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Tyranny + Bastard's Wound Expansion Thread

bminorkey

Guest
why do you think tyranny needs a sequel? it's the story of the rise to power of an overlord-type legacy who can challenge Kyros. though the buildup is sudden, it ends where it should.

if there's a sequel i really doubt tyranny's protagonist will make an appearance
It sets up a conflict and doesn't resolve it.

it's rather lowbrow to assume all conflicts need to be resolved for a story to end properly. books and movies can get away with being open-ended, why can't games?

It's like going into Bakshi's Lord of the Rings blind in 1978 and gritting your teeth when it just comes to a stop after the battle of Rohan.

it's more like batman begins - the origin story of a major figure in the game's fictional universe.
 

Roguey

Codex Staff
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it's rather lowbrow to assume all conflicts need to be resolved for a story to end properly. books and movies can get away with being open-ended, why can't games?

The primary conflict still needs to be resolved. This is done in Baldur's Gate 1 and 2, Mass Effect 1 and 2, Knights of the Old Republic 2, The Witcher 1 and 2, Dragon Age II, even Neverwinter Nights 2. Not in Tyranny though.

it's more like batman begins - the origin story of a major figure in the game's fictional universe.

In Batman Begins, the conflict is resolved, and a new one is teased. Not quite the same thing.
 
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Excidium II

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Josh Sawyer on why Tyranny has fancy animations:

wrQO3Bz.png


Maybe they can be imported...


Better animations vs. encounter variety?

Eh, I'll take the latter.
I'll take both thx.

They could do the same thing they did with the kith races and use some magic to have the same rig with different body proportions.
 

adddeed

Arcane
Possibly Retarded
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May 27, 2012
Messages
1,539
Whoever beats the game in less than 30 hours is eitehr skipping content / quests, rushing or not reading. Fine for a second playthrough, but all those reviews saying this is a 25 hour game a are full of crap.
 
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Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Fallout has the best death anims, but Jagged Alliance 2 has the best impacts: blood splurting out as the victim flies backwards and topples from 2nd storey, graze one guy and have the bullet ricochet and settle in his mate's guts, your bullet shatters a window at one end of a building, flies through the building, shatters the window on the other side, and drops the guy outside, burst-killing bloodcats, stealth knifings, and heads popping in a fountain of blood from druganov long range shots.
 
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Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
But yeah, TNO can get 25 Str, 25 Wis and 25 Con troll regen by lvl13.

You'd be wasting attribute points if you do so.

Not really. You just dump those tattoos for perma-bonuses and get other tattoos. Anyway, it was just an example of power progression. TNO can have 3 ApR by that stage, too. You can also chain backstabs because the mechanic is broken in PS:T: backstab, hide, rinse repeat. With fists and Str >18/00 those backstabs are all crits so you can do things like one-shot Ravel.
 
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ilitarist

Learned
Illiterate Village Idiot
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Messages
857
The primary conflict still needs to be resolved. This is done in Baldur's Gate 1 and 2, Mass Effect 1 and 2, Knights of the Old Republic 2, The Witcher 1 and 2, Dragon Age II, even Neverwinter Nights 2. Not in Tyranny though.
In Batman Begins, the conflict is resolved, and a new one is teased. Not quite the same thing.

Tyranny is more complete than Witcher 1. Witcher 1 had you chasing your past for most of the game, it's a real plot instead of dumb drug dealing knights that are never talked about in Witcher 2 and 3. King of Wild Hunt pops up during your confrontation with the leader of said knights and nothing comes out of it till the Witcher 3. Geralt is still amnesiac, he doesn't know how and why Wild Hunt is connected to him. Tyranny is about conquering the Tiers and deciding who will rule it. This conflict is resolved and by the end of it you have a glimpse of a new world that may or may not include war with the overlord. I'm fine with this ending because the logical continuation of the story would be a strategy game. I hope to see DLCs but I wish those to be sidestories or some additional act before the final one. The story structure is very similar to FNV so maybe they'll add new factions to recruit in Act 2 as contained DLCs.
 
