Strange addition to the "What makes an RPG?" list.Still no toggle walkk... sigh... Thats it! Not going to buy any game that dares to call itself a roleplaying game without a walk mechanic! Fuck you Obsidian!
Strange addition to the "What makes an RPG?" list.Still no toggle walkk... sigh... Thats it! Not going to buy any game that dares to call itself a roleplaying game without a walk mechanic! Fuck you Obsidian!
I'll pretend you're not trolling and that immersion is a completely new and foreign concept to you.Still no toggle walkk... sigh... Thats it! Not going to buy any game that dares to call itself a roleplaying game without a walk mechanic! Fuck you Obsidian!
Why walk when you get from point A to point B FASTER when you're always RUNNING.
At least you're not penalized for running everywhere with fatigue.
Good for you. Now please explain how does your personal preferance apply to everyone else and why should it? All the immersion folk are asking for is an option.Muh Immersion argument strikes again; truth to be told if there are no stamina mechanics implemented (as in 90% of modern Erpges) I always toggle always run; did it since Fallout 1 came.
As long as it is an option, I have no problem with it. However, if the game actively forces you to play it that way, well... then it stops being an optional feature and it becomes a problem that will push away people from buying the game if they care about immersion. The problem with comments like yours is that you people look everything from a very selfish perspective, completely ignoring the fact that a.) the walking mechanic is part of pretty much every RPG out there; and b.) that people may have different preferences from your own.If anything, they should make the characters run even faster by default, or make "Fast Mode" faster. Maybe that way trekking through the Oldwalls from playthrough to playthrough would become less tedious.
I am in a tavern or a library, need to talk to some dude that is standing 3 meters away... better sprint to get there like there is a Balrog on my ass, despite every other character there walking normally. Then the game pauses in dialogue mode while my character is in the middle of his sprinting animation aaaaaand... the whole conversation which can last up to 20 minutes just looks completely retarded. Or here is another example... I just want to move an inch to the left or turn around... I guess I need to sprint in a big circle to do something that everyone else in the game can do without a problem. Completely breaks any sense of immersion. If you don't care about immersion, that's great! Good for you, but that doesn't help me and people who are extremely bothered by this trend in the so called "rpg renaissance".Ok color me interested enough to post. Can you please explain why walking/running in this type of game matters? If they moved at the same speed they do now but have a walking animation, that matters as far as the world feeling more realistic?
Says who? You? Well, sorry for not caring about your opinion. The fact of the matter is, Fallout had it, PST had it, Arcanum had it, hell even BG had walking animations set by default. Hell, even dumb hack and slash games like Diablo had it. Ffs even Call of Duty has it and that is not even an RPG and walking will get you killed!Tyranny (and other BG style games) are largely about representations of actions, not trying to animate everything to make it look real
Good that the game didn't force you to walk everywhere? Right? Well, now you know how immersion folk feel when the game forces them to sprint everywhere.Hey man, you like what you like. Now that you mention it, Fallout did have that option, and I didn't understand why back then either
Hey man, you like what you like. Now that you mention it, Fallout did have that option, and I didn't understand why back then either
And then there are things at Obsidian like this:The good writers are gone, the stories are shit but the world is pretty.
Obsidian has finally reached its final form ... the Bioware phase.
It's worse. It's as if Bioware games suffered from a mutation and now have walls of text.The good writers are gone, the stories are shit but the world is pretty.
Obsidian has finally reached its final form ... the Bioware phase.
Walls of text are not the problem. It's the lack of common sense in their own lore, as well as the agenda that is being being pushed down our throats. PST has loads of text, but that doesn't prevent it from being a great game.It's worse. It's as if Bioware games suffered from a mutation and now have walls of text.The good writers are gone, the stories are shit but the world is pretty.
Obsidian has finally reached its final form ... the Bioware phase.
But the hamfisted agenda is worse when it is longwinded and verbose, right?Walls of text are not the problem. It's the lack of common sense in their own lore, as well as the agenda that is being being pushed down our throats. PST has loads of text, but that doesn't prevent it from being a great game.