Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Tyranny + Bastard's Wound Expansion Thread

Popiel

Arcane
Patron
Joined
Jul 15, 2015
Messages
1,499
Location
Commonwealth
Pillars of Eternity 2: Deadfire
I'm level 10 and am finding the Bane encounters fairly challenging.
Wiped 2 times on Havoc so far. PotD BTW.
Yep, Havoc in Ocean Spire wiped my team on Hard first two times as well.
Then I just used most efficient tactic ever conceived, that is I choked it in a corridor leading to a room near the main hall. And won.
In general I found no fights in the game truly challanging, I don't even understand why people struggle with Ascension Hall fight...
Then Voices of Nerat and Bleden Mark were a joke, VoN dealt almost no damage to my party and Bleden Mark only managed to deal some because he was focusing Lantry like mad.
I'm replaying the game with javelin-focused ranged fighter, and, now that I understand the game better, core team (Barik, Verse and Lantry + me) just steamroll everything.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
I must be doing something wrong because I'm level 12, at the end and I am getting kicked by
Voices of Nerat or that assasin fellow. Maybe I need to rest before the fight.
How high your level is doesn't tell much because of the confusing exp gain system. Apparently enemies scale too.

That said, the problem is not that you have to pay attention because the enemies are so tough, but rather because a) the AI is terrible and b) the pathfinding is even worse (I have to manually walk characters around each other :hahano:). If you don't pay attention, it will be the dumber-than-dumb behavior of your own party that will get them killed. As a result it doesn't feel like you are facing challenging battles, but rather playing babysitter to a bunch of idiots.

If this game had anything like the companion AI for DaO (with that mod that expanded the options), you could probably let it play itself.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,944
Pathfinder: Wrath
I don't want the game to play itself though, I want a well-designed combat system that allows me to not-tediously micromanage whatever I want and a difficulty mode that requires that sort of active micromanagement. If I wanted something to play itself I'd watch a movie. Anyway, I completely stopped my Tyranny playthrough for now, I was constantly besieged by the thought that I should replay BG1/2, Torment or, maybe, IWD instead of playing it and that's never a good sign. The loading screens didn't help.
 
Last edited:

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,962
I wouldn't blame Paradox. They only signed the deal in the middle of 2015. The game was in development since February 2014.

Paradox owns Tyranny, they get all the money from this.
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,364
I wouldn't blame Paradox. They only signed the deal in the middle of 2015. The game was in development since February 2014.

Paradox owns Tyranny, they get all the money from this.

Oh really? I was under the impression Obsidian signed a distribution and marketing deal like they did with Pillars. So much for "we want to own IPs from now on", if that's indeed the case.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,962

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
I don't want the game to play itself though, I want a well-designed combat system that allows me to not-tediously micromanage whatever I want and a difficulty mode that requires that sort of active micromanagement.
That would require an overhaul of the combat system, imo (which I don't think is doable). Tyranny's combat system brings new versions of old problems. E.g. in Pillars my chanter was the tank, because once engaged, enemies would not disengage, even though her damage was too pitiful for the disengagement attack to count. In Tyranny, if one of my party gets engaged, they'll stop in their tracks, even though thanks to armor & spell buffs the disengagement attack wouldn't be a problem. (which is why I just swap spells between my mage & Lantry, and everyone else fends for themselves)
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,944
Pathfinder: Wrath
Of course it would require an overhaul, I wasn't somehow hinting that Tyranny has good combat or harboring hope that they could fix it :p
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,207
Location
Belgrade, Removekebabland
Man, I just can't force myself to keep slogging through this. Finished the Ascension Hall battle and slaughtered the Bronze Brotherhood in that village where they holed up, and the only thing in my mind is "why don't I just replay PoE?".

The only thing that Tyranny does better is the setting. As for everything else, it's just watered-down PoE and that one was nothing to write home about either.
 

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,474
Man, I just can't force myself to keep slogging through this. Finished the Ascension Hall battle and slaughtered the Bronze Brotherhood in that village where they holed up, and the only thing in my mind is "why don't I just replay PoE?".

The only thing that Tyranny does better is the setting. As for everything else, it's just watered-down PoE and that one was nothing to write home about either.

To be fair, apart from that it did do a couple of other things better - the factions, and the fact that companions have their own unique skills and combos... which are almost all boring and shit.

Besides that, almost everything else is either roughly the same, or noticeably worse - especially the combat.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,944
Pathfinder: Wrath
The setting of PoE, at least the areas we visited, is an irredeemable piece of garbage though, so Tyranny doing the setting part better really isn't a compliment. The factions in Tyranny having an MMO style rep bar is a sin.
 
Last edited:

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,474
the fact that companions have their own unique skills and combos... which are almost all boring and shit.

I don't think I used any of those once, the only exception being Fenrick's healing thingy.

If you do continue playing the game, I advise you to use these abilities - they will make the combat be over even quicker.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,529
Just checking this game out. WTF is up with the Wikipedia dialogue? Disgusting!!! Every other line being a different color of text makes it extremely difficult to even read or process. Jesus. Just when you think Obshitian can't get any worse as designers, they prove that only they of all developers can reach the deepest levels of retardation.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,529
LOL WTF. You can gain points in a skill by selecting it in dialogue. Now we need to grind dialogue in order to gain skill points??? First they forced people to quest grind in Pillars of Shitternity, now they want to force players into dialogue grinding too?
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
LOL WTF. You can gain points in a skill by selecting it in dialogue. Now we need to grind dialogue in order to gain skill points??? First they forced people to quest grind in Pillars of Shitternity, now they want to force players into dialogue grinding too?
Good thing the game is easy and skills don't matter lol/lmao

It's impossible to miss requirement for a check after the first area.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,237
LOL WTF. You can gain points in a skill by selecting it in dialogue. Now we need to grind dialogue in order to gain skill points??? First they forced people to quest grind in Pillars of Shitternity, now they want to force players into dialogue grinding too?
It's like you've never seen an improve by use system before.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom