jackofshadows
Arcane
- Joined
- Oct 21, 2019
- Messages
- 5,429
The primary objective is almost literally dealing with them though. Peaceful solution doesn't alter your own criteria. Likewise you didn't mark kill the rathhouind king quest even though there's also peaceful solution there (and a shortcut to him).Okay, lets play:If the primary objective is either a) dealing with enemies or b) avoiding enemies in a completely hostile area then 100% yes.
Conclusion: a fucking combat-oriented game.![]()
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Most of those are flat out wrong, you just failed miserably lol.
Just to pick one. Bust the skullz. You can do it without firing a shot, either by refusing to fight which is a cop out, or by getting the girl guarding them to testify against the skulls.
Underrail fans trying to slander fallout and coping about depot A not being a combat area. Look I like underrail too, and it's fine it's a completely combat oriented game. That being said making stuff up to suit your agenda just comes off as petty.
Of course UR is a combat (and exploration) oriented game, it's even stated at its store page, hardly anyone argues against it but it was you who tried to diminish its quest design. Also don't forget that while Fallout has had random encounter system on global map, any UR's "connective" areas with mobs are essentially equivalent of that.
Now back to Fallout - its prominent pacifist playthrough possibility is more of a meme, a gimmick on the same level as it's almost possible in UR. "Look, I've just blowed that mariposa facility to ashes, I'm pacifistic as fuck!". As for the Master, as Chon already pointed out, it's simply too stupid, I'd cut that option from the game honestly. Arcanum's one was a lot more plausible imo. Anyway, their goal was to give potentially richer role-play experience than just killing enemies and UR have incorporated that very design, just in its own way.
Some prestigious kinks you have apparantely, judgiung by your assertive desire to let Tchort live.