Excidium II
Self-Ejected
My burst costs 16 with a 7.62 Impala
SMG+bear traps still the king eh? Seems like nothing has changed.
SMG+bear traps still the king eh? Seems like nothing has changed.
Was that ever the king? Smgs are so mobile and so deadly that you don't need traps. Grenades are a much better fit imo.
Can easily just have both.SMG+bear traps still the king eh? Seems like nothing has changed.
Was that ever the king? Smgs are so mobile and so deadly that you don't need traps. Grenades are a much better fit imo.
Can easily just have both.SMG+bear traps still the king eh? Seems like nothing has changed.
Was that ever the king? Smgs are so mobile and so deadly that you don't need traps. Grenades are a much better fit imo.
Traps just for quick tinkering bear traps because that's good for any build.
I utterly don't get where your number of bursts come from unless we're playing different versions of the game
Should I start a playthrough now or wait til the expansion comes out? Does it change the game too much in the beginning (I know it adds shotguns)?
You're probably right. I just don't have anything to play atm...
What XP system are you playing on, and what kind of character? I assume PSI-Monk build because Pickpocket's main attribute is DEX while PSIs are Will, but PSI-Monk would benefit more from STR due to one of the Psychokinesis feat. Can we see the screenshots of your character screen (main attributes, skills, feat)?Snip
Given this a good 55 hours across 2-3 different characters but about to give up and stick this one with Alpha Protocol as Codex Fail or aka there will be always some of the Codex games just not my cup of tea.
I really like the character development and some of the inventory management stuff. Beginning to hate the crafting.
My current play through involves some heavy investment in pickpocket (35) which I now think was fail. Probably better to invest that in avoiding melee or range attacks. Combat can be really interesting and complex and often I get a great sense of relief when I come through but too many combat now is ended up killing one and then running off screen. The timers on healing items is havocing me.
I prefer to play with mind power and have maxed each of those skills each level and taken complimentary feats such as Tranquillity and Force User.
Playing on normal and about to find the Armadillo Drill part soon.
Psi skills are 71 each (with bonuses) and invested also in subterfuge. 59 stealth with bonuses.
So - any idea on how to get past chemical vomiting zombie creatures or am I supposed to avoid these guys?
Any words of enlightenment or am I fail. I watched the Mattchat video with the developer and really liked the cut of his jib but suspect his game is too difficult. Loath to start again with a new character or maybe Easy life is just for me.
Thanks
What XP system are you playing on, and what kind of character? I assume PSI-Monk build because Pickpocket's main attribute is DEX while PSIs are Will, but PSI-Monk would benefit more from STR due to one of the Psychokinesis feat. Can we see the screenshots of your character screen (main attributes, skills, feat)?Snip
Pickpocket mostly work better with Oddity system, since some oddities are just not accessible unless you pickpocket it or kill the guy which would turn an entire faction hostile towards you. Albeit I haven't actually played a pickpocket/thief/burglar character, I've read the wikipage to Pickpocket and it was suggested to just keep increasing the skill to decrease the 'suspicion' meter, and if you really maxed Pickpocket from the start, then subsequent level-up only needed 5 SPs which is not that much to be honest.
And really, how come there's people who ended up playing combat in that kind of way (attack/kill one guy, then run to wait for cooldown)? Judging from the way you handle combat, then it's better to just stealth past everything, check every containers around Junkyard and the facility below for keys. Iirc one guy in Depot A map next to the Scrapper's HQ possess one of the key and he's with another guy and a dog, somewhat distanced from the bulk of muties around the bonfire.
You should be able to get past it with only PSI, your melee is too low so I wouldn't bother with it. You're missing Premeditation which is the best PSI feat but it should still be doable.
Where exactly are you stuck? The tunnels below should be easy to clear, there is only one room with 3 muties IIRC, the rest are split up.
Be sure to pop Psi Boosters asap to get the cooldown ticking and try to end every round out of LoS of the enemy, ie. nuke one then duck out.
The ground level is a bit harder but you can abuse different area transitions to lead the mutant around like monkeys, if you can't handle them head on. They are easy to sneak past too.
About your build, low melee means you won't hit anything so it's pointless, evasion is in a similar boat. Pickpocketing is sadly mostly useless. No need to restart, you can fix it in later levels easy, but if it's bothering you, you can use Cheat Engine to move some skill points around, better than to lose progress for no reason.
Thanks - you gave me some confidence and I just found the Armadillo. I could increase my Dodge to 40 in my next level up or increase Evasion to 55 - is that worth it? Otherwise I could go on increasing PSI and Stealth.
Any point increasing the Biology - is it worth making your own hypos and boosters or can you buy them in enough quantities?
http://www.underrail.com/wiki/index.php?title=BullheadIs there any way to protect yourself from getting stunned by psionics? I'm currently fighting a big group of lunatics and no matter how many of them i put down, the next round there will be reinforcements entering the room and they simply stunlock me to death.