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Development Info Underrail: Infusion Dev Log #6: New Environment Renderer

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,175
Location
Eastern block
Wont happen, you'll get a prettier underrail with some vertical combat , proper c&c is taking far too long to make.
Go play some more Fallout: New Vegas you colossal faggot. Your opinion is bad and I hope you lose weight so there is less of you on this earth.

Underrail has tons of examples of both NPC interactivity and C&C. I would love for you people to cite some examples of games that have great C&C

Pentiment
 

Tyrion8338

Novice
Joined
Dec 27, 2016
Messages
41
Whoa, that looks like a huge upgrade, really like this art style.

One thing team could improve would be a bit deeper tactical combat, preferably with added companion or two. Combat got a bit stale for me after a while with only main character so I stopped playing.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,930
I don't care about C&C if Styg delivers the same level of exploration and combat he did in the first game.

It doesn't even need to be better, just as good.
I just wish he would tone it down with trash encounters.

For this reason I only played the DLC once.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Vertical combat, guess Styg figured out a new way Death Stalkers can fuck up the ass

:negative:
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,237
Vertical combat, guess Styg figured out a new way Death Stalkers can fuck up the ass

:negative:
death stalkers are more and more like aliens. Next we will see small small stalkers emerging from eggs...
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,076
Location
Civitas Schinesghe
I hope that this time proper modding will be possible. Like always i also wish that you could use SMGs together with riot shields and that riot shields could give us some protection against bullets instead of only affecting melee.

80rPS0T.jpeg
 
Last edited:

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,413
I hope that this time proper modding will be possible. Like always i also wish that you could use SMGs together with riot shields and that riot shields could give us some protection against bullets instead of only affecting melee.
I would love a hook enhancement for guns that lets you do that, since it even exists in real life like for the SPAS-12.
You sacrifice an attachment slot but get something cool in return.

 

FriendlyMerchant

Guest
I liked the older visuals better. Sprites are always superior to 3d models.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,721
Location
Hyperborea
I don't care about C&C if Styg delivers the same level of exploration and combat he did in the first game.
I do care, this adds better replay-value than restarting the game and try another type of weapons a new build.
underfail fans just sit around jerking off to the idea of playing the game, they hate anything that makes playing the game fun
Meanwhile Rusty, as a truly fun loving gamer, only jerks off to the idea of his male PC being spitroasted by a vampire and a nigger, in an upcoming RPG masterpiece, Baldur's Gate 3.
 

blessedCoffee

c3RyYWl0amFja2V0cyBmb3IgaW50ZXJuZXQgdXNlcnM=
Patron
Joined
Jan 22, 2019
Messages
352
Location
Here
Strap Yourselves In
Whoa, that looks like a huge upgrade, really like this art style.

One thing team could improve would be a bit deeper tactical combat, preferably with added companion or two. Combat got a bit stale for me after a while with only main character so I stopped playing.
I vehemently disagree with the increase in the number of controllable characters. Crawlers and other creatures are far scarier if you only control a character, instead of a team.

If you got bored playing Underrail, it just might not be your cup of tea.
 

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