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Trigger the codex with a statement.

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,393
Remember, the more games you have in your backlog you haven't even started, the bigger chance you'll end up in hell, along with all other sinners.
Purgatory forces you to 100% all games that you own before you can go to heaven.

Sweet, now that I don't have to worry about heaven it's time to have some fun.
I'm gifting 100 random Codexers copies of Veilguard. Have fun in Purgatory niggers.
 
Joined
Mar 3, 2010
Messages
9,148
Location
Italy
G9nHOtG.jpeg
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,024
Location
Dutchland
One of the biggest wastes of potential in Mass Effect 3 was Chancellor Udina.

Early on in the game you meet with him and he wryly points out that with the destruction of parliament and the deaths of the entirity of human leadership he becomes humanity's new leader by virtue of being the last man standing. What thousands of men have dreamed of for millenia he just had dropped into his lap: complete power over just about the entirity of the human species. He had become the most powerful ruler in all of humanity's history... and it did jack shit against the Reapers. He's fully aware of it as well: he's not particularly thrilled about it (mostly because of the galactic emergency where humanity's being turned into zombie robots), but he'll do his best. Udina was skilled at enjoyed the wheeling and dealing, the schmoozin and politicking of the job, he never quite wanted to have power. Sure he'll talk tough to whoever threatens humanity, but it was all for the love of the game and the supremacy of humankind as a whole.

And then he sold out the Citadel, tried to get the Council killed and got unceremoneously shot without us ever learning why. Was he indoctrinated? Was he being bribed or threatened? Did the Illusive Man offer him a better deal? Did he just snap under the pressure? We didn't get any of that, he just died and that was that, end of story.
 

Saldrone

Educated
Joined
Feb 18, 2024
Messages
178
Keep in mind, RPG parties are an archaic holdover from PnP days. In a PnP setting, playing with a group of friends, parties make natural sense, but for a single player game, they make no sense whatsoever. Yeah, they can add a little tactical depth, but generally don't, because most so called tactical RPGs (especially the more recent ones) don't use any kind of positioning. Mostly, they just add turn based overhead, long ass battle turns, annoying whiny companions with boring quests and romances, and other shit like that.

Solo character is clearly superior and more natural. If you want some bonds in a game, just create interesting relationships with NPCs, Witcher games gave a master class on those.
 

ShiningSoldier

Educated
Joined
Jul 21, 2024
Messages
133
The first CRPGs were based on Dungeons & Dragons, because the developers were nerds who were playing D&D with their friends, and they wanted to reproduce this experience in the games they were making.
Now using D&D as a base for a CRPG is a weird decision, to say the least. This system is absolutely not suitable for CRPGs:
  1. D&D is designed for face-to-face interactions, it assumes a group of players for adventure. In CRPGs you have to use AI companions, which really limits the experience. Deep character interaction and improvisation are harder to implement in a computer game. That means no roleplay! The only role you can play in Baldur's Gate or Neverwinter Nights is "a character that kills monsters"
  2. D&D heavily depends on a DM's creativity and adaptability. In tabletop D&D, a DM interprets rules, adjusts challenges, and allows players creative freedom. This flexibility is impossible to replicate in a videogame - that means way less creativity and immersion
  3. D&D's balance is designed for tabletop play and may not work well in a computer game context. For example, spells. Many spells in D&D have creative uses. It's easy to use them properly in a tabletop, but almost impossible to program for a game. That means some classes become boring and under- or overpowered. Or the fact that some classes are much stronger at higher levels, while others excel at lower levels - it creates pacing issues.
So please, if you're a game developer, stop basing your creations on D&D. This system is awful for CRPGs.
 

gooseman

Educated
Joined
Sep 5, 2024
Messages
180
There are probably way better systems to make an rpg out of. It's definitely not the best tabletop either. But we'll never know, because no one ever tried (as far as I know), besides the homebrewed systems and a few GURPs inspired ones, it's all dnd with narcolepsy wizards, who either sleep to restore spell slots or put others to sleep, because sleep is one of the few viable spells. There may have been other games, but they slip my mind.
 

Renfri

Cipher
Joined
Sep 30, 2014
Messages
575
Replaying Infinity Engine games, and I am starting to think that Icewind Dale games are better than Baldur's Gate games. BG1 especially when replaying after many many years, it makes Divinity games look funny as fuck.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
21,561
Replaying Infinity Engine games, and I am starting to think that Icewind Dale games are better than Baldur's Gate games. BG1 especially when replaying after many many years, it makes Divinity games look funny as fuck.
I have played more IWD2 than both BG games combined...
 

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