Black Angel
Arcane
To be fair, the 'aimed shots/attacks' in Underrail does that, kinda. Like I said, Aimed Shots (and also Snipe/Execute) are basically head shots, Crippling Strikes are attacks aimed at arms/torso (kinda), Dirty Kick is a groin shot, Kneecap Shot is a leg shot, etc etc and the effects are very clear (instant crits, -2 STR, male opponents are stunned, movement points lost).It would be cool if aiming at body parts would affect your enemy in tangible ways, like shooting at a leg to compromise their mobility, I don't remember any game other than Jagged Alliance 2 that took that into account, in JA2 enemies who were hit in the leg would sometimes collapse to the ground, if they were shot in the arm they would lose their weapon, etc. also headshots at ploint blank range were pretty...satisfactory.
But if game allows you to hit different body parts without acknowledging the physical implications and having animations for them then it's kinda lame, in AoD you can hit different body parts but that only affects some stats of your enemy (hitting legs lowers their dodge if I remember correctly, while hitting their arms lowers their accuracy? something like that), not really how they behave.
Also, in AoD, aimed attacks DO make the enemies lose mobility/disarmed/knocked down when hit by aimed attacks, but only if you score crits during said attacks.
Yeah, but doesn't that makes you wonder; if Styg implemented aimed shots/special attacks as something you can attempt from the get go instead of requiring feat points, what kind of feat he would come up with to replace those aimed shots/special attacks that now no longer require feats?I think it was a fine decision by Styg to make the aimed shots into feats.
What he did there was making the effects reliable (they always have the same intended effect, it's not based on crit tables/chance) and then balancing this strong reliability with some penalties like a turn-based cooldown or a very low maximum range (see Kneecap Shot) which would be very strange if they were just attached to your normal attack depending on what body part you're targetting.. but as special abilities that put all the good and the bad in one package they work alright.
The only critical aspect could be that you waste too many feat points getting all of the aimed shot types, to fix that some of the weaker ones could be combined so you get 2 abilities for 1 feat, but I never felt this would be necessary while playing the game.