Luckmann
Arcane
I liked parts of it. Significant parts, even. The Conquest mechanic was really cool, and while the effects are ultimately fairly shallow when push come to shove, it felt meaningful and gave significant if mostly cosmetic effect - and in a few instances major (such as changing at least one area significantly).people make tranny sound like it was trashy title while in fact I found it quite enjoyable. Skill/spell system was broken but... fun. In a same wasy you dont watch dragonball to see ballanced fights.Tyranny had some great ideas but ultimately flawed execution. It's one of those games which I wish the premise and setting was used by another studio capable of handling the details.
While combat in the end becamy cooldown management simulator, it could be easilly fixed by customisable AI a'la bg2 so that it wouldnt be bothering too much.
The skill and magic system was very cool. Not well-balanced, and it felt like a lot of potential spells were simply missing, making it appear more open than it actually was, and it has this veneer of alpha-stage stuff that looks placeholder-ish, but the idea was really great. Ultimately, I felt like the game should've been more upfront both mechanically and narratively about the role of magic in the setting, because there is literally no reason not to make everyone some kind of mage, and even your physical combatants should be more slinging at least basic spells. This can easily be worked into a setting and a narrative, but it wasn't, so it feels slightly wrong to make Barik and Verse magicians. All you need to hammer in that anyone can learn magic in this setting and have a small dialogue with normally non-magic-casting characters about how it's weird to them or whatever.
The setting is top-notch, and I find the story itself, as well as the premise, how you're this dude showing up, pitched as either a fanatical inquisitor or maybe just some dude trying to make the best out of a shit situation, the fatalism of even the "evil" factions and how they were essentially press-ganged into this too, once upon a time; all fantastic. Unfortunately, the storytelling is ass, you're on rails, and contained/isolated narratives are not woven together well at all (if even at all). There's also the whole issue with "you can only do 3 areas because uuh.." that feels hamfisted and artificial. And then the entire resolution peters out and falls over itself, and then the game just ends. But the underlying mystery, the towers, how faith seems to make people in demigods, the bronze-age setting with a far-away-not!-Rome, how "sometimes, Evil wins", etc., all great.
I think Tyranny suffered because it was a small side-project. It simply didn't get the resources and manpower necessary or realize its potential. And that potential was legit great. It could've blown Pillows of Eternity out of the water.
And that's a damn shame.