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Tyranny + Bastard's Wound Expansion Thread

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,947
Pathfinder: Wrath
Ah, yes, Matt "Capitalism is evil" MacLean. All of the cited literature, games and movies/tv series are mainstream and popular, nothing that is "inspired by" them is going to be anything else than a copy of what is mainstream and popular. Didn't Ken Levine say that game writers have read one book (LotR) and have watched one movie (Alien)? That is more true than I had originally thought, I thought it was true, but not in such a large scale that it creates such a big creative dead-end even in the "smaller" studios. Aren't Obsidian free of the meddling of publishers by now? Why are they worse now than what they created under the thumb of that publishing evil? KotOR2 was made while LucasArts were closely watching their every move!
 
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Drudkh

Learned
Joined
Nov 2, 2015
Messages
111
I was wondering what would be the general consensus of the game so far, sure we've had some well thought out general opinions in this thread, but considering the criticism of PoE, i'm surprised to see more of people just enjoying the game and discussing it in this thread. (which is great)

The main point of interest for me is the main story of the game and if it feels complete and detailed, rather than a short and spotty adventure that ends abruptly like PoE.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,388
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Ah, yes, Matt "Capitalism is evil" MacLean. All of the cited literature, games and movies/tv series are mainstream and popular, nothing that is "inspired by" them is going to be anything else than a copy of what is mainstream and popular. Didn't Ken Levine say that game writers have read one book (LotR) and have watched one movie (Alien)? That is more true than I had originally thought, I thought it was true, but not in such a large scale that is creates such a big creative dead-end even in the "smaller" studios. Aren't Obsidian free of the meddling of publishers by now? Why are they worse now than what they created under the thumb of that publishing evil? KotOR2 was made while LucasArts were closely watching their every move!
Probably because a lot of their most talented people left the company? Poor project management and probably other factors. It seems to me that while LA might have restricted Obsidian from doing whatever they wanted in KOTOR II, they were still allowing them to make a game unlike any other Star Wars media before it.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,388
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I was wondering what would be the general consensus of the game so far, sure we've had some well thought out general opinions in this thread, but considering the criticism of PoE, i'm surprised to see more of people just enjoying the game and discussing it in this thread. (which is great)

The main point of interest for me is the main story of the game and if it feels complete and detailed, rather than a short and spotty adventure that ends abruptly like PoE.
It ends abruptly and I bet your left thumb that there will be a sequel. Does the story feel complete? For the most part. Still feels like they lacked either budget or competence to fully realize what they wanted to achieve.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
Ah, yes, Matt "Capitalism is evil" MacLean. All of the cited literature, games and movies/tv series are mainstream and popular, nothing that is "inspired by" them is going to be anything else than a copy of what is mainstream and popular. Didn't Ken Levine say that game writers have read one book (LotR) and have watched one movie (Alien)? That is more true than I had originally thought, I thought it was true, but not in such a large scale that is creates such a big creative dead-end even in the "smaller" studios. Aren't Obsidian free of the meddling of publishers by now? Why are they worse now than what they created under the thumb of that publishing evil? KotOR2 was made while LucasArts were closely watching their every move!
Probably because a lot of their most talented people left the company? Poor project management and probably other factors. It seems to me that while LA might have restricted Obsidian from doing whatever they wanted in KOTOR II, they were still allowing them to make a game unlike any other Star Wars media before it.
Yes, they've lost a lot of talent over the years. Last time I checked 2/3 of the FNV team had left. Now that Fenstermaker left as well, all 6 writers who worked on FNV are gone. As for KOTOR2, LucasArts didn't really care about what they were writing. MCA said they only had to check with them 2 times and make minor changes.
Obsidian was lucky enough to have a lot of freedom with most of their projects. Besides Alpha Protocol as a whole, the only known major intereference I can recall is when Atari didn't let MCA make Gann bi-sexual. I bet there's more we haven't been told, of course, but overall they weren't as controlled as other studios.
 
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Ezrite

Learned
Joined
Nov 20, 2014
Messages
205
So he wants loyalty missions in fucking Tyranny? THat PC Gamer guy? Like this is some fucking standard RPG with adventurers with to much time.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,971
MacLean's Misstep is the new Fenstermaker's Folly, a writer who bungles it on his first lead role.

