Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Tyranny + Bastard's Wound Expansion Thread

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,030
We are talking about Inquisition
Thats your problem right there.

You're the one who voted "Agree" on this post:

I can't believe I'm saying this, but dragon age inquisition has better combat than this shit. How can people like this?
Misread, not that i disagree with that statement. At least DA:I combat wasnt a series of screenshots and it wasnt as harmful to my space bar.
Cant remember a worse implentations of RTwP than obsidians PoE and Tyranny, and im including every european shovelware and NuBioware crap in this.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
It's pretty funny seeing the devs of WL2 trying to justify their total ineptitude at creating a combat system by proclaiming that AoD's combat is too complex. Roguey is absolutely correct to point that similarity out. Tyranny's combat is not fun, it's tedious and clusterfucky. At the end of a fight I go "ugh, finally" instead of "oh, yeah! Managed to beat this boss/encounter"

With the basic ingredients they chose (RtwP, skill cooldowns, percentage-based increments, few weapon categories and associated skills, the engagement system) could combat have been made fun?

It's not a sarcastic question, it just seems that making combat engaging is difficult with stats that give a +3-5 % bonus, little specialization and a lot of waiting around to click a skill again. Has it been made to work?

There is nothing wrong with the engagement system and AoD has something similar with attacks of opportunity. The rest is completely shit, though.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
This game gets absolutely trashed by AoD in every fucking way imaginable, how is it getting praise here?

Because the Codex is like Obsidian. They want to be perceived as hardcore, but they are popamoles. The consensus before the release was that the writing is SJW teenager shit, the companions are uninteresting and that the combat system is a Popamole talent-tress rip-off. Now, the game is released and the same people who have being trashed the game for months, not only bought this overpriced garbage, but spent ridiculous amounts of time talking about the game. Meanwhile, the mighty good “Dungeon Rats” that is 100% grognard certified with zero tolerance for bullshit costs a fraction of Tyranny and receives practically no attention. You guys still wonder about what caused the decline. The decline is caused by you, with your poorly disguised popamolism and Studio worshiping.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
As far as shitty combat goes, at Tyranny doesn't waste too much of the player's time.
These are the stats from my save right before the ending:
Q9GoAAH.png

(Hard difficulty)

That's ~15.5 seconds per enemy defeated, even though in the second half I let the AI on autopilot quite often. I'm pretty sure PoE would have a much higher average.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
That's ~15.5 seconds per enemy defeated, even though in the second half I let the AI on autopilot quite often. I'm pretty sure PoE would have a much higher average.
it's strange that it feels longer to me, probably because it's more involved with the constant clicker game going on.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
As far as shitty combat goes, at Tyranny doesn't waste too much of the player's time.
These are the stats from my save right before the ending:
Q9GoAAH.png

(Hard difficulty)

That's ~15.5 seconds per enemy defeated, even though in the second half I let the AI on autopilot quite often. I'm pretty sure PoE would have a much higher average.

PoE on PotD:

gElC9Nn.png
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
This game gets absolutely trashed by AoD in every fucking way imaginable, how is it getting praise here?

Because the Codex is like Obsidian. They want to be perceived as hardcore, but they are popamoles. The consensus before the release was that the writing is SJW teenager shit, the companions are uninteresting and that the combat system is a Popamole talent-tress rip-off. Now, the game is released and the same people who have being trashed the game for months, not only bought this overpriced garbage, but spent ridiculous amounts of time talking about the game. Meanwhile, the mighty good “Dungeon Rats” that is 100% grognard certified with zero tolerance for bullshit costs a fraction of Tyranny and receives practically no attention. You guys still wonder about what caused the decline. The decline is caused by you, with your poorly disguised popamolism and Studio worshiping.
Bashing Obsidian is simply more fun than playing games designed by VD.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
As far as shitty combat goes, at Tyranny doesn't waste too much of the player's time.
These are the stats from my save right before the ending:
Q9GoAAH.png

(Hard difficulty)

That's ~15.5 seconds per enemy defeated, even though in the second half I let the AI on autopilot quite often. I'm pretty sure PoE would have a much higher average.

PoE on PotD:

gElC9Nn.png
104s per enemy defeated. Imagine if it was turn-based. :M
 

bminorkey

Guest

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,388
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Is there a way to avoid killing Voices of Nerat or Bleden Mark on the Chorus path?

Bleden - idk

Nerat - yes.
feed him Sirin
I fed him Sirin and he told me my reward would be death, so I had to kill him instead.

if you feed him sirin (and maybe some requirements are met) he becomes Voices of Sirin and Sirin basically controls him
Interesting... I had no idea.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Is there a way to avoid killing Voices of Nerat or Bleden Mark on the Chorus path?

Bleden - idk

Nerat - yes.
feed him Sirin
I fed him Sirin and he told me my reward would be death, so I had to kill him instead.

if you feed him sirin (and maybe some requirements are met) he becomes Voices of Sirin and Sirin basically controls him

All six companions can take over Nerat; you just need 4 pips of positive or negative reputation with them when they make the sacrifice.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,971
As far as shitty combat goes, at Tyranny doesn't waste too much of the player's time.
These are the stats from my save right before the ending:
Q9GoAAH.png

(Hard difficulty)

That's ~15.5 seconds per enemy defeated, even though in the second half I let the AI on autopilot quite often. I'm pretty sure PoE would have a much higher average.

Tyranny has as much combat as Planescape Torment.

Pity it doesn't have Torment-style writing.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,388
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
No I mean the teen.
Well, in my game, Nerat devoured her. She just fell and died before me. I hadn't used her previously, but I wanted to take her with me for story reasons. Her fate was less than good. Had to do the fight with three characters.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
Bashing Obsidian is simply more fun than playing games designed by VD.

How would you know? You never played them. You can bash this popamole shit without buying it or playing it too. This is not an excuse to play it, sorry.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,388
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Here are my stats.
upload_2016-11-20_23-30-58.png


From these pics, I can see that I suck at the game. We have almost the exact amount of time spent in combat, but you have defeated 120 or so enemies more than me.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
As far as shitty combat goes, at Tyranny doesn't waste too much of the player's time.
These are the stats from my save right before the ending:
Q9GoAAH.png

(Hard difficulty)

That's ~15.5 seconds per enemy defeated, even though in the second half I let the AI on autopilot quite often. I'm pretty sure PoE would have a much higher average.

Tyranny has as much combat as Planescape Torment.

Pity it doesn't have Torment-style writing.
Even Torment's combat was better and had more variety in enemy types and encounter design.

Here are my stats.View attachment 7563

From these pics, I can see that I suck at the game. We have almost the exact amount of time spent in combat, but you have defeated 120 or so enemies more than me.
29s per enemy defeated. Almost twice as long, but still not a lot. The % of time spent in combat is pretty close, though. I had ~5.9%, you had ~6.8%.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom