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Underrail: The Incline Awakens

Nines

Learned
Joined
Nov 16, 2015
Messages
230
Can somebody tell me what the hell is this?

HhFb.png


Not sure wtf was that. Tried verifying cache via Steam, but it didn't help. Then made a post on Codex. Launched the game after some time, and everything was normal again.

I guess the important part is "made a post on Codex". :salute:
 

Sykar

Arcane
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Dec 2, 2014
Messages
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Location
Turn right after Alpha Centauri
I've never found shields higher capacity than about 300, and I search every containter in every area.
Blaine, could you share your mutagen explanation screenshots, please?

I found a 500+ capacity shield in my last 3 playthroughs, either from merchants or from enemies. I think you are really unlucky.

Proxied Telekinetic Punch WRECKS Plasma Sentries, because their shields are able to absorb very little of the low-impact mechanical damage. Works best at high skill obviously, but I can one-hit them every time if I catch them with their shields down, and often even with their shields up.

Also, Electrokinesis seems to do enough damage at high skill to blow at least partway through their shields.

I'm surprised you reached DC without having had to deal with sentries already.

I am surprised that not more of it's mechanical resistance does take the brunt of the force even if the shield cannot absorb much. I feel forced to use armor piercing ammo against them since normal ammo seems pretty inefficient.
 
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Blaine

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Honestly, if you want to take just one crafting skill, take Electronics. This is especially true for psi users due to psionic headbands. Energy shields resist many of the most devastating attacks in the game, and you can create one (or better yet, one to suit every need) with 3x the capacity of the very best found or purchased energy shields, and with significantly higher resistances to boot.

This isn't always the case, of course. If you're super-maxing Evasion and Dodge, you should probably take Tailoring instead... but remember, unlike armor and energy shields, they don't do jack shit if you're stunned. That's their great weakness, and it's one of the reasons I've always doubted whether having to pump two whole skills for the privilege is really a fair trade-off.
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
I wonder how much capacity a shield with a max quality Plasma Core and max quality High Efficiency Converter would have. I found a 158Q Plasma Core in the DC but never a Converter to go with it.
 

Blaine

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I used a ~q135ish (give or take a couple) Core and Converter to create my 1737 capacity high-medium shield, and that was with Power Management. It might be possible to go to 2000 and beyond with q150-160 components and Power Management.
 

Sykar

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Turn right after Alpha Centauri
I used a ~q135ish (give or take a couple) Core and Converter to create my 1737 capacity high-medium shield, and that was with Power Management. It might be possible to go to 2000 and beyond with q150-160 components and Power Management.

Seems like the massive gap between found/bought and crafted gear really is as massive as you said earlier.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
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Secret Level
I think this might be a misunderstanding, hell bovine. Your points imply that you're under the impression I made that post to inform the hardened veterans of the thread how to craft items. While I realize that a lot of what goes on here is brofist harvesting and/or vets bitching to each other about DC, pretty much every new player to Underrail is going to read this thread (yes, even if they can't brofist your amazing posts) - just like they would have read the early access thread in the past. Not all but most of my posts in both threads were aimed at helping newer or lesser experienced players, answering questions people had about quests or builds etc.

Also, you'll note that isn't the "surprise" emote, though I was definitely surprised you'd say such a thing. If I was powergaming, I'd never post about anything except PSICON and SMG users. Taking a scientist through the game isn't about powergaming, it's about being able to make and use every cool piece of gear available in the game - and starting strong in it right out the gate. If you think some arbitrary number decides whether something is a scientist or not, then you're free to make a 10 INT character and max INT to 18. I'm just using nomenclature that everyone is familiar with.
But I am not a hardened veteran, quite the opposite, I am on my first playthrough and as a result my character has stats, skills and feats all over the place. Your goal is to give advice to new players, but consider this: if the only information you give them is "If anyone's wondering how to make a scientist, it's really quite simple. You need 7 Intelligence (more is good, but 7 is fine) and devotion to leveling the important crafting skills: Mechanics, Electronics, Chemistry, Tailoring. Might as well throw Hacking in there too. Biology is useful later on but not as much earlier in the game. That's it, use whatever else you like." and "Later in the game, the scientist is a fully-kitted death machine with multiple weapon and armor setups to optimize performance for every fight.", then a new player will still not benefit from that much.

For example: advanced drugs that you could make with high biology require fishing, which you need to have high dexterity to be successful at, because you can't actually finish the fishing quest until the very end of the game. Even my mage with her 6 dex gave up; between the low success rate and the low probability of catching the fish she wanted, it was just a waste of my time. And because you swim in money towards mid-game, you can easily afford to buy hypos, leaving biology mostly unused. Because the biggest hurdle with crafting, I think, is that when you start the game for the first time, it's very difficult to predict which crafting skills your character will benefit most. Never mind what the available blueprints are, which components are rare and difficult to find, and how to take best advantage of the equipment you can craft.

edit: You are looking at Underrail from the point of view of someone who has been playing it for a long time, and as such some things are obvious to you. But I'm nearing the end of the game for the first time, and I've just discovered you can craft electroshock pistols.
 
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Blackmill

Scholar
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Dec 25, 2014
Messages
326
With a few small exceptions, the items you can craft will far surpass their looted and unique equivalents. I can only think of four items you may prefer over their crafted counterparts:
Power Fist, Tchortist Noble Robe, Tommy Gun, and Kukuri.
 

MrBuzzKill

Arcane
Joined
Aug 31, 2013
Messages
698
With a few small exceptions, the items you can craft will far surpass their looted and unique equivalents. I can only think of four items you may prefer over their crafted counterparts:
Power Fist, Tchortist Noble Robe, Tommy Gun, and Kukuri.
What about the
Rathound King leather armor? I'm still using it for the speed and strength buffs.
Btw can you point to where you can find those items? Or am I fucked since I'm in DC already.
 

