Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 10,030
Thats your problem right there.We are talking about Inquisition
Thats your problem right there.We are talking about Inquisition
Thats your problem right there.We are talking about Inquisition
I can't believe I'm saying this, but dragon age inquisition has better combat than this shit. How can people like this?
Misread, not that i disagree with that statement. At least DA:I combat wasnt a series of screenshots and it wasnt as harmful to my space bar.Thats your problem right there.We are talking about Inquisition
You're the one who voted "Agree" on this post:
I can't believe I'm saying this, but dragon age inquisition has better combat than this shit. How can people like this?
It's pretty funny seeing the devs of WL2 trying to justify their total ineptitude at creating a combat system by proclaiming that AoD's combat is too complex. Roguey is absolutely correct to point that similarity out. Tyranny's combat is not fun, it's tedious and clusterfucky. At the end of a fight I go "ugh, finally" instead of "oh, yeah! Managed to beat this boss/encounter"
With the basic ingredients they chose (RtwP, skill cooldowns, percentage-based increments, few weapon categories and associated skills, the engagement system) could combat have been made fun?
It's not a sarcastic question, it just seems that making combat engaging is difficult with stats that give a +3-5 % bonus, little specialization and a lot of waiting around to click a skill again. Has it been made to work?
This game gets absolutely trashed by AoD in every fucking way imaginable, how is it getting praise here?
it's strange that it feels longer to me, probably because it's more involved with the constant clicker game going on.That's ~15.5 seconds per enemy defeated, even though in the second half I let the AI on autopilot quite often. I'm pretty sure PoE would have a much higher average.
As far as shitty combat goes, at Tyranny doesn't waste too much of the player's time.
These are the stats from my save right before the ending:
(Hard difficulty)
That's ~15.5 seconds per enemy defeated, even though in the second half I let the AI on autopilot quite often. I'm pretty sure PoE would have a much higher average.
Bashing Obsidian is simply more fun than playing games designed by VD.This game gets absolutely trashed by AoD in every fucking way imaginable, how is it getting praise here?
Because the Codex is like Obsidian. They want to be perceived as hardcore, but they are popamoles. The consensus before the release was that the writing is SJW teenager shit, the companions are uninteresting and that the combat system is a Popamole talent-tress rip-off. Now, the game is released and the same people who have being trashed the game for months, not only bought this overpriced garbage, but spent ridiculous amounts of time talking about the game. Meanwhile, the mighty good “Dungeon Rats” that is 100% grognard certified with zero tolerance for bullshit costs a fraction of Tyranny and receives practically no attention. You guys still wonder about what caused the decline. The decline is caused by you, with your poorly disguised popamolism and Studio worshiping.
104s per enemy defeated. Imagine if it was turn-based.As far as shitty combat goes, at Tyranny doesn't waste too much of the player's time.
These are the stats from my save right before the ending:
(Hard difficulty)
That's ~15.5 seconds per enemy defeated, even though in the second half I let the AI on autopilot quite often. I'm pretty sure PoE would have a much higher average.
PoE on PotD:
That's what those loading times are for.As far as shitty combat goes, at Tyranny doesn't waste too much of the player's time.
Is there a way to avoid killing Voices of Nerat or Bleden Mark on the Chorus path?
Bleden - idk
Nerat - yes.feed him SirinI fed him Sirin and he told me my reward would be death, so I had to kill him instead.
Interesting... I had no idea.Is there a way to avoid killing Voices of Nerat or Bleden Mark on the Chorus path?
Bleden - idk
Nerat - yes.feed him SirinI fed him Sirin and he told me my reward would be death, so I had to kill him instead.
if you feed him sirin (and maybe some requirements are met) he becomes Voices of Sirin and Sirin basically controls him
Is there any way to give that cunt a proper bad ending?
Is there a way to avoid killing Voices of Nerat or Bleden Mark on the Chorus path?
Bleden - idk
Nerat - yes.feed him SirinI fed him Sirin and he told me my reward would be death, so I had to kill him instead.
if you feed him sirin (and maybe some requirements are met) he becomes Voices of Sirin and Sirin basically controls him
As far as shitty combat goes, at Tyranny doesn't waste too much of the player's time.
These are the stats from my save right before the ending:
(Hard difficulty)
That's ~15.5 seconds per enemy defeated, even though in the second half I let the AI on autopilot quite often. I'm pretty sure PoE would have a much higher average.
No I mean the teen.
Bashing Obsidian is simply more fun than playing games designed by VD.
I played arena and teron demo.Bashing Obsidian is simply more fun than playing games designed by VD.
How would you know? You never played them. You can bash this popamole shit without buying it or playing it too. This is not an excuse to play it, sorry.
Even Torment's combat was better and had more variety in enemy types and encounter design.As far as shitty combat goes, at Tyranny doesn't waste too much of the player's time.
These are the stats from my save right before the ending:
(Hard difficulty)
That's ~15.5 seconds per enemy defeated, even though in the second half I let the AI on autopilot quite often. I'm pretty sure PoE would have a much higher average.
Tyranny has as much combat as Planescape Torment.
Pity it doesn't have Torment-style writing.
29s per enemy defeated. Almost twice as long, but still not a lot. The % of time spent in combat is pretty close, though. I had ~5.9%, you had ~6.8%.Here are my stats.View attachment 7563
From these pics, I can see that I suck at the game. We have almost the exact amount of time spent in combat, but you have defeated 120 or so enemies more than me.
Even Torment's combat was better
and had more variety in enemy types and encounter design.