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Underrail: The Incline Awakens

Inf0mercial

Augur
Joined
Jan 28, 2014
Messages
264
  • Added bottles and dirty rags to some junkyard merchants
  • Made bottles more common when scavenging trash
Maybe now i won't have 30 gasoline 100 rags and 5 bottles.
 

MrBuzzKill

Arcane
Joined
Aug 31, 2013
Messages
698
This is great news. Now I won't grind my teeth into fine dust
Wait, which respawning named tchortling are they talking about?
Is this from the actual Tchort fight? because I seem to have been everywhere but there...
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,967
How many people realize that for the last 2 weeks Underrail was the most discussed rpg on the Codex?
Really? I'd thought it was Fallout 4, precisely because it's the codex.

There should be no shame in playing a game however I did finish Fallout 4 because ... I pledge temporary insanity!!! No, in my stupidity I though that maybe *maybe* Bethesda could learn something from F3:NV. Well ...

we-were-so-wrong.gif


Anyway, fuck F4, I don't even remember what the game was about.

On the other hand, Underrail is like a drug. Even if my DC experience was abysmal, I cannot go away from the game. It's fucking addictive. I personally cannot remember the last time I've played a game in which every build in viable (and offers so many tactical options) and more importantly ... combat is FUN :)

I'm from the blessed generation which started playing rpgs with Fallout I/2 however I was not aware of that at the time. However now, I'm pretty sure I can say that Underrail is becoming the exceptional classic/cult rpg which will join the best of what the rpg genre can offer (whatever those might be).

I will gamble and say that in the future neither AoD, PoE, W2 or D:OS will be regarded with the same respect as Underrail. And I'm probably childish about it but I'm really happy to witness this transformation on codex :)

That Serbian guy deserves bombs for DC ... and the Foundry/Beast quest ... and broken quest design ... and the backtracking/fonts/cooldowns .... but he also deserve all the praise for implementing the best resurrection of the genre in this day and age.

Overall is a huge :incline: Fucking A! Kudos to Styg

PS. Should I hide now? :D
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,967

Inf0mercial

Augur
Joined
Jan 28, 2014
Messages
264
  • Added bottles and dirty rags to some junkyard merchants
  • Made bottles more common when scavenging trash
Maybe now i won't have 30 gasoline 100 rags and 5 bottles.
You could try drinking all that mushroom brew you have.

I did not know this, then again i don't bother using food consumables and 1 str for negative dex and per and psi skills pretty much well i actually have 0 idea what build that fits into, heavy sledgehammer?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
  • Added bottles and dirty rags to some junkyard merchants
  • Made bottles more common when scavenging trash
Maybe now i won't have 30 gasoline 100 rags and 5 bottles.
You could try drinking all that mushroom brew you have.

I did not know this, then again i don't bother using food consumables and 1 str for negative dex and per and psi skills pretty much well i actually have 0 idea what build that fits into, heavy sledgehammer?
He is joking, drinking stuff does not give you empty bottles.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
As for adding more stuff, they need to add more components for special bolts to DC. I scavenged everything and I cannot make any more Shock Bolts due to lack of those shock tips. Even pure bolt supply in DC is not nearly good enough although can probably craft normal bolts (never had to do that so far so I don't know if you really can). Only reason why I can still progress in DC is because I brought with me like 100 Shock Bolts Mk III and without those I would have quit DC long time ago due to not being able to kill anyone.

Respawning enemies and limited supplies of special bolts don't go well together.
 

Inf0mercial

Augur
Joined
Jan 28, 2014
Messages
264
  • Added bottles and dirty rags to some junkyard merchants
  • Made bottles more common when scavenging trash
Maybe now i won't have 30 gasoline 100 rags and 5 bottles.
You could try drinking all that mushroom brew you have.

I did not know this, then again i don't bother using food consumables and 1 str for negative dex and per and psi skills pretty much well i actually have 0 idea what build that fits into, heavy sledgehammer?
He is joking, drinking stuff does not give you empty bottles.
http://www.underrail.com/wiki/index.php?title=Mushroom_Brew

"as of version 0.1.14.0, drinking it gives you an empty Bottle."

Will actually check though.
 
