Crooked Bee
(no longer) a wide-wandering bee
Do we know what genre this new RPG is supposed to be?
0:54.. Is her alive and trying to escape her head?
https://www.youtube.com/watch?v=Ms-GX91Vlcs0:54.. Is her alive and trying to escape her head?
Nice. Instead of getting a deal and creating something great like New Vegas 2 or Bloodlines 2, they're going to flounder around with more fantasy shit. Guess I'll check in with Obsidian again 4 years from now.
Nice. Instead of getting a deal and creating something great like New Vegas 2 or Bloodlines 2, they're going to flounder around with more fantasy shit. Guess I'll check in with Obsidian again 4 years from now.
Sawyer, Pattel, and Fenstermaker lead writers on a New Vegas/Bloodlines game? I have trouble seeing that, even though Fenstermarker did work on New Vegas.
To do these sorts of storyfag games, they'd have to hire new writers, and they'd have to be of the quality of the ones they lost ie Avellone, Mitsoda, Ziets, and Gonzalez.
Look for Obsidian's recruitment to see what sort of game Stormlands is going to be. Personally, I have a hard time seeing any storyfag games from them in the next few years, as they obviously aren't able to retain top-class writers.
In fact, it's fucking sad to read this list: Avellone, Mitsoda, Ziets, and Gonzalez. Just imagine what they could've been with this writing team.
Obsidian: where top video game writers go only to quit in a year.
Nice. Instead of getting a deal and creating something great like New Vegas 2 or Bloodlines 2, they're going to flounder around with more fantasy shit. Guess I'll check in with Obsidian again 4 years from now.
Sawyer, Pattel, and Fenstermaker lead writers on a New Vegas/Bloodlines game? I have trouble seeing that, even though Fenstermarker did work on New Vegas.
To do these sorts of storyfag games, they'd have to hire new writers, and they'd have to be of the quality of the ones they lost ie Avellone, Mitsoda, Ziets, and Gonzalez.
Look for Obsidian's recruitment to see what sort of game Stormlands is going to be. Personally, I have a hard time seeing any storyfag games from them in the next few years, as they obviously aren't able to retain top-class writers.
In fact, it's fucking sad to read this list: Avellone, Mitsoda, Ziets, and Gonzalez. Just imagine what they could've been with this writing team.
Obsidian: where top video game writers go only to quit in a year.
They lost Gonzalez? That explains why PoE was so bad. Honestly, from my understanding of who did what, G wrote the best characters in NV.
There's no mystery, really, and even Feargus has acknowledged his fault in it. He didn't address it specifically, but he said he takes blame for every cancelled project, tries to think what they could've done better to sell it to execs, etc.Nice. Instead of getting a deal and creating something great like New Vegas 2 or Bloodlines 2, they're going to flounder around with more fantasy shit. Guess I'll check in with Obsidian again 4 years from now.
Sawyer, Pattel, and Fenstermaker lead writers on a New Vegas/Bloodlines game? I have trouble seeing that, even though Fenstermarker did work on New Vegas.
To do these sorts of storyfag games, they'd have to hire new writers, and they'd have to be of the quality of the ones they lost ie Avellone, Mitsoda, Ziets, and Gonzalez.
Look for Obsidian's recruitment to see what sort of game Stormlands is going to be. Personally, I have a hard time seeing any storyfag games from them in the next few years, as they obviously aren't able to retain top-class writers.
In fact, it's fucking sad to read this list: Avellone, Mitsoda, Ziets, and Gonzalez. Just imagine what they could've been with this writing team.
Obsidian: where top video game writers go only to quit in a year.
They lost Gonzalez? That explains why PoE was so bad. Honestly, from my understanding of who did what, G wrote the best characters in NV.
Yeah, they did: https://www.linkedin.com/in/johnrgonzalez
I just don't understand how they could lose four top tier writers in the space of a few years, which any other company would be fortunate to just have one.
It depends on the genre. Most RPG studios keep a very large writing staff all the time, and they have to keep working to the very end, because editing, cuts and changes are being made everyday from pre-production to release. What you're saying applies mostly to artists, really. They're constantly leaving and joining studios/projects, to the point where a considerable number of them have been going freelance for long periods. Obsidian used to have/still has? artists from the Black Isle era, which is remarkable.I don't think studios like to keep writers on full time.
There's probably long periods where they're being paid while they're not needed for a game, and there seems to be a negative relationship between AAA success and the quality and influence of writing in a game.
ThisStormlands sounds like fantasy? First thing that came to my mind when I read that name is "Borderlands".
For some reason I thought of World War 1 and 2, trenches and air bombed cities.
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http://www.rpgcodex.net/forums/inde...discussion-thread.84849/page-112#post-4268304
Assume that "Vermont" is this new game, I found this among recent SteamDB leak: https://steamdb.info/sub/65186/
Project Knight Rider / Vermont
This subscription was created in April.
I like Obsidian as much as the next person, but I just can't understand how they almost went bankrupt, downsided its personnel to ~79 people back in 2012, and then almost tripled that number in 3 years with 2 games released since 2011, one of which doesn't bring them any money (SP).
Yes, but by using all that money to expand instead of adding to cash reserves, they're vulnerable to another 2012 situation. Anyway, I hope it doesn't happen, but they're taking huge risks again.I like Obsidian as much as the next person, but I just can't understand how they almost went bankrupt, downsided its personnel to ~79 people back in 2012, and then almost tripled that number in 3 years with 2 games released since 2011, one of which doesn't bring them any money (SP).
Contracts pay. Not released games.
And they do seem to have had a few.
Ehh, they can't really have thhat much cash reserves anyway, due to how development works they have a huge burnrate regardless. And if you want to stay a certain size you need to invest regardless.Yes, but by using all that money to expand instead of adding to cash reserves, they're vulnerable to another 2012 situation. Anyway, I hope it doesn't happen, but they're taking huge risks again.I like Obsidian as much as the next person, but I just can't understand how they almost went bankrupt, downsided its personnel to ~79 people back in 2012, and then almost tripled that number in 3 years with 2 games released since 2011, one of which doesn't bring them any money (SP).
Contracts pay. Not released games.
And they do seem to have had a few.
Paradox published PoE, but the questions of the test make me think of a new Vampire: The Masquerade game. And with Obsidian involved we may finally get a worthy successor to Bloodlines.
Definetely interested.
Edit: shit, I've read on the Obsidian forums that it's not WoD related, apparently. Is this the new Stormlands then?
Boooooooooo !It's not a World of Darkness game: https://www.facebook.com/ParadoxInt...mment_id=10154069216014575&comment_tracking={"tn":"R9"}