Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Underrail: The Incline Awakens

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
Underrail 2 better let you kill that West Wing fucker. I tried to kill him in so many ways...
 

Nines

Learned
Joined
Nov 16, 2015
Messages
230
Is anyone willing to recommend a viable build?
Nah. The very basic six viable character builds are AR/Throwing/heavy, Sledge/Throwing/Heavy, Crossbow/Stealth/Traps, Knife/Stealth/Traps, pure psi (with a choice of Tranquility or Psychosis focus), and fist weapon/psi hybrid. You can also specialize in sniper rifles, SMGs, pistols (including energy/chemical pistols) with a variety of heavy or stealth builds, drop a psi discipline in favor of a particular weapon skill, Throwing, Traps, etc.

These can be mix 'n' maxed significantly, and also, most if not all of them can branch out into at least one or two other viable skills by halfway through the game.

Also, absolutely no defensive skills or even armor are necessary for pure psi, although you'll certainly want a shield and either decent defensive armor or stealth armor, depending on whether or not you're using stealth.
 

oli60

Novice
Joined
Dec 24, 2015
Messages
39
Is anyone willing to recommend a viable build?
Nah. The very basic six viable character builds are AR/Throwing/heavy, Sledge/Throwing/Heavy, Crossbow/Stealth/Traps, Knife/Stealth/Traps, pure psi (with a choice of Tranquility or Psychosis focus), and fist weapon/psi hybrid. You can also specialize in sniper rifles, SMGs, pistols (including energy/chemical pistols) with a variety of heavy or stealth builds, drop a psi discipline in favor of a particular weapon skill, Throwing, Traps, etc.

These can be mix 'n' maxed significantly, and also, most if not all of them can branch out into at least one or two other viable skills by halfway through the game.

Also, absolutely no defensive skills or even armor are necessary for pure psi, although you'll certainly want a shield and either decent defensive armor or stealth armor, depending on whether or not you're using stealth.
Thank you.
 

Inf0mercial

Augur
Joined
Jan 28, 2014
Messages
264
Blaine

Where do i find the workbenches for the house?

Also side note of aggravation i did not realise until heavy armour run you can't disassemble boots, when you can put a spring into the slots which are pretty rare to find for some reason you cannot disassemble to get them back now i an walking around with shit tier boots i made up to 4-5 levels ago and i can't remake them better because i can't find a spring component and i don't want to miss out on this speed boost.

9139b9b1d6.jpg
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,795
Location
Roanoke, VA
Grab the Codex by the pussy
I found all of the benches immediately during a merchant run, even the tailoring bench which I guessed must be in Camp Hathor. I never visit the place otherwise, but it's the animal hunting camp, so that was a nice hint. Also, I vaguely recalled seeing a weird table there at some point.

Also, even if you have 0 Mercantile, try bargaining down the price. I recall getting a [Mercantile] discount on one of them despite having no skill. That might be a bug, or maybe he's a shitty negotiator.

Good luck finding high-quality boot springs. The best I ever found during my last playthrough boosted my speed by 36%. Boot springs, psionic mufflers, and even black cloth of all things can be tough to find.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Maybe viable? I keep coming back to a sniper/pistolero.

Starting stats this time

STR 5
DEX 7
AGI 7
CON 3
PER 10
WIL 3
INT 5

So, first three stat gains into AGI and pick up Blitz feat at 12. I don't know why, but it's a handy feat. Rest is supposed to go into DEX. WELL ATLEAST I'LL HAVE AWESOME INITIATIVE

Feats at level 15 so far

Aimed Shot
Nimble
Opportunist
Kneecap Shot
Quick Tinkering
Snipe
Blitz
Sharpshooter
Execute

Probably pick Rapid Fire, maybe Sprint, maybe Crit Power

Starting feats were first two. Kneecap Shot eh, I dunno, kinda worthless this time. I mostly just snipe, drop a trap and aimed shot and regular shoot the rest, rarely use it.
Also I'm thinking Execute was so far a shit choice. I don't feel like fucking around with tazers or nades just to get one effect off, Rapid Fire is great damage and has a chance for crit on all three shots. But eh we'll see.
No crafting feats because fuck that. Also 5 INT.

Skills at 15

Guns 85
Dodge/Ev 85
Stealth 55
Hax 85
Lockpicking 75
Traps 25
Mechanics 80
Electronics 30
Tailoring 75
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Also, even if you have 0 Mercantile, try bargaining down the price. I recall getting a [Mercantile] discount on one of them despite having no skill. That might be a bug, or maybe he's a shitty negotiator.

That's one of the Freds in Hathor. Makes sense.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,967
Maybe viable? I keep coming back to a sniper/pistolero.

Starting stats this time

STR 5
DEX 7
AGI 7
CON 3
PER 10
WIL 3
INT 5

So, first three stat gains into AGI and pick up Blitz feat at 12. I don't know why, but it's a handy feat. Rest is supposed to go into DEX. WELL ATLEAST I'LL HAVE AWESOME INITIATIVE

Feats at level 15 so far

Aimed Shot
Nimble
Opportunist
Kneecap Shot
Quick Tinkering
Snipe
Blitz
Sharpshooter
Execute

Probably pick Rapid Fire, maybe Sprint, maybe Crit Power

Starting feats were first two. Kneecap Shot eh, I dunno, kinda worthless this time. I mostly just snipe, drop a trap and aimed shot and regular shoot the rest, rarely use it.
Also I'm thinking Execute was so far a shit choice. I don't feel like fucking around with tazers or nades just to get one effect off, Rapid Fire is great damage and has a chance for crit on all three shots. But eh we'll see.
No crafting feats because fuck that. Also 5 INT.