Joined
Aug 6, 2008
Messages
7,269
  • Added bottles and dirty rags to some junkyard merchants
  • Made bottles more common when scavenging trash
Maybe now i won't have 30 gasoline 100 rags and 5 bottles.
You could try drinking all that mushroom brew you have.

I did not know this, then again i don't bother using food consumables and 1 str for negative dex and per and psi skills pretty much well i actually have 0 idea what build that fits into, heavy sledgehammer?
He is joking, drinking stuff does not give you empty bottles.
Ummm... drinking mushroom brew gives you empty bottles.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
'Incapacitated' is a very specific condition, one that is most commonly caused by flashbangs. 'Immobilized' is what bear traps do.

I've checked, double-checked, and triple-checked, and I'm fairly sure the mutagen puzzle is broken for me.

Dr. Mali's correspondence states that there can be only one unique, positive atom in a compound, and no negative atoms. To quote, "I remember that reagents can consist of both positive and negative atoms, while compounds only from positive" and "Mutagen compounds can only consist of UNIQUE positive atoms. You cannot have two of the same in a sequence."

My Exitus-1 compound calls for one "08" atom in its sequence, and no "BZ" atom.

  • Exitus-1: MZ CE 08 YJ PI ER J7 L7 WA JX 05 00 ZZ CL BK

Only two of my reagents contain the "08" atom:

  • Echo-3: JX WA 08 QG BZ -05
  • Helicon-2: CE 08 MZ YJ -BZ -BK -05 -LR

Echo-3 and Helicon-2 are not only the only two of my reagents containing the "08" atom, but they are also the only two reagents that contain a "BZ" and "-BZ" atom, respectively. The other thirteen reagents lack any of them.

Thus if I inject only Echo-3, I end up with a BZ atom ruining my compound. If I inject only Helicon-2, I end up with a -BZ atom ruining my compound. Finally, if I inject both Echo-3 and Helicon-2, I end up with a duplicate 08 positive, thus ruining my compound as there are no -08 atoms elsewhere to remove the extra.

I've pored over my screenshots of each scan and my list, and they are correct.

The reading is slightly ambiguous, but what happens is that doubling up on a positive has no effect - there can only be one atom present so the "extra" is rejected by the process. Additionally negative atoms do not contribute except to remove currently-present positive atoms. Try messing around with the machine rather than solving it purely on paper - you'll see what I mean.

If that's not clear, consider the following.

Echo-1: AA BB CC DD EE -FF
Echo-2: WW KK FF -DD -AA

If you inject Echo-1 then Echo-2, you'll get

BB CC DD EE WW KK FF

If you inject Echo-2 then Echo-1, you'll get

WW KK AA BB CC DD EE

If you inject Echo-1 then Echo-2 then Echo-1, you'll get

BB CC DD EE WW KK AA
Now I am confused? I skipped those emails before, but had a look just now and:
2crqdsm.jpg


student: "But that is where I have issues. The example I was looking at shows reagents which would, after combining, introduce duplicate atoms into the compound."
evil professor: "Maybe you are not looking at the negative atoms. Negative and positive atoms of the same type will nullify each other when compiled. Take a look at the sequences again and see if after combining you are left with only one each type of positive atom."

The way I read it, the evil prof states that you should get rid of double atoms by using negatives. So you actually don't have to worry about double atoms when making the mutagen? :?
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
Why can't you help the amnesiac Laura in the hanging rat bar? :(
Because of reasons you will learn in DC

Please spoil me.
Because people assume she is the missing merchant when she is not. Missing merchant is in faceless camp in DC. And she has some things to say about Tanner :)

Fuck me. I sneaked around the Faceless camp.
no worries
I had my mage attack the faceless, because I thought they have the third fluid canister. Turns out they don't (or I can't find it), but I accidentally offed Laura instead. And I am actually trying to play a good character this time.
 
Joined
Aug 6, 2008
Messages
7,269
New Patch - spoilers in notes.