Inf0mercial

Augur
Joined
Jan 28, 2014
Messages
264
I fucking hate crippling strike as an ability, i mean no enemies carry that much stuff so it doesn't affect them but when you are all geared and carrying all the bits and bobs you pick up even with 9str they can pop it on you and fucking cripple your str and your action points, its just to the point when i see 6 enemies with 3 assault rifles 2 psi and 1 knife guy in the back and i will throw 3 burst fires with 10% chance to hit just to kill that knife fucker.

Its never killed me so far it just prolongs the fight and makes me rage when 2 faggots pop up crippling strike me and suddenly a fight that should have been done in 2 rounds takes 6-7 as i mentally debate using an adrenaline shot versus them not even denting my DT and single shots taking ages to kill them as crippling strikes keep me locked down to single shots for the fight.

Dropping a tier 5 nade at my feet and blowing them all to hell is therapeutic though.
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
What about the
Rathound King leather armor? I'm still using it for the speed and strength buffs.
Btw can you point to where you can find those items? Or am I fucked since I'm in DC already.

Yeah, I forgot about that one, since I believe it's the only armor that increases strength. I think the other bonuses could be better on crafted items though. None of the items I mentioned are located in the DC, but here is where you can find them,

Power Fist: Hecate Lab. Directions are given by the Tchort Investigator located with all the pacified animals. You'll find it a ways east of the entrance to Core City or by heading into the cave tunnels on SGS's metro level and going north until you find some rocks you can climb up (you will have to blow up some collapsed rocks on the way in the same cave where you meant a guy called Milton or something).

Tchortist Noble Robes: Can be found on some of the Tchortists who have their own offices on the same level as Eidein.

Kukuri: Head into the caves opposite the Energy Cell Facility just before Camp Hathor. The ones at the top of your screen. You'll find a locker and a nice surprise waiting for you.

Tommy Gun: I think it's on some guy who can be found a cell north of where Jon the Beautiful is located behind the Hardcore Bar. But I could be mistaken.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Yeah, melee fags are also the biggest problem for me, I have to snipe them or incapacitate them quickly otherwise it's machete gang rape time.
 

Blaine

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Inf0mercial Yes, Crippling Strike is the devil, and it's one of a number of abilities that are much more effective in enemies' hands than in the player's—because there are usually many of them, and with only a couple of rare exceptions, there's only one of you.
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
So, why don't any enemies use Force Field, Telekinetic Proxy, Exothermic Aura, Disruptive Field, or Neurovisual Disruption? I figure that Force Field is an AI problem but what of the others.
 

Blaine

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Well, many of them may not have access to the appropriate teachers/psionic mentors. It would be tactically interesting, but would only serve to reinforce my policy of killing the wizards first.
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
I guess, but I've seen enemies use Cryoshield and Pseudo-Spatial Projection, which are just as high level and rare as those I mentioned.
 

Inf0mercial

Augur
Joined
Jan 28, 2014
Messages
264
They should give some of the lurkers disruptive field, there are no big psychokinesis "boss" (vargas and the other one with him) enemies whereas there are a few metathermic and thought control ones.
 

moraes

Arcane
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Messages
701
Project: Eternity Wasteland 2 Codex USB, 2014 Pillars of Eternity 2: Deadfire
For all you sneaking assassins, don't take "Cut-Throat", it's a crappy feat. Sure it sounds like the most awesome feat for that build, but it's quite difficult to apply it and even when you have all the requirements down, it still misses quite often. It's only useful to try to kill someone before combat has started, but even then a lot of opponents are with their backs to the wall. Once combat has started it's useless.
It's not worth the hassle. The time I've spent trying to perform cut-throat, I could have easily beaten x10 opponents.

Also Blitz is only worth for unarmed builds imo. Don't get it for a knife build, measly 20ap are basically one more hit with the knife, fuck that shit.

Thats 3 more hits when you pump enough DEX + Tabi boots. Cutthroat is very situational, but you can open the combat with it, then throw a flashbang, re-stealth and use it again. You can even craft a helmet that protects you from flashbangs, that way you can throw those right at your feet like a retard.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
I think this might be a misunderstanding, hell bovine. Your points imply that you're under the impression I made that post to inform the hardened veterans of the thread how to craft items. While I realize that a lot of what goes on here is brofist harvesting and/or vets bitching to each other about DC, pretty much every new player to Underrail is going to read this thread (yes, even if they can't brofist your amazing posts) - just like they would have read the early access thread in the past. Not all but most of my posts in both threads were aimed at helping newer or lesser experienced players, answering questions people had about quests or builds etc.

Also, you'll note that isn't the "surprise" emote, though I was definitely surprised you'd say such a thing. If I was powergaming, I'd never post about anything except PSICON and SMG users. Taking a scientist through the game isn't about powergaming, it's about being able to make and use every cool piece of gear available in the game - and starting strong in it right out the gate. If you think some arbitrary number decides whether something is a scientist or not, then you're free to make a 10 INT character and max INT to 18. I'm just using nomenclature that everyone is familiar with.
Re-reading what I wrote, yeah, I think we had. Sorry if my posts were too aggressive; I blame it on being tipsy. :P (though I'd like to remark that brofists I don't care about, I think it's more of a guy thing)

I think a crafting guide is what a lot of new players could benefit from, especially since you only discover new types of equipment as you progress through game and acquire new blueprints. E.g. I don't think I've ever seen a taser for sale, but also I haven't seen any enemies using tasers too. :?
 

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