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Translations of wapanese games

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,981
Location
Flowery Land
Plans for Aegis The First Mission translation by someone with track record of actually releasing stuff
https://steamcommunity.com/app/2850150/discussions/0/4365752248009691285/

There's already a translation for the main script (based on gameplay footage), and text insertion should be relatively easy since these games all use standardized text output, so I'd be very surprised if this one takes a while.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,697
Some interesting translations that got missed over the past few months:
Madou Monogatari 2, which is allegedly an adventure game but looks more like a dungeon crawler. It's probably one of those weird games that plays like a RPG but doesn't have a lot of the commonly accepted RPG elements. It's the source of the Puyo Puyo series, and yes, the original game is also translated.
Silhouette Mirage, a cutesy platformer that seems pretty well made. Seems like it might be a metroidvania, judging by the PC's stats and how it's set up. Very nice soundtrack.
Seiryaku Simulation, a Japanese political sim set on another planet. Sounds like one of those games where it appeals to western sensibilities more than eastern ones.
The SNES port of Ultima: Savage Empire, though unfinished in vague ways. There's no readme file linked, but I suspect this uses the original script from somewhere else as a base.
Game Boy Wars, Advance Wars, but on the Game Boy.
Goemon games continue to be translated into English with Ooedo Daikaiten, a PSX platformer.
Jung Rhythm, the Saturn's answer to PaRappa the Rapper. Which probably limits its appeal here.
Golden Bonds, a Wii ARPG I've never heard of, looks pretty nice, but doesn't seem like it's a very standout title.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
Golden Bonds, a Wii ARPG I've never heard of, looks pretty nice, but doesn't seem like it's a very standout title.
Funnily enough, this is the standout title in your list for me. What a strange, obscure game. After a little digging, I found out it was developed by a studio called Town Factory, which was founded by former Level-5 employees. As far as I can tell, this was the only game they released exclusively, and they apparently worked with Cing to release Little King Story. Color me intrigued. Does anyone know where to get a pre-patched version of this (Town Factory is no longer in business, so there should be no harm in asking).
 

Doc Sportello

Scholar
Patron
Joined
Aug 30, 2023
Messages
61
Silhouette Mirage, a cutesy platformer that seems pretty well made. Seems like it might be a metroidvania, judging by the PC's stats and how it's set up. Very nice soundtrack.
Got a Saturn pad specifically for playing this game (and Baroque too in all honesty). Will check out the new translation though, as I was playing the WD script version.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,199
Does anyone know where to get a pre-patched version of this
-Get Jap version
-Get English patch
-Unrar patch
-Copy riivolution and kizuna eng folders from the sd folder into your Dolphin load folder.
Dolphin load folder can be either found in your documents or appdata
-Open Dolphin and right click on the Jap version and click on start with riivolution patches
-Press start and enjoy da game
 

BehindTimes

Novice
Joined
Oct 22, 2008
Messages
38
The SNES port of Ultima: Savage Empire, though unfinished in vague ways. There's no readme file linked, but I suspect this uses the original script from somewhere else as a base.
I'm the person who created it. And I just posted it on reddit and my YouTube page with more explanation there. I'm not really part of the rom hacking community.

And you're correct. About 90% of the Japanese transcript is nearly identical to a condensed version of the original English transcript. This was good and bad, in that it was good as it made converting it to English fairly straightforward, but bad in that the SFC port isn't the PC game. There were a decent amount of errors in the original Japanese version that needed to be corrected. (It's fairly obvious why this game was never released back in the US.)

(Even a spot in the original PC game where a character was said to have been murdered was left in the actual ROM. Nintendo would never allow that to go through, so it looks as if to get by censors, they just removed the ability to access that dialog. But the text still exists.)
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,981
Location
Flowery Land
The censorship was very much an NoA/E thing and largely absent from Japanese releases (outside of blocking blatant porn): First party FC/SFC games had lots of worse stuff than just mentioning a murder (Fire Emblem 4 and its fucked up incest as a major plot point+mass child sacrifice+girl flashing her tits to "prove" she's not a little girl comes to mind). I'm going to guess that the removal was the port being developed with the idea that it would be translated, then that got dropped once the issues with the port were clear. There's an interview out there with a Mother developer about how, while the translated version of the game was never released, they did learn to avoid certain things in development so they wouldn't have to be censored later in games that may be released outside of Japan, so it's clear at least some devs of the SFC era were consciously self-censoring to make western releases an easier process.
 

