CryptRat
Arcane
- Joined
- Sep 10, 2014
- Messages
- 3,626
I've completed the game, I really enjoyed the setting but objectively I'd say the game is OK at best, it never really opens up, there's less variety that what the first parts suggest. If you take your time then the game is a cakewalk, I can imagine you'll have a more fun experience if you rush and/or flee from battles but to me that and the huge linearity were two big flaws.
The settings and story are cool, they're the main reasons to play the game and didn't disappoint as far as I'm concerned.
The game looks good. They're many skill animations, I like how some attack marks stay on the battlefield, some are funny, like how you run or how a confused character looks. Each weapon also has its own animation. Some monsters look cool. The music is unequal but some tunes are nice.
Exploration is very linear, you always only have access to the next location, you can get back talking to NPCs for some reward and there are a couple of generic optional caves at the end but nothing to be enthusiastic about. At least by the end you can look for the next location and vaguely enter the others, that's something I guess. Besides I've no problem with backtracking and there's not even a lot of backtracking in the game but sometimes I felt it was brung the worst possible way.
Equipment variety is decent, it does increase in power but weapons especially have different effects and you sometimes have several different parts to choose from. There are even a couple of special weapons with low stats which I never tried to figure out how they work. Besides I never had far too much gold so if you play quicker than I do then you probably can't buy everything you want. I didn't exactly notice what's optional and what's not but I think there are more than potions (items permanently increasing a stat and such) in corners and if I had any reason to use strong healing items it would be even truer.
Skills are distributed between :
- psycho skills (basic elementary and healing spells) which partly differ between characters
- special skills, unique to each characters, and I assume at least I missed some of those
- chakhra skills. You freely assign a school to use and a school where to put earned CPoints (which can be different) for each character.
As I advanced through the game I felt like you would get a large variety of different skills, and the same can be said about enemy skills, but ultimately I'd say not more than average. There's some cool twist about character customization at the end but otherwise halfway through the game you've seen everything the game has to offer.
I never faced any challenge, because character levels are too important so it surely depends on how you play. I used some skills but the problem is not damage my party made, it's that opponents couldn't really harm me.
You can fail at the beginning of the game like in the Metal Max games, that's funny. And overall the game is often funny anyway.
Some almost spoiler-free screenshots :
Spoilers about the party and such :
And some spoiler-heavy ones, don't look if you have any interest in the game :
The settings and story are cool, they're the main reasons to play the game and didn't disappoint as far as I'm concerned.
The game looks good. They're many skill animations, I like how some attack marks stay on the battlefield, some are funny, like how you run or how a confused character looks. Each weapon also has its own animation. Some monsters look cool. The music is unequal but some tunes are nice.
Exploration is very linear, you always only have access to the next location, you can get back talking to NPCs for some reward and there are a couple of generic optional caves at the end but nothing to be enthusiastic about. At least by the end you can look for the next location and vaguely enter the others, that's something I guess. Besides I've no problem with backtracking and there's not even a lot of backtracking in the game but sometimes I felt it was brung the worst possible way.
Equipment variety is decent, it does increase in power but weapons especially have different effects and you sometimes have several different parts to choose from. There are even a couple of special weapons with low stats which I never tried to figure out how they work. Besides I never had far too much gold so if you play quicker than I do then you probably can't buy everything you want. I didn't exactly notice what's optional and what's not but I think there are more than potions (items permanently increasing a stat and such) in corners and if I had any reason to use strong healing items it would be even truer.
Skills are distributed between :
- psycho skills (basic elementary and healing spells) which partly differ between characters
- special skills, unique to each characters, and I assume at least I missed some of those
- chakhra skills. You freely assign a school to use and a school where to put earned CPoints (which can be different) for each character.
As I advanced through the game I felt like you would get a large variety of different skills, and the same can be said about enemy skills, but ultimately I'd say not more than average. There's some cool twist about character customization at the end but otherwise halfway through the game you've seen everything the game has to offer.
I never faced any challenge, because character levels are too important so it surely depends on how you play. I used some skills but the problem is not damage my party made, it's that opponents couldn't really harm me.
You can fail at the beginning of the game like in the Metal Max games, that's funny. And overall the game is often funny anyway.
Some almost spoiler-free screenshots :
And some spoiler-heavy ones, don't look if you have any interest in the game :
Are you sure?
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There's a a post-credit encounter where it seems you need to do something special but I haven't figured it out yet.
There's a a post-credit encounter where it seems you need to do something special but I haven't figured it out yet.