Feyd Rautha
Arcane
Love the atmosphere!
e: It sort of blends Diablo 1 and Doom 3?
e: It sort of blends Diablo 1 and Doom 3?
Styg has been consistently letting us down since Underrail 1.0I find the lack of trust in Styg on this forum very disturbing. Let him cook, we haven't seen enough so far. Notice how hard the last encounter was with multiple enemies. If we could see less AP but also less enemies at once, then that could be balanced. Gone will be the days of emporion shopping mall and 20 enemies that aggro you at once. The encounter design might also change with more spreadout characters, instead of these tightly packed clusters that worked well on the first strike/alpha mechanics. More movement and stealth maybe?
If Styg left original systems from UR in place, many people would complain that the game is too samey as the first one. You can't please all people.
Are you insinuating that you actually played Underrail?Styg has been consistently letting us down since Underrail 1.0I find the lack of trust in Styg on this forum very disturbing. Let him cook, we haven't seen enough so far. Notice how hard the last encounter was with multiple enemies. If we could see less AP but also less enemies at once, then that could be balanced. Gone will be the days of emporion shopping mall and 20 enemies that aggro you at once. The encounter design might also change with more spreadout characters, instead of these tightly packed clusters that worked well on the first strike/alpha mechanics. More movement and stealth maybe?
If Styg left original systems from UR in place, many people would complain that the game is too samey as the first one. You can't please all people.
He has done good in the past, but I'm not going to worship him. He's made poor design decisions in the past, too. And even if he hadn't, humans aren't infallible. It certainly isn't unheard of for sequels to great games to end up worse, especially if the devs decide to reinvent the wheel. That I'm willing to give the combat system a chance even though he's changed it for one that I generally don't enjoy should show that there's goodwill here.I find the lack of trust in Styg on this forum very disturbing.
Would they? I doubt it. I don't remember ever hearing anyone say that the turn based combat should be replaced. Adjusted or rebalanced, sure, but not replaced. There are many ways to expand upon a game while keeping the core combat. The new interactivity, enemy type, gear, crafting and so on that we've seen would have worked just fine with turn based combat, after all.If Styg left original systems from UR in place, many people would complain that the game is too samey as the first one. You can't please all people.
Sounds like you didn't get to quad SS regen vest tin can, which only needs to take certain enemies out fast, the rest can be mocked at leisure. And if your character wears metal armour, then sneaking is either to dodge combats entirely (which I do on occasions because sneaking with noise manipulation is fun) or in rare cases where the metal armour doesn't help, like against thought controllers (I can't remember, but I think I may have done that versus the Serpentborn Temple).The game's developer disagrees with you. Even when I played Tin Can I still pretty much had to either kill or lock down every enemy the instant they came into range. The thread regulars also commonly tell everyone to play stealth regardless of build in order to guarantee first strikes.
Good thing is he doesn’t careI find the lack of trust in Styg on this forum very disturbing.
I am not sure how will the Roguelike combat works
Good thing is he doesn’t careI find the lack of trust in Styg on this forum very disturbing.
Jupiter Hell is great, but for me it plays more like a quirky action game, than a tacticool/RPG. I'm having hard time seeing its combat work well with Underrail's much deeper character building system, and with predetermined loot/enemies/locations.Roguelike-inspired simultaneous turn-based sounds cool. People should play Jupiter Hell for a normal looking cRPG with this type of combat system—it plays very well.
I'm probably in the minority in strongly prefering the old Underrail graphics. The 3D character sprite looks generic to me. 2D >>> 3D basically always.
In what universe?Underrail is fucking great