Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Underrail: The Incline Awakens

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
12,697
deterministic system > RNG
 
Last edited:

Jezal_k23

Guest
Not sure about the spear nerfs, what is that about. You already have like 50-60% chance to hit unstunned enemies with a spear throw at maxed out throwing and light levels, unless you totally max out Per or Dex or some other annoying thing you don't particularily want to do in a heavy melee build.

Honestly? You don't want to know.
That's just a knee-jerk reaction after Mindless, one of the expedition alpha testers, kept posting ~5k spear throw damage numbers.

So Styg went and nerfed everything vaguely related, even really weak specialization (fucking lol), but missed the actual cause. I thought he had grown up as a developer. Meh.

Granted, spear throwing could've used toning down, so the end result isn't too bad. But this change hurts average players with weak builds far more than Mindless-tier pros with extensive build optimization knowledge. ¯\_(ツ)_/¯

tl;dr: Nerfhammer miss.

Average, non-optimal Spear guy might be fucked. I guess if anything I'm glad machetes aren't any worse.

Also when you said he missed the cause, what do you think the solution to the problem really was?
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,181
Location
Bulgaria
jet skiis are way too expensive, im done with the dlc now, and never even experience any of the fast ones, cos they cost a fortune, basically impossible and weigh 5 tonnes.

wtf styg?

Spoiler about the ending:
Also, the dlc ends rather abruptly after completing the ACORN quest? am I missing something? pack my bags, but i cant do so. the game isnt progressing? something wrong?
I agree with you,just got the thing and the end was meh. Also the whole expansion does lack in quests,the whole expedition quest like is,just go and explore x and x dungeon. Another annoying thing i noticed is the ferryman,you spend like an hour waiting for him so you could tell him that you need him to do X. All that could have been done on the radio.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,666
Location
Roanoke, VA
Grab the Codex by the pussy
Sure step to make acid puddles completely irrelevant, craft leather armor out of mutant dog leather to make acid stream from muties a non-issue.

No shit. This is my tenth or eleventh playthrough of Underrail. Thing is, the vendors may not have either the leather or the pre-made armor for sale, while the dogs may not drop leather for one or even two entire screens (happened to me). Furthermore, not everyone will necessarily take Tailoring.

Exploit doorways to deal with swarms. Finished junkyard at level 8 playing on Dominating, with a fair chunk of those skillpoints being spent on non-combat skills. For difficult fights, utilize molotovs and flashbangs for crowd control, and make liberal use of morphium and adrenaline. It really isn't that hard once you make all the acid a complete non-issue with the proper armor and perks - the only way they can hurt you is melee (and acid entangle, but that doesn't hurt all that much and rarely succeeds if you have high evasion), and there's a doorway to stunlock an enemy in on every map.

I have almost 900 hours in this game. There is literally nothing about the mechanics of which I'm unaware, unless it was altered or added since I last played.

Door-camping and spamming grenades is pretty much mandatory, yes (though again, not every build utilizes Throwing, meaning you'll be save-scumming more often than not without it), but you still haven't addressed the fact that low-level, low-PER builds will die in one hit from a mine in that area, even with food and goggles. Again we arrive in save-scumming territory.

I've always felt and continue to feel that Depot A requires far too much cheesing and corner-fagging for such an early area of the game.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,181
Location
Bulgaria
I'm a bit stuck again in the flow of Expeditions quests. Please help?

I explored and completed the quest of the Lemurian Health Center. Now my only task is to explore the Joint Security Headquarters. The only problem is that its entrance is guarded by 4 plasma turrets, which I can't kill, by far. I've tried to go around the HQ to find another entrance, but to the west and east are only savages.
I killed them one by one,came/landed from the east side. It hid in a place where they don't see me,then i popped in for a few shots and the get back in cover. The interior is pretty hard too,it have nagga robots and more cannons.
 

Maggot

Arcane
Patron
Joined
Mar 31, 2016
Messages
1,243
Codex 2016 - The Age of Grimoire
do the foundry beast quest and then you can infuse leathers with supersteel fibers
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,666
Location
Roanoke, VA
Grab the Codex by the pussy
Why does all leather suck? Where do I find good leather?

Until the end of the game, leather is bad at providing protection (except versus acid) but excellent at helping shy and depressed virgins hide in the shadows.

It is literally only useful for shy and depressed virgin builds. Any other build should use tac vests or lighter riot gear if retention of significant mobility is desired.

Fortunately, shields are by far the best defensive option in the game, which lessens the blow of wearing terrible armor.
 

Jezal_k23

Guest
I've been forcing myself to go for leather cause I invested in Dodge/Evasion. So I don't want to take higher armor penalties.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,666
Location
Roanoke, VA
Grab the Codex by the pussy
I've been forcing myself to go for leather cause I invested in Dodge/Evasion. So I don't want to take higher armor penalties.

Yeah, welcome to the wonderful world of Dodge and Evasion—a magical place in which two skills that do absolutely nothing other than decrease enemy accuracy* greedily hog a full 25% of your skill points and feats. From your vantage in the shadows, you eat your room-temperature eel sandwich and gaze longingly at all the Chads in gleaming metal carapaces, sci-fi marvels that cost them not a single skill point or feat. The thought of approaching them and saying hi flicks through your mind, but worry that they might laugh at you almost gives you an anxiety attack.

