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Tyranny + Bastard's Wound Expansion Thread

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
"I did not have to force myself to continue like in PoE" seems to be popular opinion around. This alone makes it better than PoE.

They're likely going by their memories of 1.x.
well playing Tyranny sure brings back those memories


(sadly can't take credit for this beautiful vid)
 

Shilandra

Learned
Joined
Sep 22, 2016
Messages
152
Location
The Hive
Finished it. The ending is really bad and unlogical. One of the most powerful characters according to the lore submits without any reason and the last decision is forced and might go contrary to the choices done during the game. But the rest of the adventure was good. I liked the combat better than POE even if it becomes too easy and repetitive at the end. And the loot becomes stupid at the end with tons of useless artifacts and masterwork items. Archons are a joke in hard. I crushed them in one try without using any combos....But at least I did not have to force myself to continue (unlike POE), the companions are good (they could still be expanded) and the writing is decent.

Are you talking about the tunon thing? I was confused about that at first too because while I was defending myself I didn't see him submitting coming either. It didn't make sense until I thought about what my defense was actually saying, which was two things. The first is that Kyros laws are subject to interpretation and the second is they're not the perfect arbiters of peace.

The thing about tunon is that the very core of his being is based around Kyros laws perfect ability to being peace. But the player was able to bring peace and subjugate the tiers by bending or outright breaking Kyros laws. According to his core beliefs that shouldn't be possible. Only following Kyros laws to the letter is supposed to work so by doing what you do you undermine basically everything he's ever thought he knew since the first time he even heard of Kyros.

In that context him bending the knee actually makes more sense.

The final choice about whether to stand against the overlord or not I think kinda stems from the reveal that Kyros is actually the archon of edicts and that's what leads you to rebelling against her in most endings.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,842
Location
Ommadawn
"I did not have to force myself to continue like in PoE" seems to be popular opinion around. This alone makes it better than PoE.

They're likely going by their memories of 1.x.
well playing Tyranny sure brings back those memories


(sadly can't take credit for this beautiful vid)

I absolutely love how people shit on PoE for these issues but never criticize any of the IE games for having the same issues.
It's honestly fucking hilarious.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,842
Location
Ommadawn
I absolutely love how people shit on PoE for these issues but never criticize any of the IE games for having the same issues.
It's honestly fucking hilarious.
It's even funnier once you realize the IE games were made over a decade earlier.
Yes because pathfinding technology has evolved in the last 20 years.
Oh wait, it hasn't. Even dota2 has shit pathfinding.
 

MrMarbles

Cipher
Joined
Jan 13, 2014
Messages
450
The setting for this game is cool. There's a decent amount of people also claiming the writing is decent. Maybe it's a subjective thing, but it doesn't seem decent, it seems like garbage.

Just like the choices in this game are completely illusory and contrived, and the world is covered in make-up but actually lifeless, the writing in Tranny is just filler to sell a streamlined gaming product. Does anyone really get the feeling that anyone at Obsidian used this game to channel creative energy? Screw that, the marketing department called all the shots here. It's just another fake news article. The point is not to be creative or to challenge the reader, the point is to sell something.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
The setting for this game is cool. There's a decent amount of people also claiming the writing is decent. Maybe it's a subjective thing, but it doesn't seem decent, it seems like garbage.

Just like the choices in this game are completely illusory and contrived, and the world is covered in make-up but actually lifeless, the writing in Tranny is just filler to sell a streamlined gaming product. Does anyone really get the feeling that anyone at Obsidian used this game to channel creative energy? Screw that, the marketing department called all the shots here. It's just another fake news article. The point is not to be creative or to challenge the reader, the point is to sell something.
Worse, they genuinely put effort and think it is good.
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,207
Location
Belgrade, Removekebabland
"I did not have to force myself to continue like in PoE" seems to be popular opinion around. This alone makes it better than PoE.

For me it's the opposite. I was actually having a decent time with PoE up until Act III, then I had to force myself to finish it. With Tyranny, I've been barely slogging through the gameplay to get more out of the story/setting pretty much since the first couple of hours. It's just so goddamn repetitive, pretty much every fight is the same. Spam the most powerful abilities, move tank into position so your squishies don't get butchered, wait for abilities to come down from CD, spam them all over again, win. Playing on Hard and not once have I felt the need to switch my strategy.

