Lemming42
Arcane
Morrowind was truly unforgiveable because of the way increasing attributes worked on level up. The thing where your advancement in each attribute is determined by skill use was fucking abominable, especially since you continue to level up without getting additional bonuses if you don't go to sleep. Duck-walking in someone's bedroom for two hours to reach 100 Sneak was dumb enough (especially in MW where plenty of NPCs can't even move to detect you), but the even worse part is that it propels you to like level 20 if you tagged Sneak as a major skill and your grand reward is a one-time dose of +5 to agility on your next level up, and the other 90+ levels of Sneak you gained are ignored for bonus purposes, because the bonus was only factored in for the next level up.
So you have to arbitrarily stop what you're doing and go sleep as soon as the level up message shows up, lest you end up with a level-up backlog that causes you to be spammed with unwanted, bonus-less level ups the next nineteen times you try to sleep, which offer you precisely jack shit beyond a crap +1 investment in any attribute, but also make the game slightly harder because of level scaling. Literally punishing the player for efficient and speedy skill training. Unbelievable. So you're encouraged to do really specific skill training to get the full +5 bonuses on level up, which means doing tons of inane gamey shit like spamming 1 mana custom spells for magic skills and auto-walking in water for Athletics. The Arena/Daggerfall way where you get a random number from 1 - 6 to spend on attributes was also completely terrible but somehow less offensive than whatever the hell they were playing at there.
I forget if it was the same in Oblivion, probably was, but regardless it's the worst thing ever devised.
So you have to arbitrarily stop what you're doing and go sleep as soon as the level up message shows up, lest you end up with a level-up backlog that causes you to be spammed with unwanted, bonus-less level ups the next nineteen times you try to sleep, which offer you precisely jack shit beyond a crap +1 investment in any attribute, but also make the game slightly harder because of level scaling. Literally punishing the player for efficient and speedy skill training. Unbelievable. So you're encouraged to do really specific skill training to get the full +5 bonuses on level up, which means doing tons of inane gamey shit like spamming 1 mana custom spells for magic skills and auto-walking in water for Athletics. The Arena/Daggerfall way where you get a random number from 1 - 6 to spend on attributes was also completely terrible but somehow less offensive than whatever the hell they were playing at there.
I forget if it was the same in Oblivion, probably was, but regardless it's the worst thing ever devised.