Skills at 15

Guns 85
Dodge/Ev 85
Stealth 55
Hax 85
Lockpicking 75
Traps 25
Mechanics 80
Electronics 30
Tailoring 75

Special ammo is more important than build ;)
 

Inf0mercial

Augur
Joined
Jan 28, 2014
Messages
264
They lowered the req to i think about 80 in a patch after release which was good because fuck whatever it was on before.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,967
There is one thing which single-handedly ruined my immersion: How come in Underrail there are Bear Traps without Bears !?????

:hmmm:
 

Eyestabber

Arcane
Patron
Joined
Jan 15, 2015
Messages
4,733
Location
HUEland
PC RPG Website of the Year, 2015

Nines

Learned
Joined
Nov 16, 2015
Messages
230
100+ Mechanics otherwise you have to pay 2000 gold (depends on Mercantile though).
Actually it's 100-. I have 70 points in Mechanics, which are boosted up to 87 with 7 Int. No Surprises here.

There is one thing which single-handedly ruined my immersion: How come in Underrail there are Bear Traps without Bears !?????
The same way there are newtons without Newton. :philosoraptor:
Now, there was that game, I forgot the name of it. So, there were more dragons than brown bears for some reason. That's what I call anti-immershun.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,706
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Version 1.0.0.8

Contain a bit of Deep Caverns minor spoilers. (not really but still...)


  • Creeping Dread and Eye of Spoiler debuff will now expire more quickly when you get out of the affected areas; this will also make a certain special feat more useful
  • Tweaked health and resistances of various DC creatures
  • Burrowers in front of Arke Power Plant will no longer respawn
  • Roman will no longer chicken out and disappear at the start of Junkyard battle
  • When you drop items, the loot bag will now be named "Stuff" instead of "Remains"
  • Added more explosives to certain merchants
  • Added bottles and dirty rags to some junkyard merchants
  • Made bottles more common when scavenging trash
  • Added more bolt triggers to some merchants
  • Increased the amount of military components at certain merchants (especially in the early game)
  • Buffed Balor's Hammer
  • Buffed the damage of mk2 and mk3 EMP grenades and mines
  • Plasma discharger and laser emitter component skill requirements mod changed to 1 (down from 1.25)
  • Persuading the mindreader in Rail Crossing to let Buzzer live will no longer negatively affect the player's score when talking to the Faceless in DC
  • Using the mutagen scanner now pauses the game
  • Certain named tchortling in Deep Caverns will no longer infinitely respawn
  • Fixed Mysterious Lady not appearing at the Core City metro station
  • Fixed Ola's dialogue tree bug
  • Fixed the medical locker in one of DC outposts
  • Lost Vault Trader's key now properly unlocks the footlocker in the shack behind him
  • Various minor map bugs

Well with DC "fixed" game is "perfect" now?
+M

Edit: BTW, adding bottles to merchants and in trash after I completed my grenadier play through is pretty evil, Styg ...
Thanks a lot!
 
Last edited:

Nines

Learned
Joined
Nov 16, 2015
Messages
230
Creeping Dread and Eye of Spoiler debuff will now expire more quickly when you get out of the affected areas; this will also make a certain special feat more useful

QQeZcZL.gif
Tweaked health and resistances of various DC creatures

3ZPFFuh.gif
Certain named tchortling in Deep Caverns will no longer infinitely respawn

t9bScLe.gif
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
Version 1.0.0.8

Contain a bit of Deep Caverns minor spoilers. (not really but still...)


  • Creeping Dread and Eye of Spoiler debuff will now expire more quickly when you get out of the affected areas; this will also make a certain special feat more useful
  • Tweaked health and resistances of various DC creatures
  • Burrowers in front of Arke Power Plant will no longer respawn
  • Roman will no longer chicken out and disappear at the start of Junkyard battle
  • When you drop items, the loot bag will now be named "Stuff" instead of "Remains"
  • Added more explosives to certain merchants
  • Added bottles and dirty rags to some junkyard merchants
  • Made bottles more common when scavenging trash
  • Added more bolt triggers to some merchants
  • Increased the amount of military components at certain merchants (especially in the early game)
  • Buffed Balor's Hammer
  • Buffed the damage of mk2 and mk3 EMP grenades and mines
  • Plasma discharger and laser emitter component skill requirements mod changed to 1 (down from 1.25)
  • Persuading the mindreader in Rail Crossing to let Buzzer live will no longer negatively affect the player's score when talking to the Faceless in DC
  • Using the mutagen scanner now pauses the game
  • Certain named tchortling in Deep Caverns will no longer infinitely respawn
  • Fixed Mysterious Lady not appearing at the Core City metro station
  • Fixed Ola's dialogue tree bug
  • Fixed the medical locker in one of DC outposts
  • Lost Vault Trader's key now properly unlocks the footlocker in the shack behind him
  • Various minor map bugs

Well with DC "fixed" game is "perfect" now?
+M
No, now it is just more bearable.

Mushroom puzzle is still shit, and Deep Worm maze is still irritating. Also Eye of Tchort still stacks up too fast before you get the feat. First timers to DC will have as many problems with this as before. They only fixed it for people like Blaine. This is Blaine's patch :D
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom