Styg said:I've also implemented the ability for weapons (and gear in general) to grant you special attacks and abilities so expect more of that in the future.
On the other hand, having aimed shots/attacks available only as feats felt kind of disappointing for me. It's one of the aspects I love in Fallout, and I certainly love it that it's available in AoD. Sure, in Fallout it ends up in eye-shots abuse, but my last playthrough of Fallout 1.5: Resurrection (Jinxed, low LCK unarmed character) I actually tried using attacks aimed at torso/groin (to knockdown enemies), arms (to disarm them), and legs (to cripple their movements) and it's FUN! It's the same case with AoD, and this time it's much more tactical because you ought to look at the enemy you're attacking (are they using shields or are they dodgers?).
I wonder if Styg made aimed shots/attacks available right from the very start for weapons, would the feats pool filled with ones more creative like the sexual orientation perks (like Black Widow/Lady Killer) or perks like Sneering Imperialist, or In Shining Armor (but properly implemented), AND also appearing in dialogue options/environmental interaction like in New Vegas? I can only imagine it....
Oh well, at least he's now taking notes from AoD combat and implementing weapon's special attacks and abilities when the expansion and new weapons roll.
Styg said:I've also implemented the ability for weapons (and gear in general) to grant you special attacks and abilities so expect more of that in the future.
On the contrary but since we already have at least 2 threads of the UR vs. AoD variety I'll only add links:That said, Underrail is at least twice the game AoD is, and is superior to it in nearly every aspect.
I know, I know. I'm not saying otherwise. It's just, well, as I've disclaimed few times in the past, I'm a newfag for cRPGs, and Underrail is my first cRPG ever. That means I've played Fallout 1&2 AFTER I've finished Underrail. Going from Underrail's aimed shots and special attacks requiring feat (perk) points to Fallout's combat allowing you to do those from the get-go without having to spend a perk point at all (and especially before Underrail I've also finished New Vegas+DLCs, experiencing it's pool of much more nuanced and sophisticated perks) makes me wonder what would happen IF Styg decided to allow aimed shots and special attacks right from the very start like that, and what feats he would come up with in place of those feats (Aimed Shots, Dirty Kick, Crippling Strike, etc etc) since they're available from the get-go instead of requiring feat points. I'm not saying my enjoyment of Underrail's combat is less than Fallout's just because aimed shots/special attacks requires feat points, it's just me digressing of what could have been.
I know, I know. I'm not saying otherwise. It's just, well, as I've disclaimed few times in the past, I'm a newfag for cRPGs, and Underrail is my first cRPG ever. That means I've played Fallout 1&2 AFTER I've finished Underrail. Going from Underrail's aimed shots and special attacks requiring feat (perk) points to Fallout's combat allowing you to do those from the get-go without having to spend a perk point at all (and especially before Underrail I've also finished New Vegas+DLCs, experiencing it's pool of much more nuanced and sophisticated perks) makes me wonder what would happen IF Styg decided to allow aimed shots and special attacks right from the very start like that, and what feats he would come up with in place of those feats (Aimed Shots, Dirty Kick, Crippling Strike, etc etc) since they're available from the get-go instead of requiring feat points. I'm not saying my enjoyment of Underrail's combat is less than Fallout's just because aimed shots/special attacks requires feat points, it's just me digressing of what could have been.
What I mean 'from the get go' is that you can attempt it without having to spend a perk point like Underrail have to (Dirty Kick is basically a groin shot, Crippling Strike = torso/arms, Kneecap Shot = leg, etc etc). Your definition is also applicable to AoD, where with shit level of a weapon skill you would have shit THC when attempting aimed attacks. So why Underrail's not do the same and allow aimed shots/attacks 'from the get go' like that?They are not available from the get go in FO. Without massive investment into their respective combat skills to compensate the large penalties and good to great luck stat you won't get high enough on the crit table for those shots and kicks to do more than some extra damage and a fancy combat message, if you even hit them because even legs and arms were penalized by iirc 20% or 25%, that is substantial when your base chance is around 50% like most have in the first 10-12 leves at any distance greater than 3 hexes.
Also the Better Critical feat was a must to have a chance to get these things somewhat reliably at least. Then of course as I mentioned, many players choce the Fast Shot trait so they have none of those.
Aimed shots make you feel like a badass. You are no regular police or military, you are a fucking god of murder forged by the worst [insert game] has to offer, you put the bullet between the cucks eyes instead of going for center of mass because its just as easy to you, and a lot deadlier.They aren't even particularly realistic. Actual police and military snipers aim for center of mass except in extraordinary circumstances, primarily when a police sniper absolutely must put someone's lights out instantaneously... and that's a sniper who's entrenched, lying prone or kneeling, with his rifle on a tripod or supporting structure, and with breathing space to aim carefully.
