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Underrail: The Incline Awakens

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
So, I just realized that if I level up all my saved levels now I'd get to level 24 and about a half and I haven't even finished with the Tchortist quests.

I grinded explored the shit out this game and loved it.

:avatard:

Or perhaps:
4OTen0r.png

:undertard:
 
Last edited:

AW8

Arcane
Joined
Mar 1, 2013
Messages
1,852
Location
North of Poland
Pillars of Eternity 2: Deadfire
Conductor we have a problem!

DC help needed:
I've repaired the gate, found the keycard and re-routed power to that area. But the gate is still covered in biomass.

I've read that you're supposed to make some holy handgrenade in a mutagen scanner puzzle but... where is this mutagen scanner located? In which area? I've searched through pretty much everywhere but I have no recollection of seeing one.
 
Joined
Aug 6, 2008
Messages
7,269
If you're already investing in guns, might as well just use pistols. Some skills will work with each. And you can use shit like steadfast aim and other stuff like that.

Also - you don't need to bump Bio like that, and don't need to bump chemistry unless you're planning on using a lot of mines/grenades. So that frees up three skills to use elsewhere. Maybe Throwing, keep chemistry, and lockpicking?

Something to think about. Also - stuff like throwing you can stop leveling after you get about 50 effective skill. You could also do traps and that gets your detection up which will increase survivability by a lot.
 
Joined
Aug 6, 2008
Messages
7,269
Conductor we have a problem!

DC help needed:
I've repaired the gate, found the keycard and re-routed power to that area. But the gate is still covered in biomass.

I've read that you're supposed to make some holy handgrenade in a mutagen scanner puzzle but... where is this mutagen scanner located? In which area? I've searched through pretty much everywhere but I have no recollection of seeing one.
Warehouse block - need to reroute power to it if I recall. That's also where the scanner is, which will make the last fight MUCH easier.

It's behind an electronic lock that you can't hack, but if power is there it will pop open no prob.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
Conductor we have a problem!

DC help needed:
I've repaired the gate, found the keycard and re-routed power to that area. But the gate is still covered in biomass.

I've read that you're supposed to make some holy handgrenade in a mutagen scanner puzzle but... where is this mutagen scanner located? In which area? I've searched through pretty much everywhere but I have no recollection of seeing one.
Opposite the building with psi apparitions. I think you need to reroute power to the "research complex" for that. And it's not the mutagen scanner (this you need for the puzzle), but the machine next to it.
 

ST'Ranger

Augur
Joined
Oct 23, 2014
Messages
306
Now I am confused? I skipped those emails before, but had a look just now and:
2crqdsm.jpg


student: "But that is where I have issues. The example I was looking at shows reagents which would, after combining, introduce duplicate atoms into the compound."
evil professor: "Maybe you are not looking at the negative atoms. Negative and positive atoms of the same type will nullify each other when compiled. Take a look at the sequences again and see if after combining you are left with only one each type of positive atom."

The way I read it, the evil prof states that you should get rid of double atoms by using negatives. So you actually don't have to worry about double atoms when making the mutagen? :?

I'd have to go back and read them all again in context, but that's definitely leading towards confusion territory because the implication of the statement taken by itself is false.

-----------------------

Maybe we should halt our bombardment liberation of Serbia until we can get some more recon in DC?

men im thinking of restarting the game with full crafting because its op as fuck, what do you men think of this build? thinking heavy armor + sniper/AR + power fist or sledgehammer or w/e for close quarters

Level: 1

BASE ABILITIES
___________________________

Strength: 8
Dexterity: 3
Agility: 3
Constitution: 8
Perception: 8
Will: 3
Intelligence: 7

SKILLS
___________________________

OFFENSIVE
Guns: 15 (20)
Throwing: 0
Crossbows: 0
Melee: 15 (20)

DEFENSIVE
Dodge: 0
Evasion: 0

SUBTERFUGE
Stealth: 0
Hacking: 0 (1)
Lockpicking: 0 (1)
Pickpocketing: 0
Traps: 0 (1)

TECHNOLOGY
Mechanics: 15 (18)
Electronics: 15 (18)
Chemistry: 15 (18)
Biology: 15 (18)
Tailoring: 15 (18)

