ItsChon
"Broooo come on. Why are Fallout fans amused by every little fucking innocuous thing. Jinxed is fun for a laugh, but are you really going to tell me this is an example of variance? You play through the vast majority of the game with a 95% THC for fucks sake. Whatever, sure we'll give you this one."
Because people who like fallout are generally fans of quests with multiple ways to complete objectives and general build variance. Underrail obviously has much more combat build variance but the game is essentially completely combat.
"You can literally do this in Underrail outside of having to kill Tchort. And even with that exception, going through the entire game without killing anyone is still enough to qualify as variance."
Lol. You can do 'pacifist' runs on almost any game by doing exploits basically. Underrail does occasionally allow you to use speech to avoid killing people like the crossbow guy at the beginning or the faceless but most of the game is full of enemies who attack you on siight.
"Take solving the Foundry Murders."
Thats true and the foundry murders were a great quest. Though by and large fallout quests had many more ways to complete objectives, usually offering 3-5 solutions.
"Alright bro, this must be some low effort troll. There are so many different quests in Underrail with a ton of different ways to resolve them. You haven't even used another build but you're standing here trying to tell me all this shit about how the game has no variance? When did you even finish the game? You know there has been plenty of content added in the last few years? Miss me with this shit, you're just speaking nonsense now."
I was making an (admittedly) obtuse point about the games primary 'replay ability' being the ability to kill enemies differently.
Of course there's some factions like the core city corporations or the protectorate vs the scum. My point is, it took me 74.3 hours to beat underrail + expedition. That's me exploring almost everything ( I got lazy exploring everything in the expansion) and doing almost every quest. The vast majority of that time was killing trashmobs. I understand the point of the game is pure combat in tunnels. However I thought by far the best content of underrail was in Core city and the foundry. I wish they would have focused on that type of gameplay more.
"Alright sure bro. Please cite to me where this betrayal came from. And even if he did betray Tchort, what about the rejects? Let's keep ignoring them."
This is one of those 'play it again yourself moments'. I don't take screenshots of every 'haha' moment in games. Play games and actually read the lore/story instead of making spreadsheets to kill ceiling scorpions.
I wasn't expecting underrail to have such good writing and interesting lore when I played it. You missed out.
"The first time around DC was a mixed bag, but going back it's a ton of fun now that I know where everything is and how to avoid getting tons of stacks. With the recent updates, DC can be completely super quickly with almost no back tracking, and once Tchort is eliminated, you can explore the rest of the DC in peace."
Yeah I heard they updated so you don't need to go back to the power plant 5 times or go through that fucking worm maze(which is one of the most cancerous things I've ever had to deal with). I played it before those updates though.
Strangely alot of people bitch about the mutagen puzzle. I solved that in around 5 minutes and the mutagens were all pretty easy to find so I don't consider that a big deal.
"As for me being a fanboy, this is true, but my opinions are actually good."
There is no such thing as a good or bad opinion unless morrowind and bethesda in general are concerned.
"FO:NV better than Underrail? Lmfao right."
In terms of quest design,writing, world building, exploration, absolutely. In terms of combat and encounter design obviously underrail wins due to the engine they had to use.
"This is why it's useless to engage with FO fans. The vast majority of them are middle aged, past their prime adults, who no longer have the same interest in video games (justifiably so). So of course, their first experience is going to stand out as amazing and awesome in their heads while newer games, no matter how good, won't be able to recapture that same magic. It is a fact that very few people are able to properly identify their biases and make judgements based on facts versus feelings, and that's why so many people rate FO/FO2 so highly. Not sure what I expected from someone with a FO avatar."
Most of the hardcore underrail fans seem older or the same age as fallout fans in general. Makes sense because maybe 0.0001% of zoomers are mentally competent enough to beat underrail.
Also yes, for modern post 2012 rpgs. Atom > Underrail. There's no shame in that though. Atom was exceptional.