Sigourn
uooh afficionado
- Joined
- Feb 6, 2016
- Messages
- 5,739
"I'll start with why I don't care for NV's story. Intro: you're tied up as several mysterious men surround you, shot, buried, left for dead as you would probably bleed out. Somehow, miraculously you survive, at this point the average waster would be thankful to be alive, the courier instead unleashes a rampage across the wasteland against all odds. That to me, is unbelievable. So it started off on the wrong foot, and it never really recovered from that. The writing is competent, more than competent really, but I could never suspend my disbelief at it all. The writing for individual quests might be superb, but I never cared much for the main quest, honestly I feel like the DLC's episodic over-arching story serves a better narrative for NV. Yes, I honestly feel the DLCs are better than the base game.
But that's not the reason why Fallout 3's story is better to me. It's a tad more personal in nature, and even if it wasn't, as crazy as this sounds, the progression feels much more natural. Fallout 3 feels like it could happen, sure there are a lot of dependencies with the story, but it feels plausible. But putting that aside, I played fallout 3 in a very vulnerable time and the story resonated deeply for me. There I was, a kid around 15, still reeling from the loss of my mother 4 years prior, dealing with a father getting re-engaged with someone who might as well have been a stranger, changing himself, the man I had known disappearing. There I was, and I played Fallout 3, and I saw all the similarities, and I connected with it like I've never connected with another game. It was a way to gain some semblance of control over my life, to disappear into a world where my existence had more meaning, but still be so close in terms of reality that it felt real.
I felt, more than I'd wager most, the struggle of the lone wanderer as my own, as a more emotional plight. I was the lone wanderer. Fallout New Vegas felt shallow in comparison. It had no connect, no draw, no hook. The conflict was physical, and it just felt lacking after what I had gone through in DC."
But that's not the reason why Fallout 3's story is better to me. It's a tad more personal in nature, and even if it wasn't, as crazy as this sounds, the progression feels much more natural. Fallout 3 feels like it could happen, sure there are a lot of dependencies with the story, but it feels plausible. But putting that aside, I played fallout 3 in a very vulnerable time and the story resonated deeply for me. There I was, a kid around 15, still reeling from the loss of my mother 4 years prior, dealing with a father getting re-engaged with someone who might as well have been a stranger, changing himself, the man I had known disappearing. There I was, and I played Fallout 3, and I saw all the similarities, and I connected with it like I've never connected with another game. It was a way to gain some semblance of control over my life, to disappear into a world where my existence had more meaning, but still be so close in terms of reality that it felt real.
I felt, more than I'd wager most, the struggle of the lone wanderer as my own, as a more emotional plight. I was the lone wanderer. Fallout New Vegas felt shallow in comparison. It had no connect, no draw, no hook. The conflict was physical, and it just felt lacking after what I had gone through in DC."