Aimed shots make you feel like a badass. You are no regular police or military, you are a fucking god of murder forged by the worst [insert game] has to offer, you put the bullet between the cucks eyes instead of going for center of mass because its just as easy to you, and a lot deadlier.They aren't even particularly realistic. Actual police and military snipers aim for center of mass except in extraordinary circumstances, primarily when a police sniper absolutely must put someone's lights out instantaneously... and that's a sniper who's entrenched, lying prone or kneeling, with his rifle on a tripod or supporting structure, and with breathing space to aim carefully.
Cant help but see a retard that does not understand the game and genre hes playing. This isnt a swat game.Can't help but see a frail dweeb in my mind's eye, hunched over his computer listening to death metal and whispering, "Yeah! Fuck yeah, I'm a badass! Hell yeah, I'm fucking HARDCORE! TAKE THAT, motherfuckers!" in a squeaky lisp.
What I mean 'from the get go' is that you can attempt it without having to spend a perk point like Underrail have to (Dirty Kick is basically a groin shot, Crippling Strike = torso/arms, Kneecap Shot = leg, etc etc). Your definition is also applicable to AoD, where with shit level of a weapon skill you would have shit THC when attempting aimed attacks. So why Underrail's not do the same and allow aimed shots/attacks 'from the get go' like that?
Oh, well.... I'll just stop overthinking it as advised by Blaine. Besides, like I said, this is just me digressing of what could have been (Styg implementing aimed shots/attacks without the need to spend a feat point, thus coming up with more creative feats in place of the feats giving you aimed shots/attacks).
Flavor is the single most important thing in an rpg, without it you are just watching numbers go against numbers, which can be entertaining on its own right but isnt what drives this game.
"Unrealistic" (whatever that fucking means) over the top sitations are what drives it, and called shots can add to that.
So you fuck off you retarded twit, you have no argument here.
No im not, dont make me the object of your retarded pet peeves, im merely stating the obvious. Being an master that can go against entire enemy encampments alone, whose accuracy is the stuff of legends should be able to hit a headshot with relative ease, it fits the genre, it fits the concept and it missing is certainly noticeable.On balance, the character and combat mechanics in Underrail add plenty of flavor. You've been conditioned like a retarded dog to expect aimed shots and seem to be blind to everything else.
Yes, they do.
Aimed shots are you, know, a thing.
Especially in a RPG where at some point people get magic spells or power armor - shooting at the super-resistant chest plate over and over seems kinda stupid then.
What I mean 'from the get go' is that you can attempt it without having to spend a perk point like Underrail have to (Dirty Kick is basically a groin shot, Crippling Strike = torso/arms, Kneecap Shot = leg, etc etc). Your definition is also applicable to AoD, where with shit level of a weapon skill you would have shit THC when attempting aimed attacks. So why Underrail's not do the same and allow aimed shots/attacks 'from the get go' like that?
Oh, well.... I'll just stop overthinking it as advised by Blaine. Besides, like I said, this is just me digressing of what could have been (Styg implementing aimed shots/attacks without the need to spend a feat point, thus coming up with more creative feats in place of the feats giving you aimed shots/attacks).
On the contrary but since we already have at least 2 threads of the UR vs. AoD variety I'll only add links:That said, Underrail is at least twice the game AoD is, and is superior to it in nearly every aspect.
http://www.rpgcodex.net/forums/inde...s-age-of-decadence.106415/page-3#post-4341927 (worse in combat department)
http://www.rpgcodex.net/forums/inde...awakens-released.105387/page-151#post-4319112 (much worse endgame)
http://www.rpgcodex.net/forums/inde...he-age-of-decadence.97976/page-6#post-3884255 (worse in the graphics department)
http://www.rpgcodex.net/forums/index.php?threads/toee-or-aod-or-ur.105900/page-2#post-4293735 (much worse everything else)
http://www.rpgcodex.net/forums/inde...s-age-of-decadence.106415/page-5#post-4343979 (it has no purpose hence it's often being compared to MMOs)
The only thing UR is better at is exploration.
Problem with aimed shots in FO is that after a certain level of Small Guns skill, there's not much need to do anything but eyeshots. So eventually you get a super-sniper character that can hit everyone in the eyes from fifty meters with a handgun, or even a flare, and there's zero defense against that - so the game tilts way in the player's direction because he is the only one smart enough to be doing the instadeath thing. You might as well turn it into a special ability with a cooldown.
Also CRPGs seem to ignore certain bodyparts. For example, I can't punch to take out their air, or knee-cap someone, or break someone's wrist, or punch a nose or chin, or hit the ears, or stab someone straight in the heart.