Excidium II
Self-Ejected
I felt like i was committing a miniature war crime as i waited for the thick green smoke to clear wandered in and picked all up all their shit.
I felt like i was committing a miniature war crime as i waited for the thick green smoke to clear wandered in and picked all up all their shit.
Jesus i have like 20 cryo grenades and 30 bio grenades after seeing guy earlier in thread gassing people to death i tried it on that supermarket with lunatics and its fucking hilarious i don't even have stealth you just throw it one tile before their feet and wait, one bio grenade can kill a person because the stacks of bio hazard stack up and up and kill them.
I felt like i was committing a miniature war crime as i waited for the thick green smoke to clear wandered in and picked all up all their shit.
rekt by Jedi Master in a single turn, 0 ammo or consumables used. Appreciate the HP bloat, gives me the opportunity to dish out a good, satisfying thwomping.Shroom guys
Mind telling me what you used to kill those creatures? My psi char needs to use Expose Weakness and Telikinetic Punch to kill them in one turn but I figure Pyrokonetic Stream may also work if they have low enough fire resistance. Unfortunately I don't have that ability since I wasn't expecting crit-immune enemies.
On a brighter note, I tried disabling autosaves between transitions. Feels like:
LoL, typical Deep Caverns syndronome
BTW, that fire aura should work good against them since its % of max.health damage.
LoL, typical Deep Caverns syndronome
BTW, that fire aura should work good against them since its % of max.health damage.
Mind telling me what you used to kill those creatures? My psi char needs to use Expose Weakness and Telikinetic Punch to kill them in one turn but I figure Pyrokonetic Stream may also work if they have low enough fire resistance. Unfortunately I don't have that ability since I wasn't expecting crit-immune enemies.
They're crit-immune? There's a Psychosis crit-based specialization for psi (not to mention crit-based weapon feats and components), and HP-bloated enemies in the fucking hardest area of the game are crit-immune?
You know, I'm starting to slide back along the scale from "official Stygian Software shill" and towards "bomb Serbia." I keep discovering little factoids so intensely stupid that even though I love this game to death, I can't help but be exasperated.
To answer your question, I use Telekinetic Proxy -> Premeditation -> Implosion -> Telekinetic Punch -> Neural Overload -> Neural Overload -> Neural Overload. It just barely deals enough damage to kill them in one turn (occasionally one is left with a tiny sliver).
I'm Tranquility with high stealth and so am experiencing no especial difficulties, personally. Crit immunity has little effect on me other than saving me Trance and Focus stims and rendering one part of my psi headband obsolete, but there's only one non-crit-based headband add-on component anyway. I don't have any crit feats, not even the Electrokinesis feat (and now I'm glad I don't).
I haven't been aware of these specific complaints about DC until now because I've avoided reading anything about DC. My eyes just slide past any offending text and move on to the next thing.
I can't imagine having played the game for 80+ hours as a Psychosis build only to discover in DC that several of your feats, both of your psi band add-ons, and some of your abilities don't do jack shit anymore.
The sheer fuckwittedness on display here is just beyond belief. There is no sane defense for that design decision, and it should have been fixed in 1.0.0.1.
theres only like a handful of these fucking crit immune mushroom things that you actually have to kill, you can run past most of them
plus, there is a biohazard suit somewhere in dc that grants 100% bio resistance which makes these encounters fairly easy with just about any build
And then you find that they're immune to poison...
I agree that the crossbows need more love
Actually it does.So a question about an area in DC
I found a facility with lots of sleeping tubes by randomly exploring all areas looking for parts to repair the door to Tchort. All I could do here is hack the terminal and turn off life support to all cells. Then another door opens and whole facility is not filled with Apparitions I cannot damage and the see me through stealth instantly. What am I supposed to do here?
EDIT: I figured it out although it makes no sense, but whatever.
I'd still rather fight these things than Deep Worms. At least they don't regenerate hp, take at least SOME mechanical damage and aren't immune to traps.. (though I guess worms are easier to kill if you have hypertox)I'm Tranquility with high stealth and so am experiencing no especial difficulties, personally. Crit immunity has little effect on me other than saving me Trance and Focus stims and rendering one part of my psi headband obsolete, but there's only one non-crit-based headband add-on component anyway. I don't have any crit feats, not even the Electrokinesis feat (and now I'm glad I don't).
I haven't been aware of these specific complaints about DC until now because I've avoided reading anything about DC. My eyes just slide past any offending text and move on to the next thing.
I can't imagine having played the game for 80+ hours as a Psychosis build only to discover in DC that several of your feats, both of your psi band add-ons, and some of your abilities don't do jack shit anymore.
The sheer fuckwittedness on display here is just beyond belief. There is no sane defense for that design decision, and it should have been fixed in 1.0.0.1.
Now imagine you were wielding a crossbow (I know, never again) and going up against these 700 HP shrooms with 75% mechanical resist. But it's OK, you were smart enough to know your weaknesses and go for Hypertoxicity. More than that, you came Prepared To Fuck with ~20kg of poison bolts.
And then you find that they're immune to poison...
I know one game with similar mechanics (the more time you spend on a level - the harder it becomes), but it shows you the timer and a level of difficulty. In this shit, you only have to guess whether you're slow or not. At least some kind of announcements would be nice.The biggest problem I had with Gauntlet was the final room. Even if you do the preceding rooms relatively quickly (including the electrified floor room, which guarantees the need for reloading unless you're very patient, i.e. too slow), your fellow contestants seem to ride rocket sleds through the final room to their exits, they certainly don't fight enemies of their own, and there's nowhere near enough time to fight the enemies the player inexplicably faces unless you have most/all of the keys.
What I want to know is, how did two average retards from Core City manage to be as good at Gauntlet as the Invictus and the person who slaughtered Fort Apogee singlehandedly?
Wait until you meet the worms.LoL, typical Deep Caverns syndronome
BTW, that fire aura should work good against them since its % of max.health damage.
I'm Tranquility with high stealth and so am experiencing no especial difficulties, personally. Crit immunity has little effect on me other than saving me Trance and Focus stims and rendering one part of my psi headband obsolete, but there's only one non-crit-based headband add-on component anyway. I don't have any crit feats, not even the Electrokinesis feat (and now I'm glad I don't).
I haven't been aware of these specific complaints about DC until now because I've avoided reading anything about DC. My eyes just slide past any offending text and move on to the next thing.
I can't imagine having played the game for 80+ hours as a Psychosis build only to discover in DC that several of your feats, both of your psi band add-ons, and some of your abilities don't do jack shit anymore.
The sheer fuckwittedness on display here is just beyond belief. There is no sane defense for that design decision, and it should have been fixed in 1.0.0.1.
Not to spoil too much, but metal armor and assault is probably one of the better build choices against tchort.I was really loving this game, but now I'm in the deep caverns and I even have problems finding the motivation to finish. Might just restart and try out another build (currently metal armor/assault rifles) instead.
About the objective down there:
I'm not even sure why I need to kill Tchort. I did all the Institute quests and sure, it doesn't sound like something with the interests of humankind at heart, but it also doesn't necessarily seem any more nefarious now than when I first heard the lecture by Minister Percival or whoever in core city. I'm still not sure what that object everyone want to get their hands on is, other than a source of electrical current, and now that I'm down here there's no emphasis on finding it anymore.