Kem0sabe
Arcane
That's misleading. These are two of the most successful (western) turn-based games in recent years, and they're still very far from the numbers real-time games can do.Feargus will NEVER, under any circumstance EVER allow Obsidian to fund and develop a turn based game, they just don't sell.
Last time I checked, Divinity:Original Sin or Firaxis' XCOM were doing pretty fine sales-wise (proving TB combat systems don't necessarily scare away potential customers), but what do I know...
Other things to consider:
There will always be a market for both, but this is a considerable investment, and Paradox is obviously not interested in selling 500k copies or so.
- D:OS has a 6% completion rate, which is bad for business.
- XCOM is not an RPG. TB RPGs drag on for much longer, while in a game like XCOM the TB combat is pretty much the game.
- Paradox is very successful with their RTwP strategy games.
- ARPGs outsell TB RPGs by tens of millions, and RTwP is the closest thing.
- Codex is very vocal about turn-based, but the higher positions are pretty much dominated by Action/RTwP RPGs.
- Turn-based combat can make or break a game. People are much more tolerant towards shitty combat mechanics in action/real-time based games, mostly because they don't take as long.
I doubt the imposition of RtwP combat came from Paradox, and didnt D:OS sell more units than PoE? It even went on to successfully launch a sequel on Ks that was promptly funded.
In terms of sales, their two biggest franchises, EUIV - 900k sales, and CK2 - 1.2m sales are niche products and both managed to far outsell the massively promoted and nostalgia laden PoE.