PSI
Thought Control: 0
Metathermics: 0
Psychokinesis: 0

SOCIAL
Persuasion: 15 (13)
Intimidation: 0 (1)
Mercantile: 0 (3)

FEATS
___________________________
Aimed Shot
Doctor

That much constitution is not really necessary with the ability to wear the heaviest armors. Go ahead and get 10 STR and 10 PER unless you're specifically trying to get a CON feat. I'd advise 9 STR at least to wear the best heavy armor. Power Fist won't do you as much good in a build like this because you don't have the DEX benefit of lowering its AP - but you can certainly crunch people with hammers with no problems.

I recommend leaning away from Sniper and more toward AR as your standard secondary weapon since Snipers are best as initiation tools (you don't have the initiative or Stealth capability to do that). Snipers are a lot better with some extra support, but ARs work pretty well without anything special - maybe a burst-fire feat.

I generally try to discourage people from putting points into a skill in a stat where they have 3. When you've put 100 skillpoints into it, you're going to have significantly less skill than 100 because of the big penalty applied. And throughout the game, you will be "behind the curve" with respect to that skill. Get 4 or 5 Will or consider picking up a different skill (maybe Hacking or Throwing [which scales in a different way than skill like Persuasion]).

These are all just minor suggestions - you built a pretty solid guy.
 
Last edited:

MrBuzzKill

Arcane
Joined
Aug 31, 2013
Messages
698
Blaine help pls. Or anybody who solved the end game puzzle.
In the mutagen puzzle, does the order of the atoms in the sequence matter? Or is it enough to just have the right ones. For that matter, it is okay to repeat mutagens with the some of the same atoms?

By the way, is anybody's game lagging like a bitch since the last update? Esp. while saving.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
Question about Working for Black Eels in Junkyard
I am kind of stuck with needing to plant the explosives in some cave under the gate. Quest says you access it from vents in levels under the Old Junkyard. I explored both levels under Old Junkyard and found no caves to get to from those vents.
Help!
EDIT:
Ignore, I managed to find it by backtracking a bit. It is on first map afterall
 
Last edited:

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
It's on the first level I believe? You enter the vents and there's two red exit areas to the south. I got there before getting the quest, I think the cave is empty and small and there are some rocks that kinda look like those you can blow up, but they're not targetable and can't blow them with regular explosives.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Question about Working for Black Eels in Junkyard
I am kind of stuck with needing to plant the explosives in some cave under the gate. Quest says you access it from vents in levels under the Old Junkyard. I explored both levels under Old Junkyard and found no caves to get to from those vents.
Help!
Depot A, take the Black Eels entrance. Enter vents in one of two rooms, closest. There are three rooms to the south, center vent leads to second underground area with robots. Take the first or second room vent, head south, you should see an exit. The room with the mindshroom is where you plant.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
Need spoilers about end game story
I am probably not going to ever finish DC since I started a new character with old one still needing to get to mushroom king and do the mutagen puzzle and all the rest of shit after that.
So I want full spoilers about the story. And my new character is going to stop after he murders Eidan and reaches the elevator.
So I want to know:
1. What happens after you kill Tchort?
2. Who is Six?
3. How is Tanner connected with the whole main story (missing merchant accuses him when you talk with her in DC)?
4. Anyone got a clue who the old man in cave in DC is?
5. Anything else you learn in DC that you think is important?
6. Does anything ever happens with Gorsky after you help him in Core City?
 

ST'Ranger

Augur
Joined
Oct 23, 2014
Messages
306
Need spoilers about end game story
I am probably not going to ever finish DC since I started a new character with old one still needing to get to mushroom king and do the mutagen puzzle and all the rest of shit after that.
So I want full spoilers about the story. And my new character is going to stop after he murders Eidan and reaches the elevator.
So I want to know:
1. What happens after you kill Tchort?
2. Who is Six?
3. How is Tanner connected with the whole main story (missing merchant accuses him when you talk with her in DC)?
4. Anyone got a clue who the old man in cave in DC is?
5. Anything else you learn in DC that you think is important?
6. Does anything ever happens with Gorsky after you help him in Core City?

