Wiz6 does admittedly get extremely boring thanks to the graphics; in addition to everything being a stone corridor, it just looks fucking shit in general. It's not even an attractive stone corridor, and the UI looks awful too.
David Carradine style. A happy way to go, fitting of Christmas time.You go fuck yourself and die!
they are popamole regardless of how wizardry plays, in M&M 4 the hardest enemy is the dragon king, which you defeat by planning a route to get all fountain buffs and then teleport to him and kill himMost Wizardy fans denigrate the M&M series (especially 3-4-5) as "Popamole"
I'm probably not gonna make any friends with this post, but here goes...
1) The Might & Magic series as a whole trounces the Wizardry series. Every Might and Magic release since the first one is superior to its closest Wizardry contemporary, with the sole excepion of MM9 vs Wizardry 8.
Even what most people consider the 2 best entries, Wizardry 6 and 7, don't hold a candle to MM2, MM3 and World of Xeen.
Wizardry 6's sole tile set is gray stones, even you go into a "forest". They had time to draw pixellated boobs, so they had time to draw a decent 2nd tile set. MM1 came out in 1986 and had 6-7 different tile sets! And I'm not even mentioning MM2 which came out in 1989, also before Wiz6.
Wizardry 7 makes you fight (or talk to) annoying rat men for the entirety of the game. I swear for a super long game, most encounters are either rat men, orcs, or those blonde chicks on hover bikes.
This is only true of Wizardry 8 (the bad one). 6 and 7 fights are mostly pretty quick.Most Wizardy fans denigrate the M&M series (especially 3-4-5) as "Popamole"
Newsflash: popamole encounters are designed that way, for trash mobs your party can easily beat, the designers made it so your characters can trounce them in a second so as to not drag the gameplay down. In fights vs difficult encounters you need to take each turn carefully, have every caster carefully chooses his spells, have your thief uses his stash of wands and potions you've accumulated, etc.
Contrats this to Wizardry 6-7-8, where every single trivial fight vs some stupid bats, rat men, beach crabs, or small plant, takes a fucking year.
It was a decent heist movie, the actors did well. The shitty parts that dragged it were the cringe Fembot and the Marvelized ending with the literally who space-Somalis. I assume they were tied to some other garbage because the film assumes the audience knows them. Probably the best of the Disney films due to Ron Howard's directing, but nowhere near peak Star Wars imo.Solo was peak Star Wars and Erenreich nailed the character wow 10/10
How dare you, Phoebe Waller-Bridge was the cornerstone of the movie and her character "13-37" the droid was inspired. The way she became the Millennium Falcon was peak Star WarsIt was a decent heist movie, the actors did well. The shitty parts that dragged it were the cringe Fembot and the Marvelized ending with the literally who space-Somalis. I assume they were tied to some other garbage because the film assumes the audience knows them. Probably the best of the Disney films due to Ron Howard's directing, but nowhere near peak Star Wars imo.Solo was peak Star Wars and Erenreich nailed the character wow 10/10
Games that don't require tutorials are by definition simplistic games for children.I pirated all my games in my teens, my English was rudimentary, didn't have manuals, still managed to figure out how to play all of them.
All the "tutorial" a game needs is an options menu that shows you the controls (and lets you customize them) so you know which button does what.
Anything else is superfluous.
Even the most complex games can be learned by doing. All you need is tooltips that tell you what the interface elements do... or just make the interface symbols easy to read.Games that don't require tutorials are by definition simplistic games for children.I pirated all my games in my teens, my English was rudimentary, didn't have manuals, still managed to figure out how to play all of them.
All the "tutorial" a game needs is an options menu that shows you the controls (and lets you customize them) so you know which button does what.
Anything else is superfluous.
Grid in M&M V/IV/III was due tech limitations and this games would be much better with free roaming from 6/7/8.
this is true thoughfree roaming in blobbers is decline