gurps6 skills somehow eventually been merged into single absolutely useless one? I want to read about that so bad now.
What's the benefit of Mercantile? None. ( you get rich pretty fast)
That one is the most absurd of all. The game has immense potential for synergies between feats, stats, gear and gameplay. You say that because you insist in comparing it to Fallout 2 where you basically just shove all skill points in small arms and get AGI to 10 and wreck the entire game. Underrail has a way bigger approach on planning ahead and making use of your surroundings, so a "jack of all trades" simply won't do. Know what you're building and you'll do fine.And most of the builds end up poorly, so like most players you dig for recommendations on the forums.
Underrail has way more interactible NPCs than Arcanum, by far. Both are great games that have excellent written dialogue and plot. The difference is that Arcanum had Troika behind it while Underrail is 3 serbs in a basement. And yet you can make that comparison, which though unfair, just goes to show how great writing Styg and his team achieved.There is no interaction between NPCs, whereas Arcanum, released 14 years before, does have.
Outdoorsman, high PER or Stealth allow you to ignore all random encounters.Outdoorsman doesn't work every time, and when it fails you can get teleported into an arena where you are unstealthed and surrounded by enemies that have spotted you, so I think you can fucking relax.
In my pacifist playthrough I had no problems avoiding random encounters with high Outdoorsman and Stealth. Like at allYes, exactly. In Fallout you can't even bypass entirely random encounters which is why for example I've marked scout the northen wastes as combat quest. You on the other hand treat any UR quest which requires traveling as combat ones which is silly.
The point was that dude didn't realize feature "do you want to skip x encounter" been added only in the sequel.In my pacifist playthrough I had no problems avoiding random encounters with high Outdoorsman and Stealth. Like at allYes, exactly. In Fallout you can't even bypass entirely random encounters which is why for example I've marked scout the northen wastes as combat quest. You on the other hand treat any UR quest which requires traveling as combat ones which is silly.
Not a hard nut to crack. Far from it!User Interface - Underrail so hard it's not even funny.
What's the benefit of Mercantile? None. ( you get rich pretty fast)
Srsly, whining about combat in RPGs? Decline.
What cracks me up about Underrail is the action point balancing. In Fallout 1/2 you can either shoot and move or shoot twice per turn with a basic bitch build, or you can min max to the hilt and get four shots, and it's not really worth it or neccesary.
Meanwhile in Underrail everyone gets to shoot like five times by default, or 3 shots and two grenades, or three insta-killing PSI casts, or whatever. I can't remember the exact balancing but the point is Underrail characters can do a lot more in a turn than in Fallout but you fooking NEED it. Unless you're playing on chump difficulty or using specific tanking builds you pretty much have to kill every single enemy the moment it comes into range or you'll die after your turn.
I'm not saying it's better or worse it's just... interesting is all. Underrail is a game about building as unfair an advantage over your opponents as possible, then going like 300% beyond that because one fucking wrong move and you're toast.
I love underrail but there is a hell of a lot wrong with it beyond just one shitty area. Save scummy as all hell, very tedious world traversal even with the quintuple speedhack (that it took him years of begging to integrate), heaps of trash loot, dialogue skills are poorly implemented - ignoring this ridiculous pacifism argument, they're still bad. Plenty of dud feats even with the game's surfeit of build options. Most of those things are even worse in Fallout, though, if you can bear to take off the rosy glasses. Except for some good (when I was 13) writing there really just isn't much to say about Fallout.
I have no idea what you're saying. A counter example of what?I love underrail but there is a hell of a lot wrong with it beyond just one shitty area. Save scummy as all hell, very tedious world traversal even with the quintuple speedhack (that it took him years of begging to integrate), heaps of trash loot, dialogue skills are poorly implemented - ignoring this ridiculous pacifism argument, they're still bad. Plenty of dud feats even with the game's surfeit of build options. Most of those things are even worse in Fallout, though, if you can bear to take off the rosy glasses. Except for some good (when I was 13) writing there really just isn't much to say about Fallout.
All of that is pretty difficult - if possible for one man to achieve in a single lifetime. He would have had to have cut corners somewhere. I'd like to see a counter example.
I have no idea what you're saying. A counter example of what?I love underrail but there is a hell of a lot wrong with it beyond just one shitty area. Save scummy as all hell, very tedious world traversal even with the quintuple speedhack (that it took him years of begging to integrate), heaps of trash loot, dialogue skills are poorly implemented - ignoring this ridiculous pacifism argument, they're still bad. Plenty of dud feats even with the game's surfeit of build options. Most of those things are even worse in Fallout, though, if you can bear to take off the rosy glasses. Except for some good (when I was 13) writing there really just isn't much to say about Fallout.
All of that is pretty difficult - if possible for one man to achieve in a single lifetime. He would have had to have cut corners somewhere. I'd like to see a counter example.
Oh. I don't know or care, I judge things by their finished merits as presented to me, it's none of my business whether it was designed by a single Serbian crippled war veteran over a weekend or workshopped for ten years by an international committee of nobel laureates. Certainly impressive work for that guy, it would be a factor if I were hiring him for something I'm sure.I have no idea what you're saying. A counter example of what?I love underrail but there is a hell of a lot wrong with it beyond just one shitty area. Save scummy as all hell, very tedious world traversal even with the quintuple speedhack (that it took him years of begging to integrate), heaps of trash loot, dialogue skills are poorly implemented - ignoring this ridiculous pacifism argument, they're still bad. Plenty of dud feats even with the game's surfeit of build options. Most of those things are even worse in Fallout, though, if you can bear to take off the rosy glasses. Except for some good (when I was 13) writing there really just isn't much to say about Fallout.
All of that is pretty difficult - if possible for one man to achieve in a single lifetime. He would have had to have cut corners somewhere. I'd like to see a counter example.
Are there any CRPGs made by a single person that achieve fleshed out, mature systems?
not pandering to C&C faggotry is one of the reasons Underrail is good. RPGs are not about story choices, they are about slaying demons and dragons to save the kingdom
Bullshit. This is the argument people use when they aren't willing to restart once after getting a feel for the system. Go play some other genre, have fun and stop being a bitch.The fun in this game stems from min-max autism turned to an absurd degree