1. You don't kill Tchort, you join up with him to defeat Ezra who has secretly plotted out all the events in the game.
2. Six is a member of Ezra's family who ran off with the Faceless in his youth - he is trying to limit his brother's predations to save humanity.
3. Tanner is Ezra's fall guy, the reality is that Ezra is mind-controlling him and the other councilors.
4. Not sure.
5. Vague question.
6. Gorsky, free from the influence of Ezra after leaving SGS, will join up with you in the end to confront him.
 
Last edited:

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
Need spoilers about end game story
I am probably not going to ever finish DC since I started a new character with old one still needing to get to mushroom king and do the mutagen puzzle and all the rest of shit after that.
So I want full spoilers about the story. And my new character is going to stop after he murders Eidan and reaches the elevator.
So I want to know:
1. What happens after you kill Tchort?
2. Who is Six?
3. How is Tanner connected with the whole main story (missing merchant accuses him when you talk with her in DC)?
4. Anyone got a clue who the old man in cave in DC is?
5. Anything else you learn in DC that you think is important?
6. Does anything ever happens with Gorsky after you help him in Core City?

1. You can give the Faceless the Cube (after retrieving it from Tchort's dead body) or fight them for it. If you fight them, Rham-Umbra (Six) will steal it from you and give it to them. After the Faceless have their Cube, Six will tell you that he is hunting a kin of his -- Hadrian Tanner (who has committed a war crime or something). You then investigate Tanner's room in SGS and find evidence that he was some imposter-robot all along. You then have the choice to join Six in hunting Tanner or become a co-leader of SGS. Both end the game. You aren't ever told what happens to Tanner should you choose to hunt him.

2. It's not well explained. He's part of the Occulus it seems, and one of the more powerful members (claiming to be more powerful than Tanner), and is probably a robot.

3. Tanner wanted the Cube to become more powerful than Six. That's why he sent you on all those missions investigating the Faceless and the Cube. He wanted you to find it and bring it back to him. That's also why Six was interested in finding the Cube -- to prevent Tanner from finding it or ideally find Tanner who was also searching for it. Anyways, Tanner started all the shit that happened by getting some one else (never revealed I don't think) to steal the Cube.

4. Never met him.

5. You may already know this since I don't know who's read the laptops: Dude (from Rail Crossing) is actually John Dyson -- a genius Biocorp scientist who was working in the DC. He was the leading expert on Psionics. In particular, he worked on Psionic Projections and the Monoliths (those crystals). It's never explained how he escaped the fallout of Biocorp's collapse and unfortunately you can't ask Dude questions when you return to upper Underrail :argh:. Also the dialogue with IRIS, if you manage to Persuade her, is really cool and expertly done.

6. I don't know. I didn't help him.
 
Last edited:

Declinator

Arbiter
Joined
Apr 1, 2013
Messages
542
Need spoilers about end game story
I am probably not going to ever finish DC since I started a new character with old one still needing to get to mushroom king and do the mutagen puzzle and all the rest of shit after that.
So I want full spoilers about the story. And my new character is going to stop after he murders Eidan and reaches the elevator.
So I want to know:
1. What happens after you kill Tchort?
2. Who is Six?
3. How is Tanner connected with the whole main story (missing merchant accuses him when you talk with her in DC)?
4. Anyone got a clue who the old man in cave in DC is?
5. Anything else you learn in DC that you think is important?
6. Does anything ever happens with Gorsky after you help him in Core City?

1. You can give the Faceless the Cube (after retrieving it from Tchort's dead body) or fight them for it. If you fight them, Rham-Umbra (Six) will steal it from you and give it to them. After the Faceless have their Cube, Six will tell you that he is hunting a kin of his -- Hadrian Tanner (who has committed a war crime or something). You then investigate Tanner's room in SGS and find evidence that he was some imposter-robot all along. You then have the choice to join Six in hunting Tanner or become a co-leader of SGS. Both end the game. You aren't ever told what happens to Tanner should you choose to hunt him.

2. It's not well explained. He's part of the Occulus it seems, and one of the more powerful members (claiming to be more powerful than Tanner), and is probably a robot.