Zog

Novice
Joined
Oct 29, 2019
Messages
6


Upcoming translation teaser trailer for Hybrid Front a first party Sega made title, it's a strategy game that was never officially brought overseas ever in any form. The people working on the translation have translated similar games in the past so there's a good chance this might be released soon
 
Last edited by a moderator:

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,981
Location
Flowery Land
https://forums.therockmanexezone.com/rockman-exe-phantom-of-network-legend-of-network-t-t16777.html

Translation for the MegaMan Battle Network phone games will release on May 25th. Includes some bug fixes, a fix an oversight that makes 100% completion dependent upon a near literal slot machine, an option to re-enable an aesthetic upgrade that is curiously missing from this otherwise best version of the game but in the data and an otherwise worse version, and plans to restore the online .

There's still no proper emulator for it though, just the development kit's official one which is Windows only and imperfect.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,889
Location
Fiernes
1985 adventure classic that already was remade in 1992 will get ~~modern~~ treatment with English

Schermafbeelding-2024-05-24-210305.png
Schermafbeelding-2024-05-24-210315.png


Schermafbeelding-2024-05-24-210233.png
Schermafbeelding-2024-05-24-210242.png


 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,981
Location
Flowery Land
Legendarily awful PS1 game Ancient Roman (no, it's not at all historically based) got a translation for... some reason
https://www.romhacking.net/translations/7353/

- The music sounds broken, is my emulator—
No, that's intentional. The MIDI music in this game mismatches instruments
and throws the music key off constantly, ranging from normalish songs to
what it would sound like to live in a claw machine.

- Why do the sound effects freeze the whole game?
Every sound effect is normalized to 10 full seconds, meaning it has to transfer
it off disc, into RAM, play it, then boot it out every time. No we will not
fix this.

- Why People Becoming Monsters Disease?
I could have gone for something like Monsterfication Disease, but that would
make more sense if they did 怪物化病気 [sic, mojibake in readme], but they went with 怪物ã«ãªã‚‹ç—…æ°— [sic],
which is lit "disease that makes you into a monster," so I'm just being more
accurate to their really wordy name. Also it's funny.

Even if someone is going to waste their time translating rubbish, there's games that are fascinatingly rubbish instead of just AAAA tier bad.
 

Spike

Educated
Joined
Apr 6, 2023
Messages
975
Legendarily awful PS1 game Ancient Roman (no, it's not at all historically based) got a translation for... some reason
https://www.romhacking.net/translations/7353/

- The music sounds broken, is my emulator—
No, that's intentional. The MIDI music in this game mismatches instruments
and throws the music key off constantly, ranging from normalish songs to
what it would sound like to live in a claw machine.

- Why do the sound effects freeze the whole game?
Every sound effect is normalized to 10 full seconds, meaning it has to transfer
it off disc, into RAM, play it, then boot it out every time. No we will not
fix this.

- Why People Becoming Monsters Disease?
I could have gone for something like Monsterfication Disease, but that would
make more sense if they did 怪物化病気 [sic, mojibake in readme], but they went with 怪物ã«ãªã‚‹ç—…æ°— [sic],
which is lit "disease that makes you into a monster," so I'm just being more
accurate to their really wordy name. Also it's funny.