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Bubbles

I'm forever blowing
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Messages
7,817
There's still a folder labeled "Skirmish" in the game directory. I'd wager skirmish mode might still be part of their DLC plans, though I personally find the concept very unexciting.
 

bminorkey

Guest
it's rather lowbrow to assume all conflicts need to be resolved for a story to end properly. books and movies can get away with being open-ended, why can't games?

The primary conflict still needs to be resolved. This is done in Baldur's Gate 1 and 2, Mass Effect 1 and 2, Knights of the Old Republic 2, The Witcher 1 and 2, Dragon Age II, even Neverwinter Nights 2. Not in Tyranny though.

it's more like batman begins - the origin story of a major figure in the game's fictional universe.

In Batman Begins, the conflict is resolved, and a new one is teased. Not quite the same thing.

It's not the primary conflict dude. In fact it only becomes a conflict in Act 3. The primary conflict is the civil war between the Archons and other factions inside the region. Then the ending teases a new, grander conflict, like Batman Begins.
 

GloomFrost

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Northern wastes
There's still a folder labeled "Skirmish" in the game directory. I'd wager skirmish mode might still be part of their DLC plans, though I personally find the concept very unexciting.
Dont forget that the publisher is Paradox. They sell god damn portraits as separate DLC's.
 

Roguey

Codex Staff
Staff Member
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Murdering in diablo felt so fucking good.

By comparison this game lacks any weight or intensity.

Diablo is a single character action game.

Party based rtwp is busy enough without the potential distraction of special death animations.

It's not the primary conflict dude. In fact it only becomes a conflict in Act 3. The primary conflict is the civil war between the Archons and other factions inside the region. Then the ending teases a new, grander conflict, like Batman Begins.

Perhaps it should have ended there then. As it is now, it's like the ending of Monty Python and the Holy Grail: a big fight is set up, only to be interrupted. Except Tyranny doesn't play it off as absurd humor.
 

Lhynn

Arcane
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Aug 28, 2013
Messages
10,026
Diablo is a single character action game.

Party based rtwp is busy enough without the potential distraction of special death animations.
Sounds like a bad excuse, especially considering how loaded with special effect obsidian games can get, which tells me they dont particularly care. They make their own games an unatractive clusterfuck. Death animations that make it easier to identify who died doesnt sound half bad.
 

GloomFrost

Arcane
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Dec 9, 2014
Messages
1,130
Location
Northern wastes
Diablo is a single character action game.

Party based rtwp is busy enough without the potential distraction of special death animations.
Sounds like a bad excuse, especially considering how loaded with special effect obsidian games can get, which tells me they dont particularly care. They make their own games an unatractive clusterfuck. Death animations that make it easier to identify who died doesnt sound half bad.
Ha Red Alert 2 which is a RTS with dozens and dozens units on screen already had unique death animations like units being burnt alive or electrocuted.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
If the combat is as easy as people itt say, it plays itself anyway and death animations certainly wouldn't obscure or distract from necessary information.

(RoA also had funny little death animations. Good old times, when animators were allowed to be creative.)
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,026
If the combat is as easy as people itt say, it plays itself anyway
Thats just it, it cant play itself, every time your cooldowns are up or every time you want to use a specific skill, you have to pause, and thats all the fucking time. Its easy as shit and all you are doing is spaming the same skills, but you have to stop the combat to give the order. Not to mention that theres an attribute dedicated solely to reduce those cooldowns.
 
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Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Fallout had 3,000 frame anim cycles for boss deaths. :obviously:
BG and Tyranny have fucking gibs.

To be fair, though, some of Tyranny's anims are pretty good: fallen enemies actually fall to the floor rather than just appearing there as a sprite change to loot. Watch the ppl doing their shit around the camps: guy lugging a sack of goods on his shoulders, f.e. Still, ToEE anims leave Tyranny in the dust. But then, ToEE art department was headed up by McCarthy, so there's that.

Also, Fallout 1 (1997) had talking heads in dialogue for key chars. In Tyranny (19 years later) you get these on the side panel:

gva%2Bvon.jpg


Which are ok and better than nothing, I guess. But it's definite decline.
 
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Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,610
Pillars of Eternity 2: Deadfire
No, they are NOT okay.
They are a damn eyesore and I'd take a static portrait over these horrors any day!
 

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