Inf0mercial
Augur
- Joined
- Jan 28, 2014
- Messages
- 264
- Added bottles and dirty rags to some junkyard merchants
- Made bottles more common when scavenging trash
crossbow user detectedNo, now it is just more bearable.
You could try drinking all that mushroom brew you have.Maybe now i won't have 30 gasoline 100 rags and 5 bottles.
- Added bottles and dirty rags to some junkyard merchants
- Made bottles more common when scavenging trash
Really? I'd thought it was Fallout 4, precisely because it's the codex.How many people realize that for the last 2 weeks Underrail was the most discussed rpg on the Codex?
Why can't you help the amnesiac Laura in the hanging rat bar?Because of reasons you will learn in DC
Please spoil me.Because people assume she is the missing merchant when she is not. Missing merchant is in faceless camp in DC. And she has some things to say about Tanner
You could try drinking all that mushroom brew you have.Maybe now i won't have 30 gasoline 100 rags and 5 bottles.
- Added bottles and dirty rags to some junkyard merchants
- Made bottles more common when scavenging trash
He is joking, drinking stuff does not give you empty bottles.You could try drinking all that mushroom brew you have.Maybe now i won't have 30 gasoline 100 rags and 5 bottles.
- Added bottles and dirty rags to some junkyard merchants
- Made bottles more common when scavenging trash
I did not know this, then again i don't bother using food consumables and 1 str for negative dex and per and psi skills pretty much well i actually have 0 idea what build that fits into, heavy sledgehammer?
http://www.underrail.com/wiki/index.php?title=Mushroom_BrewHe is joking, drinking stuff does not give you empty bottles.You could try drinking all that mushroom brew you have.Maybe now i won't have 30 gasoline 100 rags and 5 bottles.
- Added bottles and dirty rags to some junkyard merchants
- Made bottles more common when scavenging trash
I did not know this, then again i don't bother using food consumables and 1 str for negative dex and per and psi skills pretty much well i actually have 0 idea what build that fits into, heavy sledgehammer?
Ummm... drinking mushroom brew gives you empty bottles.He is joking, drinking stuff does not give you empty bottles.You could try drinking all that mushroom brew you have.Maybe now i won't have 30 gasoline 100 rags and 5 bottles.
- Added bottles and dirty rags to some junkyard merchants
- Made bottles more common when scavenging trash
I did not know this, then again i don't bother using food consumables and 1 str for negative dex and per and psi skills pretty much well i actually have 0 idea what build that fits into, heavy sledgehammer?
Now I am confused? I skipped those emails before, but had a look just now and:'Incapacitated' is a very specific condition, one that is most commonly caused by flashbangs. 'Immobilized' is what bear traps do.
I've checked, double-checked, and triple-checked, and I'm fairly sure the mutagen puzzle is broken for me.
Dr. Mali's correspondence states that there can be only one unique, positive atom in a compound, and no negative atoms. To quote, "I remember that reagents can consist of both positive and negative atoms, while compounds only from positive" and "Mutagen compounds can only consist of UNIQUE positive atoms. You cannot have two of the same in a sequence."
My Exitus-1 compound calls for one "08" atom in its sequence, and no "BZ" atom.
- Exitus-1: MZ CE 08 YJ PI ER J7 L7 WA JX 05 00 ZZ CL BK
Only two of my reagents contain the "08" atom:
- Echo-3: JX WA 08 QG BZ -05
- Helicon-2: CE 08 MZ YJ -BZ -BK -05 -LR
Echo-3 and Helicon-2 are not only the only two of my reagents containing the "08" atom, but they are also the only two reagents that contain a "BZ" and "-BZ" atom, respectively. The other thirteen reagents lack any of them.
Thus if I inject only Echo-3, I end up with a BZ atom ruining my compound. If I inject only Helicon-2, I end up with a -BZ atom ruining my compound. Finally, if I inject both Echo-3 and Helicon-2, I end up with a duplicate 08 positive, thus ruining my compound as there are no -08 atoms elsewhere to remove the extra.
I've pored over my screenshots of each scan and my list, and they are correct.
The reading is slightly ambiguous, but what happens is that doubling up on a positive has no effect - there can only be one atom present so the "extra" is rejected by the process. Additionally negative atoms do not contribute except to remove currently-present positive atoms. Try messing around with the machine rather than solving it purely on paper - you'll see what I mean.
If that's not clear, consider the following.
Echo-1: AA BB CC DD EE -FF
Echo-2: WW KK FF -DD -AA
If you inject Echo-1 then Echo-2, you'll get
BB CC DD EE WW KK FF
If you inject Echo-2 then Echo-1, you'll get
WW KK AA BB CC DD EE
If you inject Echo-1 then Echo-2 then Echo-1, you'll get
BB CC DD EE WW KK AA
Patch Notes said:Fixed Mysterious Lady not appearing at the Core City metro station
no worriesWhy can't you help the amnesiac Laura in the hanging rat bar?Because of reasons you will learn in DC
Please spoil me.Because people assume she is the missing merchant when she is not. Missing merchant is in faceless camp in DC. And she has some things to say about Tanner
Fuck me. I sneaked around the Faceless camp.
Pre-patch, I had been as friendly to the Faceless as I could and yet they refused to let me enter their territory, resulting in me having to sneak through, being attacked by Gaunts and turning all of them hostile.Persuading the mindreader in Rail Crossing to let Buzzer live will no longer negatively affect the player's score when talking to the Faceless in DC
- There is fishing in this RPG
Not sure wtf was that. Tried verifying cache via Steam, but it didn't help. Then made a post on Codex. Launched the game after some time, and everything was normal again.
I guess the important part is "made a post on Codex".
- Is there a way to protect from bio damage of burrowers? So far I just gulped antidotes in packs. I tried gasmask but /bio resist didn't do anything. Would Chemsuit work better?
Best way to protect against burrowers is to just have a shield. It's a high speed (or medium speed?) attack, so a shield will block it unless it crits. By the time you're fighting burrowers you should have access to shields.