3. Tanner wanted the Cube to become more powerful than Six. That's why he sent you on all those missions investigating the Faceless and the Cube. He wanted you to find it and bring it back to him. That's also why Six was interested in finding the Cube -- to prevent Tanner from finding it or ideally find Tanner who was also searching for it. Anyways, Tanner started all the shit that happened by getting some one else (never revealed I don't think) to steal the Cube.

4. Never met him.

5. Dude (from Rail Crossing) is actually John Dyson -- a genius Biocorp scientist who was working in the DC. He was the leading expert on Psionics. In particular, he worked on Psionic Projections and the Monoliths (those crystals). It's never explained how he escaped the fallout of Biocorp's collapse and unfortunately you can't ask Dude questions when you return to upper Underrail :argh:. Also the dialogue with IRIS, if you manage to Persuade her, is really cool and expertly done.

6. I don't know. I didn't help him.

I thought the North Underrail/Chasing Tanner bit was an obvious lead-in to Underrail 2 or at least deliberately leaving the option open.

Six was not part of the Oculus from what I understood. You could question him about the beliefs of some of the Oculus members but certainly he seemed to regard Azif as someone pitiful. He may be part of the people who made the strange construct the Oculus inhabit though.

The ending slides tell you what happens to Gorsky but this probably depends on what you did (especially regarding Protectorate). I stayed at SGS and finished Protectorate quests so Gorsky stood against me as my enemy as I became some sort of Grand Ambassador of SGS/Junkyard in the United Stations.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
Need spoilers about end game story
I am probably not going to ever finish DC since I started a new character with old one still needing to get to mushroom king and do the mutagen puzzle and all the rest of shit after that.
So I want full spoilers about the story. And my new character is going to stop after he murders Eidan and reaches the elevator.
So I want to know:
1. What happens after you kill Tchort?
2. Who is Six?
3. How is Tanner connected with the whole main story (missing merchant accuses him when you talk with her in DC)?
4. Anyone got a clue who the old man in cave in DC is?
5. Anything else you learn in DC that you think is important?
6. Does anything ever happens with Gorsky after you help him in Core City?

1. You can give the Faceless the Cube (after retrieving it from Tchort's dead body) or fight them for it. If you fight them, Rham-Umbra (Six) will steal it from you and give it to them. After the Faceless have their Cube, Six will tell you that he is hunting a kin of his -- Hadrian Tanner (who has committed a war crime or something). You then investigate Tanner's room in SGS and find evidence that he was some imposter-robot all along. You then have the choice to join Six in hunting Tanner or become a co-leader of SGS. Both end the game. You aren't ever told what happens to Tanner should you choose to hunt him.

2. It's not well explained. He's part of the Occulus it seems, and one of the more powerful members (claiming to be more powerful than Tanner), and is probably a robot.

3. Tanner wanted the Cube to become more powerful than Six. That's why he sent you on all those missions investigating the Faceless and the Cube. He wanted you to find it and bring it back to him. That's also why Six was interested in finding the Cube -- to prevent Tanner from finding it or ideally find Tanner who was also searching for it. Anyways, Tanner started all the shit that happened by getting some one else (never revealed I don't think) to steal the Cube.

4. Never met him.

5. You may already know this since I don't know who's read the laptops: Dude (from Rail Crossing) is actually John Dyson -- a genius Biocorp scientist who was working in the DC. He was the leading expert on Psionics. In particular, he worked on Psionic Projections and the Monoliths (those crystals). It's never explained how he escaped the fallout of Biocorp's collapse and unfortunately you can't ask Dude questions when you return to upper Underrail :argh:. Also the dialogue with IRIS, if you manage to Persuade her, is really cool and expertly done.

6. I don't know. I didn't help him.
OK. Counter questions :D
1. Does anyone explain who Tchort is and what was its plan (well in addition to shit propaganda that Tchortists talk about all the time)? Why did Tchort want the cube?
2. What is Occulus?
3. Is the specific role of the Cube explained? Or does it just stay an unexplained McGuffin?
4. Really? The guy that asks you to bring him his knife?
5. What does the computer say? Do you find out who the Father is?
 

