PlanHex
Arcane
Huh, well, guess I was wrong. Seems like a waste of a feat from the numbers at least.
nawafraid I get bored
Tithonus Lab is where there are suspension tanks, right? Whatever important item is there, it should be somewhereWhere the hell is the hydraulic control valve? Internet says Tithonus lab but I can't find it there. I swear I searched every container.
Helicon-2 = M4 WL NX -Y2 -BM -CH -WW
Solis-1 = M4 NX WW NZ -NS -N1
Helicon-2 + Solis-1 = M4 WL NX -Y2 -BM -CH -WW + [M4 NX WW NZ -NS -N1] = M4 WL NX NZ -Y2 -BM -CH -NS -N1
Is wrestling really needed? i guess you could keep a bunch of people debuffed.Str 7
Dex 16
Agi 8
Con 3
Per 3
Wil 3
Int 6
With Eel Sandwich you will get 4 AP per strike.
Heavy Punch, Nimble, Opportunist, Paranoia, Recklesness, Lightning Punches, Deflection, Cheap Shots, Fancy Footwork, Uncanny Dodge, Wrestling, Evasive Maneuvers, Combo, Critical Power.
I think Deflection doesn't needed here, and Evasive Maneuvers - I didn't see much from it, except in a mission for Free Drones to assault SRO, but it was anyway unreliable.
You could easlily replace them with Expose Weakness and, dunno - Cripling Strike?
Doubles/negatives aren't saved. Think of ions like switches. They're either on or off. When you add a positive they get set to on. If you add a negative they get turned off. If they're already on/off when you add another positive/negative it does nothing, the same way you can't set a switch to be double on by pressing it twice.EXCEPT the game gives me M4, WL, NX, WW, NZ as the solution. Why didn't -WW remove WW from the sequence?
Also, I have M4 + M4 in there, which results in M4 (if I have a double positive only the first one remains). IF, HOWEVER, I add a -M4 to the sequence, will it disappear? Or will the sequence then display the extra M4 from before? Would double negatives stack up in a similar manner?
My code mix was rather on the long side with 9-10 steps and didn't realize like spark said that they were switches not additive so was stuck at the 6th step and ended up using this https://github.com/MaxSavenkov/UnderrailMutagenPuzzleSolver/ the first time I played Underrail.Someone help me with the mutagen puzzle please. Let's say I have:
Code:Helicon-2 = M4 WL NX -Y2 -BM -CH -WW Solis-1 = M4 NX WW NZ -NS -N1 Helicon-2 + Solis-1 = M4 WL NX -Y2 -BM -CH -WW + [M4 NX WW NZ -NS -N1] = M4 WL NX NZ -Y2 -BM -CH -NS -N1
EXCEPT the game gives me M4, WL, NX, WW, NZ as the solution. Why didn't -WW remove WW from the sequence?
Also, I have M4 + M4 in there, which results in M4 (if I have a double positive only the first one remains). IF, HOWEVER, I add a -M4 to the sequence, will it disappear? Or will the sequence then display the extra M4 from before? Would double negatives stack up in a similar manner?
http://underrail.info.tm/mutagens/ won't ruin the puzzle by just giving you a solution, but it makes solving less burdensome than doing it manually in spreadsheets. Also has some optional hints to make it easier.Someone help me with the mutagen puzzle please.
Those bruteforce solvers are funny to me. They take ages to get anything done, if they even work correctly. Quite a few people tried making such solvers. Somehow my dumb ass - with no computer science education - managed to write a solver that finds a solution for most puzzles in milliseconds and needs only a couple of seconds to reject unsolvable puzzles. (The game always generates solvable puzzles, but user input is not so reliable.) Bruteforce solvers would need years to confirm that a puzzle has no solutions.ended up using this https://github.com/MaxSavenkov/UnderrailMutagenPuzzleSolver/ the first time I played Underrail.