menu. It's easier because all you have to do is click the button (once for doors, twice for chests-- once to try to identify the trap, and once more to disarm it)
- if you have a character with high enough Intelligence and Dexterity ratings, they can automatically learn the Skulduggery skill when they try to unlock a door or chest. This can be useful in case you don't want a ninja, thief, bard, or ranger in your party, or you would rather a faster-developing character specialize in the skill.