ST'Ranger

Augur
Joined
Oct 23, 2014
Messages
306
1. You can give the Faceless the Cube (after retrieving it from Tchort's dead body) or fight them for it. If you fight them, Rham-Umbra (Six) will steal it from you and give it to them. After the Faceless have their Cube, Six will tell you that he is hunting a kin of his -- Hadrian Tanner (who has committed a war crime or something). You then investigate Tanner's room in SGS and find evidence that he was some imposter-robot all along. You then have the choice to join Six in hunting Tanner or become a co-leader of SGS. Both end the game. You aren't ever told what happens to Tanner should you choose to hunt him.

2. It's not well explained. He's part of the Occulus it seems, and one of the more powerful members (claiming to be more powerful than Tanner), and is probably a robot.

3. Tanner wanted the Cube to become more powerful than Six. That's why he sent you on all those missions investigating the Faceless and the Cube. He wanted you to find it and bring it back to him. That's also why Six was interested in finding the Cube -- to prevent Tanner from finding it or ideally find Tanner who was also searching for it. Anyways, Tanner started all the shit that happened by getting some one else (never revealed I don't think) to steal the Cube.

4. Never met him.

5. You may already know this since I don't know who's read the laptops: Dude (from Rail Crossing) is actually John Dyson -- a genius Biocorp scientist who was working in the DC. He was the leading expert on Psionics. In particular, he worked on Psionic Projections and the Monoliths (those crystals). It's never explained how he escaped the fallout of Biocorp's collapse and unfortunately you can't ask Dude questions when you return to upper Underrail :argh:. Also the dialogue with IRIS, if you manage to Persuade her, is really cool and expertly done.

6. I don't know. I didn't help him.

:decline:

And you guys are going to tell him what Oculus is too, I guess? This is some distasteful faggotry. Let him find it himself.
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
OK. Counter questions :D
1. Does anyone explain who Tchort is and what was its plan (well in addition to shit propaganda that Tchortists talk about all the time)? Why did Tchort want the cube?
2. What is Occulus?
3. Is the specific role of the Cube explained? Or does it just stay an unexplained McGuffin?
4. Really? The guy that asks you to bring him his knife?
5. What does the computer say? Do you find out who the Father is?

1. Some of the scientists were working on creating new intelligent organisms. These organisms were the Faceless. I forget which scientist, but one of them took pride in one of Faceless he created, and allowed that Faceless (named Otis) to become his right-hand man. When Biocorp started falling apart, Otis led a rebellion or something similar, and threw the scientists who created the Faceless into the Mutagen tanks. Those scientists became Tchort. It's not explained why Tchort wanted the cube.

2. I don't know. And from Declinator's post I may have been incorrect about Six's affiliation.

3. It's not explained. You can ask the Faceless once you retrieve it and they just tell you to fuck off.

4. Yeah, I have no idea who this guy is. Don't even know about a knife.

5. IRIS still wants to kill you but mysteriously shuts down and shows a flash of "horror". I thought it was interesting because her reaction indicated that you didn't pass the check when you did. It later occurred to me that she probably shut down because she realized that Father is dead. If you reboot IRIS (requires 130 hacking) you find a much nicer version. The Father is some guy who's name I forget. Stenberg or something. He had a sister who died in a tragedy and IRIS is actually modeled after his sisters personality. He predicted Biocorp's collapse into warring factions and prepared the Arke to defend itself.

[/QUOTE]
 

eric__s

ass hater
Developer
Joined
Jun 13, 2011
Messages
2,301
What are some good armor options for high level stealth characters? I'm kind of wavering between infused ancient rathound leather armor and some kind of tactical vest. Is one noticeably better than the other? How about infused siphoner armor, is that any good?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
1. You can give the Faceless the Cube (after retrieving it from Tchort's dead body) or fight them for it. If you fight them, Rham-Umbra (Six) will steal it from you and give it to them. After the Faceless have their Cube, Six will tell you that he is hunting a kin of his -- Hadrian Tanner (who has committed a war crime or something). You then investigate Tanner's room in SGS and find evidence that he was some imposter-robot all along. You then have the choice to join Six in hunting Tanner or become a co-leader of SGS. Both end the game. You aren't ever told what happens to Tanner should you choose to hunt him.

