Darth Canoli
Arcane
Initially I thought Underrail wasn't all that good - the interface was hard to look at, the writing could have been better, and at least back then on my first impression, the skill system was really braindead - or so I thought.
Having, much later, played it more thoroughly on Dominating as a knife thrower (before the knife throwing buffs ...) I can say that my first assessment was incorrect. Yes, the skill system could be improved - but it's the perks that make this game beautiful. Building characters in this game and theory crafting are a real joy. The writing isn't the very best - but the world is interesting, the atmosphere seeps through and the lore is mysterious in just the right way.
So when I gave it a second, longer look- it turned out to be a really fun RPG. Not one of my favorites due to the solo-Fallout vibe that's a bit lonely, but still a fun experience that I'm glad I got to have.
I mostly agree with you.
My crit/energy gun build (plus some traps and stealth) felt like shooting rubber ducks.
The exploration speed has been addressed.
Still, the early game is tedious, a way to skip it and start around level 5-6 while the early quest-line and the junkyard exploration are optional would be amazing.
And of course, having companions + adding enemies and eventually having companions draining some combat xp to balance the game.
Some encounter design here and there would be nice as well.
The game is decent/good.
It's fun, up until the stealth scorpions, I killed dozens of them but it's a chore after the first dozen.