Version 1.0.0.8
  • Creeping Dread and Eye of Spoiler debuff will now expire more quickly when you get out of the affected areas; this will also make a certain special feat more useful
  • Tweaked health and resistances of various DC creatures
  • Burrowers in front of Arke Power Plant will no longer respawn
  • Roman will no longer chicken out and disappear at the start of Junkyard battle
  • When you drop items, the loot bag will now be named "Stuff" instead of "Remains"
  • Added more explosives to certain merchants
  • Added bottles and dirty rags to some junkyard merchants
  • Made bottles more common when scavenging trash
  • Added more bolt triggers to some merchants
  • Increased the amount of military components at certain merchants (especially in the early game)
  • Buffed Balor's Hammer
  • Buffed the damage of mk2 and mk3 EMP grenades and mines
  • Plasma discharger and laser emitter component skill requirements mod changed to 1 (down from 1.25)
  • Persuading the mindreader in Rail Crossing to let Buzzer live will no longer negatively affect the player's score when talking to the Faceless in DC
  • Using the mutagen scanner now pauses the game
  • Certain named tchortling in Deep Caverns will no longer infinitely respawn
  • Fixed Mysterious Lady not appearing at the Core City metro station
  • Fixed Ola's dialogue tree bug
  • Fixed the medical locker in one of DC outposts
  • Lost Vault Trader's key now properly unlocks the footlocker in the shack behind him
  • Various minor map bugs

So that should help some of the issues. It actually directly addresses quite a few of the DC complaints. I love you Styg.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,795
Location
Roanoke, VA
Grab the Codex by the pussy
I'm thinking of doing something along these lines next:

http://underrail.info.tm/?build=AwG...4w6YryK7WSKl-ZRFAhQsqRKmbEUxRMWYxmSdHWS1m8GEA

I call it the Eastern European build. Is strong like ox for farm potato; very low Will because oppressed by Politburo; Traps because must booby-trap Polska Fiat so it won't be stolen; Mechanics, must constantly fix Polska Fiat; Chemistry for distill finest potato vodka; Tailoring for make own clothes from sheepskins and military surplus; very low Agility because low vitamins in diet of potato and potato vodka; Throwing and Pickpocket because of childhood hobbies, vandalism and delinquency; Electronics because best in the town at fixing town computer and dial-up modem; Biology... can't think of a good one for Biology, really.

I really didn't want to dump AGI and WIL that much, but I see little choice between feat prereqs and the need for immense accuracy and damage with the main attack skill.
 

Urbanolo

Augur
Joined
May 12, 2014
Messages
323
Cool, since I've got 3 chars (knife, pure psi and sniper) just before the descent to DC, I guess now it's time to go for it. Hope it's much better now.
 

AW8

Arcane
Joined
Mar 1, 2013
Messages
1,852
Location
North of Poland
Pillars of Eternity 2: Deadfire
On a Deep Caverns bugfix in the newest patch:

Persuading the mindreader in Rail Crossing to let Buzzer live will no longer negatively affect the player's score when talking to the Faceless in DC
Pre-patch, I had been as friendly to the Faceless as I could and yet they refused to let me enter their territory, resulting in me having to sneak through, being attacked by Gaunts and turning all of them hostile.

I loaded a save from the start of DC and now I was allowed through their territory, sent to their commander even. Much better, I had an informative chat with him.

Although replaying any more of DC, fuck that. I just want to see the end now.
 
Last edited:

epeli

Arcane
Joined
Aug 17, 2014
Messages
721
Not sure wtf was that. Tried verifying cache via Steam, but it didn't help. Then made a post on Codex. Launched the game after some time, and everything was normal again.

I guess the important part is "made a post on Codex". :salute:

Verifying game cache most likely fixed that. Not sure why you didn't see the effect immediately, computer gremlins probably.

- Is there a way to protect from bio damage of burrowers? So far I just gulped antidotes in packs. I tried gasmask but /bio resist didn't do anything. Would Chemsuit work better?
Best way to protect against burrowers is to just have a shield. It's a high speed (or medium speed?) attack, so a shield will block it unless it crits. By the time you're fighting burrowers you should have access to shields.

Effects of poisoning can't be resisted with armor, it's down to antidotes at that point. But if armor threshold or energy shield absorbs the poison-inflicting attack completely, poisoning won't happen in the first place.
I don't remember for sure, but IIRC the impact speed of burrower spines is low (since they're slower than bullets, about the same as crossbow bolts), but nevertheless they're weak enough to block with a decent medium frequency shield.
 

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