Oh for fuck's sake, when have you last played F.E.A.R.?
Last year.
Trepang feels too samey and disjointed - but F.E.A.R. doesn't?
There is a difference between "they need to spice it up to make it better" and "this shit is boring, why are they repeating it?"
FEAR urban areas were and are still unique but they do overstay their welcome. Trepang is just a badly made paintball arena.
Just the level design is magnitudes above F.E.A.R.'s ad nauseam "series of arenas connected by two corridors".
Yes, areas connected by corridors is bad design. No game in existence has areas connected by corridors whatsoever.
Doom is fucking Skyrim where you climb a mountain I guess. Seriously, you can use that critique on any single fps relapsed in the last 30 years, including Trepang. And please don't some autistic bullshit about a set amount of corridors being considered minimum to be considered good.
Gunplay is much, much better
No.
(people remember the shotgun because that's the only weapon in F.E.A.R. that doesn't feel like a wet noodle)
I also remember the dual handguns, grenades, nail gun,cannon,laser,rocket launcher and much more.
And i didn't know that a laser that makes people into skeletons is a wet noodle?
Also, don't forget that the F.E.A.R. AI was a lucky accident born out of time constraints
How does that invalidate its strength? Also it wasn't a accident, you do understand you can't make functioning AI by accident?
and there's a lot going on in Trepang's AI as well
There is a lot going in a retard's head as well when he encounters running water. Doesn't make him a genius though.
Trepang AI behaves like fear's retarded cousin.
The game was developed by two guys at no budget at all
Buhu, who gives a fuck. AI development doesn't take any money. You just have to understand how FSM functions.
But these people don't seem to understand how FEAR functions let alone something more complex.
Debatable.
Proper level design(don't confuse getting stale with bad), decent atmosphere, minimalistic but decent story, great AI(because it is being presented as FEAR'S successor), graphics that don't just throw shit in my face constantly and actual consistency in what the game is about.
Trepang has no idea what it wants to be and it suffers a lot for that. An you can't fix that with money.