Not sure about the spear nerfs, what is that about. You already have like 50-60% chance to hit unstunned enemies with a spear throw at maxed out throwing and light levels, unless you totally max out Per or Dex or some other annoying thing you don't particularily want to do in a heavy melee build.
Honestly? You don't want to know.That's just a knee-jerk reaction after Mindless, one of the expedition alpha testers, kept posting ~5k spear throw damage numbers.
So Styg went and nerfed everything vaguely related, even really weak specialization (fucking lol), but missed the actual cause. I thought he had grown up as a developer. Meh.
Granted, spear throwing could've used toning down, so the end result isn't too bad. But this change hurts average players with weak builds far more than Mindless-tier pros with extensive build optimization knowledge. ¯\_(ツ)_/¯
tl;dr: Nerfhammer miss.
jet skiis are way too expensive, im done with the dlc now, and never even experience any of the fast ones, cos they cost a fortune, basically impossible and weigh 5 tonnes.
wtf styg?
Spoiler about the ending:
Also, the dlc ends rather abruptly after completing the ACORN quest? am I missing something? pack my bags, but i cant do so. the game isnt progressing? something wrong?
Sure step to make acid puddles completely irrelevant, craft leather armor out of mutant dog leather to make acid stream from muties a non-issue.
Exploit doorways to deal with swarms. Finished junkyard at level 8 playing on Dominating, with a fair chunk of those skillpoints being spent on non-combat skills. For difficult fights, utilize molotovs and flashbangs for crowd control, and make liberal use of morphium and adrenaline. It really isn't that hard once you make all the acid a complete non-issue with the proper armor and perks - the only way they can hurt you is melee (and acid entangle, but that doesn't hurt all that much and rarely succeeds if you have high evasion), and there's a doorway to stunlock an enemy in on every map.
I'm a bit stuck again in the flow of Expeditions quests. Please help?
I explored and completed the quest of the Lemurian Health Center. Now my only task is to explore the Joint Security Headquarters. The only problem is that its entrance is guarded by 4 plasma turrets, which I can't kill, by far. I've tried to go around the HQ to find another entrance, but to the west and east are only savages.
Why does all leather suck? Where do I find good leather?
I've been forcing myself to go for leather cause I invested in Dodge/Evasion. So I don't want to take higher armor penalties.
Ultimately I think I'll agree that the Dodge/Evasion investment is too high for the benefit offered, not to mention the downsides which include cutting you off from a huge diversity of equipment that would be viable otherwise. I think the way the armor penalties are implemented now is logical, since you really shouldn't be mobile in heavy armor, but it looks like very high investment for little reward. I'll keep going though because now it's too late to turn back.
Where @ tho?There is, in fact, another way to turn the plasma turrets on with no hacking or any other skill. It just requires going somewhere and getting something first. The statue is strictly hacking and electronics though.
Ultimately I think I'll agree that the Dodge/Evasion investment is too high for the benefit offered, not to mention the downsides which include cutting you off from a huge diversity of equipment that would be viable otherwise. I think the way the armor penalties are implemented now is logical, since you really shouldn't be mobile in heavy armor, but it looks like very high investment for little reward. I'll keep going though because now it's too late to turn back.
They need to be consolidated into one skill, been saying so for ages. The skill sheet wouldn't look as fancy, but ultimately that's not the important thing. Actually, basing them solely on Agility and Dexterity scores + level (not unlike Detection) would be great also.
So ultimately the problem with how Dodge/Evasion are designed is that not putting points into them offers a significant reward - the possibility of using heavier armor, and if you do decide to put points into them, you better be prepared to invest a fuckload. Clearly the balance is off there and this is a significant problem with the skill system at this time. That said these suggestions to fix the system sound fairly reasonable so far.
So ultimately the problem with how Dodge/Evasion are designed is that not putting points into them offers a significant reward - the possibility of using heavier armor, and if you do decide to put points into them, you better be prepared to invest a fuckload. Clearly the balance is off there and this is a significant problem with the skill system at this time. That said these suggestions to fix the system sound fairly reasonable so far.
[Expedition] Temporal Distortion will now properly break incapacitation/freeze
[Expedition] Continuum Ripple - Chance changed to 25% (down from 35%)
Dodge is bad since low penalty characters can just use their high mobility to keep away from melee enemies most of the time.Ultimately I think I'll agree that the Dodge/Evasion investment is too high for the benefit offered, not to mention the downsides which include cutting you off from a huge diversity of equipment that would be viable otherwise. I think the way the armor penalties are implemented now is logical, since you really shouldn't be mobile in heavy armor, but it looks like very high investment for little reward. I'll keep going though because now it's too late to turn back.
Maybe it would feel better if there was a higher diversity of light armor to choose from? I don't know, seems like a complex problem.
Depends. I went through at level 7 (and of course shortly after scrapped the character to try a different build, lol) with a 3 perception guy. He had 25 in traps, paranoia, goggles, trappers belt and detected just fine. Didn't snack on anything, though I remember finding bat food which adds 15(?) or so detection, so it could be an alternatve if you don't have any traps skill.Door-camping and spamming grenades is pretty much mandatory, yes (though again, not every build utilizes Throwing, meaning you'll be save-scumming more often than not without it), but you still haven't addressed the fact that low-level, low-PER builds will die in one hit from a mine in that area, even with food and goggles. Again we arrive in save-scumming territory.
Yes. Disembark on the south-eastern side, on the cave shore across from the battleship.Is there even a place to sneak into/attack the pirate base by yourself? Ive gone all around the base and can't find a single spot.
Dodge is bad since low penalty characters can just use their high mobility to keep away from melee enemies most of the time.Ultimately I think I'll agree that the Dodge/Evasion investment is too high for the benefit offered, not to mention the downsides which include cutting you off from a huge diversity of equipment that would be viable otherwise. I think the way the armor penalties are implemented now is logical, since you really shouldn't be mobile in heavy armor, but it looks like very high investment for little reward. I'll keep going though because now it's too late to turn back.
Maybe it would feel better if there was a higher diversity of light armor to choose from? I don't know, seems like a complex problem.
Evasion is fine. It's not meant to be your only defence, it's just part of it. As a low penalty character you have stealth to kill threats before they can fight back, mobility to back up to safe places at the end of your turn, evasion to maybe dodge things, shield to absorb damage from shots that do hit, armour to absorb damage from shots that pierce your shield. It doesn't need to work 100% of the time.
Also look into tactical vests. They can be just as light as leather if you don't use a plate, and they're much better against bullets. If you get lucky you can buy a 110 quality laminated panel as soon as you find the drill parts, and that gives you 30 DT vs bullets for only 10% penalty. Combine that with a shield and you'll be able to survive the shots that get past your evasion no problem. Leather is good early on and later once you get super steel, but during midgame it kinda sucks since the quality stops going up.