Reinhardt
Arcane
- Joined
- Sep 4, 2015
- Messages
- 31,919
i believe youI've seen harry potter fanfiction
i believe youI've seen harry potter fanfiction
I do all 3 actually, though lately I've been more into reading manga. Currently reading Nausicaä of the Valley of the WindWhy would you do this to yourself? Just go read a book or a comic instead.visual novels without gameplay
How is it?Currently reading Nausicaä of the Valley of the Wind
The art is incredible, every page has so much detail and text it takes a long time to read. The chocobos in Final Fantasy were inspired by the horseclaws in that manga.How is it?Currently reading Nausicaä of the Valley of the Wind
The last VN I've read was The House in Fata Morgana, which was mostly just romance stuff
You can spam shots at the enemies when they're approaching you, before the actual encounter begins. I think the intent was that you could only get one shot off for each tile they move forward, but in practice it's more than that, and frequently the enemies die before reaching you. You can equip bows as secondary weapons on most classes, so it's not a real commitment to the archer lifestyle.
Unless you've discovered some game bug the enemies always move 1 tile per shot you take, and shots you take have always been weak as hell as I remember it. And enemies don't just walk forward, they attack at the same time.
I loved the first Rage game! Great characters still better than anything Unreal can deliver today, beautiful graphics, vehicle combat, a kind of quest system and all of it combined with the usual id shooter combat. The problem was that my system couldn't handle it at the time which is probably what made the game fail! For once John Carmack didn't optimize enough for the concurrent hardware. It's a shame it never got the sequel it needed, Rage 2 was completely different and basically just mediocre open-world rubbish...I purchased both Rage games.
Rage 1 was fun. We need more boomerangs in FPS games.I loved the first Rage game! Great characters still better than anything Unreal can deliver today, beautiful graphics, vehicle combat, a kind of quest system and all of it combined with the usual id shooter combat. The problem was that my system couldn't handle it at the time which is probably what made the game fail! For once John Carmack didn't optimize enough for the concurrent hardware. It's a shame it never got the sequel it needed, Rage 2 was completely different and basically just mediocre open-world rubbish...I purchased both Rage games.
Yeah, that weapon was really great! I didn't have more fun since Klingon Honor Guard who had something simular .Rage 1 was fun. We need more boomerangs in FPS games.I loved the first Rage game! Great characters still better than anything Unreal can deliver today, beautiful graphics, vehicle combat, a kind of quest system and all of it combined with the usual id shooter combat. The problem was that my system couldn't handle it at the time which is probably what made the game fail! For once John Carmack didn't optimize enough for the concurrent hardware. It's a shame it never got the sequel it needed, Rage 2 was completely different and basically just mediocre open-world rubbish...I purchased both Rage games.
Happy that new blood keeps carrying the torchD&D is still holding Western RPGs back. Games should explore new ideas and locations, not endlessly rehash what was a poorly conceived setting to begin with. The sooner we get rid of D&Ds limp class system and childish alignment system, the better.
"Leveling" is a lazy game mechanic that is primarily designed to trigger dopamine. Levels shouldn't exist. Only skills and attributes should increase, and of course only by using them, not by the equally lazy "XP" mechanic.
D&D is still holding Western RPGs back. Games should explore new ideas and locations, not endlessly rehash what was a poorly conceived setting to begin with. The sooner we get rid of D&Ds limp class system and childish alignment system, the better.
"Leveling" is a lazy game mechanic that is primarily designed to trigger dopamine. Levels shouldn't exist. Only skills and attributes should increase
Only skills and attributes should increase, and of course only by using them, not by the equally lazy "XP" mechanic.
Yet we live in a world where D&D is probably one of the more sophisticated CRPG systems that you see still being made...D&D is still holding Western RPGs back. Games should explore new ideas and locations, not endlessly rehash what was a poorly conceived setting to begin with. The sooner we get rid of D&Ds limp class system and childish alignment system, the better.
"Leveling" is a lazy game mechanic that is primarily designed to trigger dopamine. Levels shouldn't exist. Only skills and attributes should increase, and of course only by using them, not by the equally lazy "XP" mechanic.
Oh, yes, if only we had such a wonderful....Only skills and attributes should increase, and of course only by using them, not by the equally lazy "XP" mechanic.
"+1 Athletics XP" scrolling from the bottom to the top of the screen like the Star Wars opening on crack.The TES system still uses XP. Each skill tracks its own XP and then levels up when it crosses a threshold. The game just doesn't tell you how much XP you're earning whenever you perform an action (can you imagine how obnoxious that would be, especially for Athletics?).
Cookie clickers are RPGs.Only cookie clickers require less intelligence to play than CRPGs.
D&D is still holding Western RPGs back. Games should explore new ideas and locations, not endlessly rehash what was a poorly conceived setting to begin with. The sooner we get rid of D&Ds limp class system and childish alignment system, the better.
"Leveling" is a lazy game mechanic that is primarily designed to trigger dopamine. Levels shouldn't exist. Only skills and attributes should increase, and of course only by using them, not by the equally lazy "XP" mechanic.
Ban all newfags.Happy that new blood keeps carrying the torchD&D is still holding Western RPGs back. Games should explore new ideas and locations, not endlessly rehash what was a poorly conceived setting to begin with. The sooner we get rid of D&Ds limp class system and childish alignment system, the better.
"Leveling" is a lazy game mechanic that is primarily designed to trigger dopamine. Levels shouldn't exist. Only skills and attributes should increase, and of course only by using them, not by the equally lazy "XP" mechanic.
An RPG where numerical growth is required to beat the game and the player gets to direct this growth in order to progress.An RPG is a game in which the player is offered multiple means of overcoming challenges, and must build a character or character in a way which favors certain methods over others. The key element is specialization - any point spent in a certain stat/skill locks you out of spending it on something else, so the player cannot access the full toolset in a single playthrough. So a game like Dark Souls(where it's effectively impossible to max every stat) is an RPG; a game like Bloodstained isn't despite having stats and levels. A narrative-heavy game like Disco Elysium is still an RPG, while a typical visual novel is not, unless your plot choices are somehow restricted by character builds.
(Incidentally, this is also why respec is the worst cancer to ever afflict the genre)
Only skills and attributes should increase, and of course only by using them, not by the equally lazy "XP" mechanic.