Been playing this for a few hours and beginning to doubt my choice of trying to be impartial towards the Disfavored/Chorus. Is "neutral judge" even viable in this game, story-wise? I thought that was the whole point of being an agent of this Tunon chap, but the game seems to be trying to push me towards picking a side.
Four sides (with a couple of places where you can switch allegiances) are available - the Disfavored, the Scarlet Chorus, the Rebels and the Independent path.
How can one into independent path? Basically, you have to favor one faction over the other to build loyalty and then give the command to the other faction? Or is there another way?
Well, there you have it.I don't get why people say the game is easy, I always had problems if I wasn't paying attention to the combat. And I'm playing at normal. Maybe I suck
"I did not have to force myself to continue like in PoE" seems to be popular opinion around. This alone makes it better than PoE.
"I did not have to force myself to continue like in PoE" seems to be popular opinion around. This alone makes it better than PoE.
They're likely going by their memories of 1.x.
And right to do so. I know you're a big fan of 3.0, but who fucking cares about patch that comes after everyone had time to play 6 times.
That if they can force themselves to play again.
Release state to release state Tranny》Pillars of Backer NPCs
Age of Empires II had a patch last year or so. Did you wait to play that until 2015 as well?
Expectation is for game to work as intended on 1.0. Comparing relase state to release state is the only honest way.
Age of Empires II had a patch last year or so. Did you wait to play that until 2015 as well?
Expectation is for game to work as intended on 1.0. Comparing relase state to release state is the only honest way.
There's not a doubt in my mind that act 3 was planned to be much longer as the game gives you a whole new piece of UI with massive effects on the world, a new resource to manage it with, the ability to research improvements for it, and then the game ends about 30 minutes after it's first use.
They're likely going by their memories of 1.x.
Even with latest patch, despite recommendations to replay, I couldn't be bothered to get past first village area...so I did a ToEE+ run once again. I have no idea how I did a full run on PotD difficulty on release.
That said, with Tyranny, the mechanics were so fucking shit that I stopped at the red dudes camp..and..well....kinda did another ToEE+ run instead
I'm ashamed to say it but with how bad their systems is, I'm kinda hoping for a "story mode" difficulty setting, where you automatically succeed and win all fights/conflicts immediately, and just get on with the story. Only way I can be bothered...
Sounds like a case of "turn based combat/D&D good, real time with pause/non-D&D bad" to me.
They're likely going by their memories of 1.x.
Even with latest patch, despite recommendations to replay, I couldn't be bothered to get past first village area...so I did a ToEE+ run once again. I have no idea how I did a full run on PotD difficulty on release.
That said, with Tyranny, the mechanics were so fucking shit that I stopped at the red dudes camp..and..well....kinda did another ToEE+ run instead
I'm ashamed to say it but with how bad their systems is, I'm kinda hoping for a "story mode" difficulty setting, where you automatically succeed and win all fights/conflicts immediately, and just get on with the story. Only way I can be bothered...