D&D is still holding Western RPGs back. Games should explore new ideas and locations, not endlessly rehash what was a poorly conceived setting to begin with. The sooner we get rid of D&Ds limp class system and childish alignment system, the better.
"Leveling" is a lazy game mechanic that is primarily designed to trigger dopamine. Levels shouldn't exist. Only skills and attributes should increase, and of course only by using them, not by the equally lazy "XP" mechanic.
Yet we live in a world where D&D is probably one of the more sophisticated CRPG systems that you see still being made...
At least you know what you're gonna get with D&D and the various spinoffs.
It's funny, when people look back with rose tinted glasses at the golden era of RPGs and so many of them are D&D based (NWN, MOTB, IWD, BG, PS:T, ToEE).
On the other end of the spectrum, we have the diarrhea of modern MMORPGs, and shit like Larian Studios, Dragon Age, Skyrim, etc. My simple fear is that if you ripped the bandaid off on D&D, you'd get something that would be similar to modern button mash ARPGs in its place. At least with D&D, some studios and tabletop designers still have the annoyance of the wrong things that D&D does as the impetus to make minor improvements, or better yet, design their own systems.
Only skills and attributes should increase, and of course only by using them, not by the equally lazy "XP" mechanic.
Oh, yes, if only we had such a wonderful....