Is anyone willing to recommend a viable build?
Nah. The very basic six viable character builds are AR/Throwing/heavy, Sledge/Throwing/Heavy, Crossbow/Stealth/Traps, Knife/Stealth/Traps, pure psi (with a choice of Tranquility or Psychosis focus), and fist weapon/psi hybrid. You can also specialize in sniper rifles, SMGs, pistols (including energy/chemical pistols) with a variety of heavy or stealth builds, drop a psi discipline in favor of a particular weapon skill, Throwing, Traps, etc.
These can be mix 'n' maxed significantly, and also, most if not all of them can branch out into at least one or two other viable skills by halfway through the game.
Also, absolutely no defensive skills or even armor are necessary for pure psi, although you'll certainly want a shield and either decent defensive armor or stealth armor, depending on whether or not you're using stealth.
Thank you.Is anyone willing to recommend a viable build?Nah. The very basic six viable character builds are AR/Throwing/heavy, Sledge/Throwing/Heavy, Crossbow/Stealth/Traps, Knife/Stealth/Traps, pure psi (with a choice of Tranquility or Psychosis focus), and fist weapon/psi hybrid. You can also specialize in sniper rifles, SMGs, pistols (including energy/chemical pistols) with a variety of heavy or stealth builds, drop a psi discipline in favor of a particular weapon skill, Throwing, Traps, etc.
These can be mix 'n' maxed significantly, and also, most if not all of them can branch out into at least one or two other viable skills by halfway through the game.
Also, absolutely no defensive skills or even armor are necessary for pure psi, although you'll certainly want a shield and either decent defensive armor or stealth armor, depending on whether or not you're using stealth.
Where do i find the workbenches for the house?
Also, even if you have 0 Mercantile, try bargaining down the price. I recall getting a [Mercantile] discount on one of them despite having no skill. That might be a bug, or maybe he's a shitty negotiator.
Is anyone willing to recommend a viable build?
Why can't you help the amnesiac Laura in the hanging rat bar?Because of reasons you will learn in DC
Maybe viable? I keep coming back to a sniper/pistolero.
Starting stats this time
STR 5
DEX 7
AGI 7
CON 3
PER 10
WIL 3
INT 5
So, first three stat gains into AGI and pick up Blitz feat at 12. I don't know why, but it's a handy feat. Rest is supposed to go into DEX. WELL ATLEAST I'LL HAVE AWESOME INITIATIVE
Feats at level 15 so far
Aimed Shot
Nimble
Opportunist
Kneecap Shot
Quick Tinkering
Snipe
Blitz
Sharpshooter
Execute
Probably pick Rapid Fire, maybe Sprint, maybe Crit Power
Starting feats were first two. Kneecap Shot eh, I dunno, kinda worthless this time. I mostly just snipe, drop a trap and aimed shot and regular shoot the rest, rarely use it.
Also I'm thinking Execute was so far a shit choice. I don't feel like fucking around with tazers or nades just to get one effect off, Rapid Fire is great damage and has a chance for crit on all three shots. But eh we'll see.
No crafting feats because fuck that. Also 5 INT.
Skills at 15
Guns 85
Dodge/Ev 85
Stealth 55
Hax 85
Lockpicking 75
Traps 25
Mechanics 80
Electronics 30
Tailoring 75
Remember that junkyard surprises can give you 2 extra int to pass this check earlier ;D
100+ Mechanics otherwise you have to pay 2000 gold (depends on Mercantile though).
That takes a lot of savescumming unless you get luckyRemember that junkyard surprises can give you 2 extra int to pass this check earlier ;D
100+ Mechanics otherwise you have to pay 2000 gold (depends on Mercantile though).
That takes a lot of savescumming unless you get luckyRemember that junkyard surprises can give you 2 extra int to pass this check earlier ;D
100+ Mechanics otherwise you have to pay 2000 gold (depends on Mercantile though).
Actually it's 100-. I have 70 points in Mechanics, which are boosted up to 87 with 7 Int. No Surprises here.100+ Mechanics otherwise you have to pay 2000 gold (depends on Mercantile though).
The same way there are newtons without Newton.There is one thing which single-handedly ruined my immersion: How come in Underrail there are Bear Traps without Bears !?????
Why can't you help the amnesiac Laura in the hanging rat bar?Because of reasons you will learn in DC
Please spoil me.
Creeping Dread and Eye of Spoiler debuff will now expire more quickly when you get out of the affected areas; this will also make a certain special feat more useful
Tweaked health and resistances of various DC creatures
Certain named tchortling in Deep Caverns will no longer infinitely respawn
No, now it is just more bearable.Version 1.0.0.8
Contain a bit of Deep Caverns minor spoilers. (not really but still...)
- Creeping Dread and Eye of Spoiler debuff will now expire more quickly when you get out of the affected areas; this will also make a certain special feat more useful
- Tweaked health and resistances of various DC creatures
- Burrowers in front of Arke Power Plant will no longer respawn
- Roman will no longer chicken out and disappear at the start of Junkyard battle
- When you drop items, the loot bag will now be named "Stuff" instead of "Remains"
- Added more explosives to certain merchants
- Added bottles and dirty rags to some junkyard merchants
- Made bottles more common when scavenging trash
- Added more bolt triggers to some merchants
- Increased the amount of military components at certain merchants (especially in the early game)
- Buffed Balor's Hammer
- Buffed the damage of mk2 and mk3 EMP grenades and mines
- Plasma discharger and laser emitter component skill requirements mod changed to 1 (down from 1.25)
- Persuading the mindreader in Rail Crossing to let Buzzer live will no longer negatively affect the player's score when talking to the Faceless in DC
- Using the mutagen scanner now pauses the game
- Certain named tchortling in Deep Caverns will no longer infinitely respawn
- Fixed Mysterious Lady not appearing at the Core City metro station
- Fixed Ola's dialogue tree bug
- Fixed the medical locker in one of DC outposts
- Lost Vault Trader's key now properly unlocks the footlocker in the shack behind him
- Various minor map bugs
Well with DC "fixed" game is "perfect" now?