Oh, and my favorite part is that you can just set up camp and rest for 8 hours in the middle of a raging battle while the enemy is close enough to see the color of your eyes. :retarded:
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,939
Pathfinder: Wrath
It was constrained like that in the gameplay department, not anything else. I don't think they advertised the setting as not-BG, though I might be wrong.
 

MrMarbles

Cipher
Joined
Jan 13, 2014
Messages
450
The setting for this game is cool. There's a decent amount of people also claiming the writing is decent. Maybe it's a subjective thing, but it doesn't seem decent, it seems like garbage.

Just like the choices in this game are completely illusory and contrived, and the world is covered in make-up but actually lifeless, the writing in Tranny is just filler to sell a streamlined gaming product. Does anyone really get the feeling that anyone at Obsidian used this game to channel creative energy? Screw that, the marketing department called all the shots here. It's just another fake news article. The point is not to be creative or to challenge the reader, the point is to sell something.
Worse, they genuinely put effort and think it is good.

Wait, do you disagree or agree? Seems like you're disputing that the writing is subpar, by saying that it is even more subpar because they tried.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
At least they tried to do something different. A more honourable failure than Pillars.
PoE was constrained by needing to be not-swordcoast snoozefest fantasy. Considering that, it did way better.
They didn't have to do that, it was a self-imposed restriction by Sawyer. He acts like they pitched BG3 in all but name and his hands were tied, but Sword Coast setting was never part of the Kickstarter pitch, neither was "spiritual sequel to Baldur's Gate".
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
I disagree that it is just a cynical cashgrab.

It just is shit. A game in a bronze age setting made by people who cited no actual bronze age material as inspirarion. Just a bunch of MMO devs and promoted interns that don't really play CRPGs making vidya gaem.

Pretending it sucks because it was just for money gives nu-bsidian too much credit.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
At least they tried to do something different. A more honourable failure than Pillars.
PoE was constrained by needing to be not-swordcoast snoozefest fantasy. Considering that, it did way better.
They didn't have to do that, it was a self-imposed restriction by Sawyer. He acts like they pitched BG3 in all but name and his hands were tied, but Sword Coast setting was never part of the Kickstarter pitch, neither was "spiritual sequel to Baldur's Gate".
Don't be naive
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,962
They didn't have to do that, it was a self-imposed restriction by Sawyer. He acts like they pitched BG3 in all but name and his hands were tied, but Sword Coast setting was never part of the Kickstarter pitch, neither was "spiritual sequel to Baldur's Gate".

Funny how you hate act 3 then considering that's the chapter with the weirdest content in the base game.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,939
Pathfinder: Wrath
Yeah, Tyranny doesn't smell of a cynical cash-grab, I think they really did try to make a game they wanted. They just didn't have the knowledge nor artistic skill to do so. Even if they didn't literally advertise PoE as BG3 the game shows that it tried to be and Sawyer probably imposed that on himself, either consciously (probably) or unconsciously.
 
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orcinator

Prophet
Joined
Jan 23, 2016
Messages
1,800
Location
Republic of Kongou
I gave up shortly after the part where you get a chance to kill a babby, most likely won't be picking it back up since they made it a lot harder to make anime mods.

It doesn't feel as aggressively bland as PoE, but it also drives into cringe city on far too many occasions (for example, every other time a female character opens her tough, sassy, need no man mouth) and definitely isn't interesting enough to make me slog through the boring combat.

The combat, which, once again boils down to tanking and spanking the same groups of generic enemies over and over, but now with combo attacks that push the already shitty pathfinding system past its breaking point.
 

MrMarbles

Cipher
Joined
Jan 13, 2014
Messages
450
Yeah, it doesn't smell of a cynical cash-grab, I think they really did try to make a game they wanted. They just didn't have the knowledge nor artistic skill to do so. Even if they didn't literally advertise PoE as BG3 the game shows that it tried to be and Sawyer probably imposed that on himself, either consciously (probably) or unconsciously.

Maybe you're right. But if I was a creative game designer with a hand in the writing and choices in this game, I'd destroy my office furniture with my signed MCA-bust before accepting the empty product they ended up selling. Somehere along the line here someone chose shekels over creative vision.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,962

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