garren
Arcane
Oh my fucking god
Everything is shit
Everything is shit
Two things:
Holt shit
Wow... the fist ever Wadjet Eye game I have NO interest in....
Guess that was bound to happen eventually.
Did... I say something wrong? I am honestly surprised at the reaction here. I don't recall ever saying I was dumbing things down. If anything this is going to be the biggest, most ambitious game we've done (hence why I hired help!). If you have any concerns based on what I said, please let me know what they are.
I think it may more be a case of....fear, you might suddenly want to start making dumbed down/casual games. You ARE basically the only(?) Adventure Game publisher that does not cater specifically to the general public. And some of the topics you brought up, seemed to imply you would be wanting to more streamline some of the design of future games. However, you never DID state that was a direction you did want to proceed with. I can hope you don't, but I CAN also see some refinement being done on a game.
As for Jennifer Hepler, not sure what qualifications she has or previous work that she has done that would want you to bring her to this current game? Just seems an odd fit. Perhaps it was dialogue or character writing? Something like that.
This is in fact an actual Soviet saying that originally went like "It's not a small world, it's a thin stratum". Its origins lie in marxist-leninist rhethoric which claimes that the intelligentsia is (in a pejorative sense) not a social class but a thin stratum between the classes. Considering this, the way Volokh adapted it to American reality is rather amusing."It's a small world." He responded, "No, it's a small bourgeois elite."
Most of their audience won't give a fuck. Or know her.She's not even hot that her comments on rpgs could be excused as the musings of a silly put pretty women.
Bad move hiring her.
Let's say many people here are alergic to what is known as "Bioware writing" and by Bioware writing I mean high doses of fan pandering and overdose on emotional expression to the point of melodrama. Jen Hepler being a Bioware writer that wrote for Dragon Age 2... let's say that isn't a resumee that would make anyone here on the codex confident on her skills. She could even be a good writer now that she isn't at Bioware but if past experiences are proof... many people will be cautious.Did... I say something wrong? I am honestly surprised at the reaction here. I don't recall ever saying I was dumbing things down. If anything this is going to be the biggest, most ambitious game we've done (hence why I hired help!). If you have any concerns based on what I said, please let me know what they are.
Haha, I love how just by showing up here and asking "what's the matter bros?" Dave diffused what was about to turn into a typical DECLINE DECLINE DECLINE Codex thread.
It almost seems more of a CYOA text game, with a vampire setting.
DeepOcean
Considering the reception the finale of Blackwell Epiphany got here you should be wary of the writing in any case.
Let's say many people here are alergic to what is known as "Bioware writing" and by Bioware writing I mean high doses of fan pandering and overdose on emotional expression to the point of melodrama.
He's a Ukranian immigrant whose family left during Communism, so I'm sure that's the origin of his usage.This is in fact an actual Soviet saying that originally went like "It's not a small world, it's a thin stratum". Its origins lie in marxist-leninist rhethoric which claimes that the intelligentsia is (in a pejorative sense) not a social class but a thin stratum between the classes. Considering this, the way Volokh adapted it to American reality is rather amusing.
Dunno why I'm writing all of this other than cause of being an anal aspie.
If you convince her to not do something like: "Duncan Wu was really distressed, waves of anger came to him as he was a pretty stormy beach, the waves of anger were so intense that the others seeing the anger on him and felt the heat of the waves of anger, not happy, Duncan Wu was so angry that he couldn't hold himself and just break half a metro station with just his fists on a fit of anger.". You know, about emotions, "Bioware" approach about emotions is as subtle as an ISIS car bomb.You *have* seen our games, right? Emotional expression and melodrama is difficult with characters made up of giant pixels. We have to be a lot more subtle to get that kind of stuff across.