Even if someone is going to waste their time translating rubbish, there's games that are fascinatingly rubbish instead of just AAAA tier bad.
True, or better yet, a good game like Brightis.
 

kaisergeddon

Liturgist
Patron
Joined
Dec 28, 2018
Messages
268
Location
Texas
Insert Title Here Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Ironic fan translations are the nadir of nerd culture. This took years and the effort of multiple people too.
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,321
It sadly seems Romhacking will no longer be accepting new entries and is archiving itself. Some drama behind the scenes.
https://www.romhacking.net/forum/index.php?topic=39405

ROMhacking.net Moves to News Only, Database and File Archive Released to Internet Archive​


It's been a good near 20 year run, but for various reasons it's time to wind things down. The site achieved almost everything it set out to do, and far exceeded it. We joined hacking and translation communities together for the first time ever. We outlasted and eclipsed ROM hacking sites that came before us. We brought ROM hacking from niche and fragmented to global and centralized. We assembled the largest force of ROM hackers on the planet. We brought learning resources and accessibility to a much wider range of people. We made major progress legitimizing and pulling ROM hacking from underground dark web type material to something much more accepted by the mainstream. We paved a much easier path for all of those that will come after us. No doubt, this site changed ROM hacking forever. It will leave behind the legacy of those accomplishments to remember.

Things sure have changed since the beginning days. I miss the times when I was able to interact with a smaller group of supportive people to collaborate with rather than the entire world. Having gone from an unknown fledgling site to an infinitely growing and globally known one made sustainability very challenging. The site became so busy with 24/7 use, endless queues, and an endless inbox. It's a very different world than it was in 2005. Copyright pressures increased dramatically with takedowns and legal burden. The site shifted from serving mostly contributing humans to bots and overzealous people abusing resources. They drowned everybody else out. The need for the site has lessened over time. There are now many options for community discussions, open source projects, and file storage across the Internet. For a while, I was looking to find a successor within the circles of site supporters. I asked several potential people, but the stars did not align.

I was finally looking to wind things down at the end of last year. I wanted to provide the site database and file archive to the general public. At that time, an internal group suddenly emerged with an offer to help continue the site. I questioned their intentions, but I thought it could prove to be a more community friendly path forward. However, it turned out to be the opposite. We had a rocky phase 1, moving the downloads into their possession. When I went to startup phase 2, I discovered a most dishonest and hate filled group. I learned that I had been dehumanized for a very long time. My personal details had been given out. Secret deceitful plots had been made to cut me out, and drop a bomb like I am a target to destroy. My family has seen this and after discussion, we are immediately ceasing all related site operations. We are cutting ties to Discord and Twitter social media outlets, and will have no further contact with these individuals. Lines were crossed. I had hoped this community especially would have learned from what happened to Near. This behavior is not OK for handling disagreements, miscommunication, anger, or anything else.

We have released the site database (sans account and/or profile information) as well as all of the files and images to the Internet Archive. In summary:

* Internet Archive of Database and Download Files
* All Submissions other than News are permanently closed.
* All sections of the site will remain up as read only.
* Downloads and images will be available for as long as DarkSol, FCAndChill Calico will allow.
* Forum will remain up
* Twitter and Discord affiliations have ended. Anything further from these outlets do NOT represent myself or ROMhacking.net.

I look forward to seeing what projects will emerge with the site data for the next generation. From what I have seen, it may be a good time to start an open source initiative for a new site. I'd love to hear about what projects you are working on!

I thank all of the many staff and community members whom kept the wheels turning and the lights on over the years. I am proud of our many accomplishments here together. I will carry forward remembering the good times, laughing about the bad times, and knowing she was right for the time, but time has a way of moving on.

This is ROMhacking.net as we knew her signing off...
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,965
Pathfinder: Wrath
Considering the guy at least put up the source, I hope someone take the banner

While certain communities like Pokemen or GBATemp has dedicated hacking sub forum a lot of smaller release only ever get released on ROMhacking

Losing Romhacking.net hurts, a lot stuff won't have the visibility buried in some forums
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,965
Pathfinder: Wrath
Losing Romhacking.net hurts, a lot stuff won't have the visibility buried in some forums
Forums have been dying for years and even links there are old compared to Discord. Discord is taking over for rom hacks and it is a nightmare.

Do you know active romhacking one?

I dislike it but if its the only way to keep track of release then I'll bite

Its dogshit because documentation and historical progress are really hard to keep track of especially as we have real time chat with terrible noise to content ratii
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,199
Do you know active romhacking one?
Unfortunately no. Most of the stuff that still exist in forum wise are game specific liek fire emblem and shining force, a general rom hacking site is not gonna happen unfortunetly.
 

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