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Underrail: Infusion pre-release megathread

Jacov

Educated
Joined
Sep 3, 2023
Messages
169
Looks better and better
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,507
Location
The Eye of Terror
Hey guys, been out of the loop for a while since I played this majestic beacon of incline back in 2015. Anything interesting they've been worki....
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:whatho:
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Holy mother of God...

...
:desu:
THIS IS BEAUTIFUL, HOT DAMN
...

:d1p:
Unquestionably.
 

kyosuke

Scholar
Patron
Joined
May 13, 2018
Messages
91
Location
Singapore
I helped put crap in Monomyth
Not sure if this is answered elsewhere, will it be possible for players to have robots or dogs to accompany us full time in the new game?
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
494
Why yes, Ratmeat incoming

Edit: although Styg seems to be a filthy cat sympathizer

Edit2: personally I’d like me a cute borrower pet
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,634
Not sure if this is answered elsewhere, will it be possible for players to have robots or dogs to accompany us full time in the new game?
Pets/companions seem antithetical to the game's core design, unless they were to be purely cosmetic.
 

kyosuke

Scholar
Patron
Joined
May 13, 2018
Messages
91
Location
Singapore
I helped put crap in Monomyth
Not sure if this is answered elsewhere, will it be possible for players to have robots or dogs to accompany us full time in the new game?
Pets/companions seem antithetical to the game's core design, unless they were to be purely cosmetic.

You already have temporary companions in certain locations.
I don't see a massive issue with expanding it a bit more.
I am not saying they have to be fully controllable or even be mandatory to get, just an optional companion to assist in battles if the player want, another form of roleplaying in the game.
Styg could also make the robots to require special parts for repairs and dogs require a special diet or a specialized vet to heal, just to make it more balanced.
 

Jacov

Educated
Joined
Sep 3, 2023
Messages
169
I wouldn't mind seeing companions with stats and perks based on player character's charisma (that Styg cut from the first game). Companions could be just another tool if you think about it. Like molotovs or lockpicks, you could use them to solve problems.
 

HeatEXTEND

Prophet
Patron
Joined
Feb 12, 2017
Messages
4,130
Location
Nedderlent
You already have temporary companions in certain locations.
I don't see a massive issue with expanding it a bit more.
Yeah yeah "Look man, I can just do a little companions you know, I can dismiss them whenever I want!" and before you know it there's romances and dialogue wheels :argh:

Companions could be just another tool if you think about it. Like molotovs or lockpicks, you could use them to solve problems.
Yup, absolutely classic; that's always how it starts.

WINNERS DON'T DO COMPANIONS.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
It would be so funny if Al Fabet shows up in Infusion, and he has nothing but plushies. That's it, that's his entire stock, plushies that no one wants
Al Fabets shows up in Infusion, but now he's a North Underrail Oligarch, extremely wealthy thanks to his PC-like hoarding obsession
 

Jacov

Educated
Joined
Sep 3, 2023
Messages
169
It would be so funny if Al Fabet shows up in Infusion, and he has nothing but plushies. That's it, that's his entire stock, plushies that no one wants
Al Fabets shows up in Infusion, but now he's a North Underrail Oligarch, extremely wealthy thanks to his PC-like hoarding obsession
Reminds me of that gambler from Fallout 2 that eventually gets rich.
 

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