Delterius
Arcane
I'll hold you responsible if it happens before Victoria 3 tbh.Tyranny Grand Strategy Game confirmed.
ftfy
I'll hold you responsible if it happens before Victoria 3 tbh.Tyranny Grand Strategy Game confirmed.
ftfy
I actually liked the setting and story in general (thanks, MCA), but my God, how badly the gameplay and combat was (((
To the point.good high level concept, absolutely god awful implementation
I actually liked the setting and story in general (thanks, MCA), but my God, how badly the gameplay and combat was (((
good high level concept, absolutely god awful implementation
Tyranny 2 confirmed.
That would still seem to indicate an interest in the property by Paradox. I can hope that means a return to this setting in the future.It's just going to be a console port.
For some reason they changed small and big capsule art for this game on Steam: https://steamdb.info/app/362960/history/?changeid=U:14799366
From:
To:
edit: oh yeah it's on daily deal. 50% off.
Tranny + Dilation Wound ExpansionThey are going to remake the game and make everything non-heteronormative and actually call it Tranny this time.
Well strap in, because the entire game is like that. Whenever you want to do something that makes sense, the option will not be there. It may appear later, though, when it makes no sense.So, I decided to give this a try again since GOG granted me a discount on the gold edition and it's endorsed by some prestigious Codexers. I just did the Conquest mode and the first thing that immediately stands out that could've been handled better is the two factions. As a "genius strategist", Kyros should know that 2 groups can not regulate themselves, you absolutely need a third one so that if one of them becomes too strong (for example, say, an especially gifted agent prefers one of them, like, you know, us) the other 2 can join up in order to even the scales. If the writers wanted to explore the ramifications of imperialism and authoritarianism, they shouldn't have focused on you trying to subjugate the last pitiful remnants of a minor rebellion that have absolutely no chance against the overpowered magics of Kyros, but instead focus on inner squabbles after the regime has won. Outside of that, always having to choose between the chorus and the disfavored (with one exception) felt forced, which is exacerbated by you not having any information before deciding on your next move on the map (like between the library-citadel, Azur, and the fortress). Speaking of the library, the decision to burn it to the ground came completely out of the left field, we were there to steal knowledge, not commit arson. We didn't need to be there at all for the edict to do that. My last observation is Kyros feeling overpowered and that rubs me the wrong way.
The other possibility would be that Kyros is not actually a good strategist but relies entirely on overwhelming force and those edicts, which allows one of the armies to become too powerful and turn against her/him. That would've been a more standard story, but there's nothing wrong with standard stories told well.
Well strap in, because the entire game is like that. Whenever you want to do something that makes sense, the option will not be there. It may appear later, though, when it makes no sense.So, I decided to give this a try again since GOG granted me a discount on the gold edition and it's endorsed by some prestigious Codexers. I just did the Conquest mode and the first thing that immediately stands out that could've been handled better is the two factions. As a "genius strategist", Kyros should know that 2 groups can not regulate themselves, you absolutely need a third one so that if one of them becomes too strong (for example, say, an especially gifted agent prefers one of them, like, you know, us) the other 2 can join up in order to even the scales. If the writers wanted to explore the ramifications of imperialism and authoritarianism, they shouldn't have focused on you trying to subjugate the last pitiful remnants of a minor rebellion that have absolutely no chance against the overpowered magics of Kyros, but instead focus on inner squabbles after the regime has won. Outside of that, always having to choose between the chorus and the disfavored (with one exception) felt forced, which is exacerbated by you not having any information before deciding on your next move on the map (like between the library-citadel, Azur, and the fortress). Speaking of the library, the decision to burn it to the ground came completely out of the left field, we were there to steal knowledge, not commit arson. We didn't need to be there at all for the edict to do that. My last observation is Kyros feeling overpowered and that rubs me the wrong way.
The other possibility would be that Kyros is not actually a good strategist but relies entirely on overwhelming force and those edicts, which allows one of the armies to become too powerful and turn against her/him. That would've been a more standard story, but there's nothing wrong with standard stories told well.
Tyranny had some great ideas but ultimately flawed execution.
Tyranny had some great ideas but ultimately flawed execution.
Ideas were Chris Avellone's
Execution: nuObsidian
It was like the best part of the game was in the design doc.
This is what gets me the most. Outside of the actual Conquest mechanic, you're on rails the entire time, and the reactivity to your choices and the choices opened up or closed off is actually all extremely poorly made in a narrative sense. I'll never forget the group of soldiers you can encounter in one place, and depending on what set of rails you're on, you can either let them go or go full bananas on them. Note that this isn't a choice when you meet them - it's determined not by your character, but by what set of rails you're on.Everything is railroaded as hell [...]