They're running out of people to promote too. :M
 

MrMarbles

Cipher
Joined
Jan 13, 2014
Messages
450
It's pretty funny seeing the devs of WL2 trying to justify their total ineptitude at creating a combat system by proclaiming that AoD's combat is too complex. Roguey is absolutely correct to point that similarity out. Tyranny's combat is not fun, it's tedious and clusterfucky. At the end of a fight I go "ugh, finally" instead of "oh, yeah! Managed to beat this boss/encounter"

With the basic ingredients they chose (RtwP, skill cooldowns, percentage-based increments, few weapon categories and associated skills, the engagement system) could combat have been made fun?

It's not a sarcastic question, it just seems that making combat engaging is difficult with stats that give a +3-5 % bonus, little specialization and a lot of waiting around to click a skill again. Has it been made to work?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,971
You still think "Fenstermaker's Folly" after finally playing the game, then?

If they had nailed it on the first pass, they wouldn't have needed an additional one. ¯\_(ツ)_/¯

To put it into far harsher terms
I personally think the result is what counts--you may pour sweat and blood and soul into something, but if in the end it turns out shit, nobody will care. I frequent writing forums, and every now and again when a subliterate Twilight-licking, Harry Potter-fellating monkey who thinks he can write posts and is torn to shreds for it, there'd be some carebear nanny popping out to protest "But at least he's trying! How dare you put someone down, he/she/it has obviously put a lot of effort into this!" I happen to think that effort is absolutely fucking worthless.

If, on the other hand, someone spends five minutes cobbling together something but it happens to be well-written, I'd find it much more valuable than the hypothetical tripe mentioned above.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,947
Pathfinder: Wrath
No, DA:I didn't have better combat. I can say with utmost confidence that Tyranny > DA:I in probably every aspect that matters. Also, yes, a lot of people work hard, but can't cobble together a coherent sentence, so time spent =/= success or competency.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
You still think "Fenstermaker's Folly" after finally playing the game, then?

If they had nailed it on the first pass, they wouldn't have needed an additional one. ¯\_(ツ)_/¯

To put it into far harsher terms
I personally think the result is what counts--you may pour sweat and blood and soul into something, but if in the end it turns out shit, nobody will care. I frequent writing forums, and every now and again when a subliterate Twilight-licking, Harry Potter-fellating monkey who thinks he can write posts and is torn to shreds for it, there'd be some carebear nanny popping out to protest "But at least he's trying! How dare you put someone down, he/she/it has obviously put a lot of effort into this!" I happen to think that effort is absolutely fucking worthless.

If, on the other hand, someone spends five minutes cobbling together something but it happens to be well-written, I'd find it much more valuable than the hypothetical tripe mentioned above.
You had that comment from December 2008 saved somewhere just ready to be quoted? :eek:
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
The "inexperienced" Robert Land did a better job than all of the others combined (haven't met Kills-in-Shadow yet though) since Sirin is the most interesting, judging from the initial walls of text every character presents you with. Sometimes you would be surprised how good the "inexperienced" can be, especially in the arts.

Senior Designer/Lead Quest Designer
Carbine Studios
December 2007 – June 2011 (3 years 7 months)
Oversaw a team of 30 designers working on the MMO WildStar. Created and maintained content schedule for the design team and coordinated the schedule with other departments. Led the team responsible for conception, prototyping, and initial implementation of Player Paths – one of the main systems used to differentiate WildStar from other MMOs. Designed NPCs, implemented quests, and produced side-content for alternate advancement throughout the game. Wrote scripts needed to control special events, boss battles, and NPC interactions. Also responsible for ensuring continuity throughout zones was maintained.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,947
Pathfinder: Wrath
Is that proof that he is actually "experienced"? That doesn't look like a good resume or evidence of his experience in single player RPGs :p
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,030
Oh come on, Dragon age origins had better combat, more interesting party members and a better premise than Tyranny.
It had a better character system, about the same shit itemization and more exploration believe it or not.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,947
Pathfinder: Wrath
We are talking about Inquisition, not Origins.
 

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