2. It's not well explained. He's part of the Occulus it seems, and one of the more powerful members (claiming to be more powerful than Tanner), and is probably a robot.

3. Tanner wanted the Cube to become more powerful than Six. That's why he sent you on all those missions investigating the Faceless and the Cube. He wanted you to find it and bring it back to him. That's also why Six was interested in finding the Cube -- to prevent Tanner from finding it or ideally find Tanner who was also searching for it. Anyways, Tanner started all the shit that happened by getting some one else (never revealed I don't think) to steal the Cube.

4. Never met him.

5. You may already know this since I don't know who's read the laptops: Dude (from Rail Crossing) is actually John Dyson -- a genius Biocorp scientist who was working in the DC. He was the leading expert on Psionics. In particular, he worked on Psionic Projections and the Monoliths (those crystals). It's never explained how he escaped the fallout of Biocorp's collapse and unfortunately you can't ask Dude questions when you return to upper Underrail :argh:. Also the dialogue with IRIS, if you manage to Persuade her, is really cool and expertly done.

6. I don't know. I didn't help him.

:decline:

And you guys are going to tell him what Oculus is too, I guess? This is some distasteful faggotry. Let him find it himself.
Ok, I just googled Occulus. Seems I missed that because I didn't get any quests from Jack because I declined to spy on Protectorate base in Junkyard thinking that guy at the bar was a Free Drone agent
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
1. You can give the Faceless the Cube (after retrieving it from Tchort's dead body) or fight them for it. If you fight them, Rham-Umbra (Six) will steal it from you and give it to them. After the Faceless have their Cube, Six will tell you that he is hunting a kin of his -- Hadrian Tanner (who has committed a war crime or something). You then investigate Tanner's room in SGS and find evidence that he was some imposter-robot all along. You then have the choice to join Six in hunting Tanner or become a co-leader of SGS. Both end the game. You aren't ever told what happens to Tanner should you choose to hunt him.

2. It's not well explained. He's part of the Occulus it seems, and one of the more powerful members (claiming to be more powerful than Tanner), and is probably a robot.

3. Tanner wanted the Cube to become more powerful than Six. That's why he sent you on all those missions investigating the Faceless and the Cube. He wanted you to find it and bring it back to him. That's also why Six was interested in finding the Cube -- to prevent Tanner from finding it or ideally find Tanner who was also searching for it. Anyways, Tanner started all the shit that happened by getting some one else (never revealed I don't think) to steal the Cube.

4. Never met him.

5. You may already know this since I don't know who's read the laptops: Dude (from Rail Crossing) is actually John Dyson -- a genius Biocorp scientist who was working in the DC. He was the leading expert on Psionics. In particular, he worked on Psionic Projections and the Monoliths (those crystals). It's never explained how he escaped the fallout of Biocorp's collapse and unfortunately you can't ask Dude questions when you return to upper Underrail :argh:. Also the dialogue with IRIS, if you manage to Persuade her, is really cool and expertly done.

6. I don't know. I didn't help him.

:decline:

And you guys are going to tell him what Oculus is too, I guess? This is some distasteful faggotry. Let him find it himself.

Did you read anything? He specifically asked for spoilers including who Six is. I thought he was involved with the Occulus since he made mention of that but I was corrected.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
What are some good armor options for high level stealth characters? I'm kind of wavering between infused ancient rathound leather armor and some kind of tactical vest. Is one noticeably better than the other? How about infused siphoner armor, is that any good?
Infused Cave Hopper Overcoat
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
What are some good armor options for high level stealth characters? I'm kind of wavering between infused ancient rathound leather armor and some kind of tactical vest. Is one noticeably better than the other? How about infused siphoner armor, is that any good?

I think a very high quality leather armor will give you higher damage resistance. Or at least that's what I've heard. The leather armor would also have lower armor penalty which would be better for sneaking. That said, if you have a high quality regenerative vest, you may still want to make a tactical vest for healing purposes. It basically turns all batteries into super efficient hypos with no cooldown.
 

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