First Look: Unavowed
Does the demons out tonight?
Stephanos Koutsoukos 5 hours ago
Boogie, Regular Reader.
We are dynamically restoring the retrospective preview of the preview (for the Latin insiders) and we could not think of a more suitable title for this purpose than the upcoming Unavowed, the favorite retro-adventure-o-man, Wadjet Eye Games.
Having seen about a third of the adventure (the preview build we had at our disposal included our first four hour play, so if the final set reaches twelve hours, we're talking about a decent life) we are very optimistic and intrigued for full traffic of this particular adventure title.
Does anyone hurt?
Our adventure unfolds in the dirty, recently metaphysical, streets of New York. We come together during our exorcism. Two steel hands hold us while a rather agitated gentleman exorcises the demon to leave behind us. Trying to bring our souls back to the surface, we are asking questions that shape our character. Was we a man or a woman? What profession did we follow?
Do we want to remind him where his mother is now and what is his mother doing now?
By choosing gender and past for our character, we are moving to the corresponding starting vignette, which we certainly are not used to seeing point and click adventure games and is very well implemented for the three different professions we have at our disposal (actor, policeman, ) For purely encyclopedic purposes, we set up a bartender who, while preparing to open the shop for the evening, is approached by an older ... good customer, now sober, who, obviously agitated, with his brother from the bar's toilet, where he is locked in a rash state. Despite our capsity, things will quickly get a nasty turn. Not only does a demon possess our mortal body, but we run cool the unfortunate Jonah as well as our owner and owner of the store, Sammy.
Culture, Poetry, Demonstration.
We come to our meeting a year later, during our exorcism when our saviors Eli and Mandana inform us that for a year we sowed havoc and death on the streets of New York. We are looking for every possible prosecution authority and, incidentally, we stand on the roof of a building full of the overwhelmed bodies of our last victims.
This is an impressive introduction sequence, which is quite different (always ending with our demonism) depending on the past we choose. We are being arrested, wishing not to the secret organization of Unavowed, people-and not only-endowed with a variety of supernatural powers, who are called to act as an informal Metaphysical Police for our world. Not only do they protect mundanes in the language of the game and we have found you, Bill Willingham, by the wicked entities that reside beyond the Veil but care to hide their very nature from all in order to preserve balance and the logic of our fellow citizens.
If you think that
Gabriel Knight meets
The Wolf Among Us , wait for the first chills when you hear the musical investment in the Unavowed haven where you start the adventure. Infuriated synthesizers play almost baroque melodies, reminding us of the amazing soundtrack that was enormous by Robert Holmes for the first Gabriel Knight. Honestly, starting the adventure, I was going from room to room, reading the short and well written descriptions of the objects and enjoying the music. I was trying to stop the band "Schloss Ritter, Schloss Ritter, Schloss Ritter" playing on my head, but it was not possible. And then I met Eli and Mandana and I got a first taste of the game's dialogues. And I was sure that when it comes to releasing it, it will be, as every Wadjet Eye release, one of the adventures of the year.
Talking to Eli in his room.
We are dealing with a police mystery of supernatural horror, which is aimed at a clear adult audience. Do not let the 'nostalgic' graphics or the slightly ... smiley faces in the poster of the game create a feeling of being more 'sweet' in the
Blackwell series. I was delighted to find that the game effortlessly creates an extraordinary atmosphere of gray, lonely Neo-Moroccan death. The rain and discreet leads to the saxophone accompany us to beautifully designed locations, while we try, with the help of our comrades, to initially answer the calls coming from various parts of the city and from one point onwards, to find out who the demon was which has captured us and what it really wanted to succeed using us.
The ... Journey AGS has received a particularly welcome retouch for the needs of the game, giving twice the resolution to the past (the title now runs at 1080p, incredible and yet true) and even incorporating three-dimensional effects. The visual result that the talented Ben Chandler has achieved is easily at the top of the creations of the company and can now comfortably "talk" to anyone, breaking the narrow boundaries of the "golden-eyed" living to tell us how to stop playing adventure somewhere in 1999.
In the burning homeless shelter
Particularly impressive are the 'modern' touches introduced into the action of adventure. We are given the opportunity, by completing missions, to recruit additional members of the Organization, each of which has its own special strength. In all our excursions, we choose two of them to accompany us. The action is designed in such a way that each possible combination of comrades can cope with any puzzle, offering even different outcomes, depending on its peculiarities. In other cases, three or more characters are required. For example, trying to communicate with the phantom hanging over a lifeless deck, we are constantly finding a 'wall' as we do not know his name and therefore the spirit denies any communication with us. We should use a member of the team who has the ability to identify the body of the unfortunate man in order to obtain information about his earlier life, which our spiritualist, Logan, can then use to communicate with him.
The above engineering is implemented intelligently and effortlessly and is combined with logical and beautifully structured inventory based puzzles. Without ever having a high level of challenge (do not wait for the grandeur of
Primordia or
Technobabylon ), it provides a brain-filled experience full of suspense that constantly makes us wonder what team members we should have with us. More often than not, we will be called upon to take final decisions about the course of our action and the way we handle situations that in theory have an impact on the later stage of adventure. Do not imagine big changes now, but the illusion of choice was preserved nicely and effectively in the first three hours of the game we had at our disposal.
The General did not get too hot the whole "Look, I was another, I do not remember any deal" phase.
The way that Unavowed connects with the Blackwell series is a close-up of the eye to the old fans of Dave Gilbert without alienating the uninitiated. Completing the preview version of the adventure, I was very pleased with the advent of the full game. Atmosphere, mystery, interesting innovations and one of the best soundtracks I have heard this year. Put it in your calendar and keep track of your favorite half-hearted jerk (or the upside down?