Suddenly, you're filled with rage. Fuck this gay Earth! Why should they get to be the chosen ones? They didn't earn their 6'4" statures and naturally athletic, well-proportioned bodies. Hands shaking with outrage, you cock your crossbow and let fly at the nearest Chad.

BINK! The Chad doesn't even notice or look around. The bent and broken bolt rolls down the street and into the gutter, just like your emotions and life.



* Offer not valid if stunned, incapacitated, off-balance, or attacked by psychic entities.
 

Jezal_k23

Guest
Ultimately I think I'll agree that the Dodge/Evasion investment is too high for the benefit offered, not to mention the downsides which include cutting you off from a huge diversity of equipment that would be viable otherwise. I think the way the armor penalties are implemented now is logical, since you really shouldn't be mobile in heavy armor, but it looks like very high investment for little reward. I'll keep going though because now it's too late to turn back.

Maybe it would feel better if there was a higher diversity of light armor to choose from? I don't know, seems like a complex problem.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,666
Location
Roanoke, VA
Grab the Codex by the pussy
Ultimately I think I'll agree that the Dodge/Evasion investment is too high for the benefit offered, not to mention the downsides which include cutting you off from a huge diversity of equipment that would be viable otherwise. I think the way the armor penalties are implemented now is logical, since you really shouldn't be mobile in heavy armor, but it looks like very high investment for little reward. I'll keep going though because now it's too late to turn back.

They need to be consolidated into one skill, been saying so for ages. The skill sheet wouldn't look as fancy, but ultimately that's not the important thing. Actually, basing them solely on Agility and Dexterity scores + level (not unlike Detection) would be great also.

 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,381
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
There is, in fact, another way to turn the plasma turrets on with no hacking or any other skill. It just requires going somewhere and getting something first. The statue is strictly hacking and electronics though.
Where @ tho?
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Ultimately I think I'll agree that the Dodge/Evasion investment is too high for the benefit offered, not to mention the downsides which include cutting you off from a huge diversity of equipment that would be viable otherwise. I think the way the armor penalties are implemented now is logical, since you really shouldn't be mobile in heavy armor, but it looks like very high investment for little reward. I'll keep going though because now it's too late to turn back.

They need to be consolidated into one skill, been saying so for ages. The skill sheet wouldn't look as fancy, but ultimately that's not the important thing. Actually, basing them solely on Agility and Dexterity scores + level (not unlike Detection) would be great also.



Evasion can easily be put into subterfuge skills, seeing as it is usually used by light armored stealth type enemies. Armor penalties restrict its effectiveness too much. There, done, should look fine that way. Still would suffer from the fact that in your most vulnerable moments, being stunned, incapacitated or tackled, it offers no protection.
 

Jezal_k23

Guest
So ultimately the problem with how Dodge/Evasion are designed is that not putting points into them offers a significant reward - the possibility of using heavier armor, and if you do decide to put points into them, you better be prepared to invest a fuckload. Clearly the balance is off there and this is a significant problem with the skill system at this time. That said these suggestions to fix the system sound fairly reasonable so far.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
So ultimately the problem with how Dodge/Evasion are designed is that not putting points into them offers a significant reward - the possibility of using heavier armor, and if you do decide to put points into them, you better be prepared to invest a fuckload. Clearly the balance is off there and this is a significant problem with the skill system at this time. That said these suggestions to fix the system sound fairly reasonable so far.

Tygrende once mocked my 3 con PSI Sniper for having the lowest amount of hit points and no passive defense when I was complaining about Death Stalkers as the only enemy being almost unbeatable without cheesing the shit out of them. What he failed to take into consideration was that I already had a very early incarnation where I gave up Mechancis and Electronics for Dodge and Evasion. Suffice to say, the crafting skills, especially electronics, gave me fare more survivability than those two on top of giving me tremendous damage since crafted sniper rifles take a giant dump on unique ones.
 
Last edited:

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,666
Location
Roanoke, VA
Grab the Codex by the pussy
So ultimately the problem with how Dodge/Evasion are designed is that not putting points into them offers a significant reward - the possibility of using heavier armor, and if you do decide to put points into them, you better be prepared to invest a fuckload. Clearly the balance is off there and this is a significant problem with the skill system at this time. That said these suggestions to fix the system sound fairly reasonable so far.

The main problem is actually that skill-intensive builds exist in a system where everyone receives exactly the same number of skill points. Compounding this is the fact that Dodge and Evasion must be maxed for the entire game, whereas the much more potent crafting skills can be left far lower whilst churning out weapons, armor, and shield emitters fit for the Battlestar Galactica.

Not only do armor Chads essentially receive 33% more skill points to invest elsewhere, even their base ability requirements are less restrictive, meaning an extra point or two to invest in Intelligence, which in turn means even fewer points needed to invest in the ever-dominant crafting skills!
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
All characters gaining the exact amount of skill points is one of the few things bothering me with the game tbh.

In other news, the newest patch gave us this among other things:

[Expedition] Temporal Distortion will now properly break incapacitation/freeze

:balance:

but
[Expedition] Continuum Ripple - Chance changed to 25% (down from 35%)

:negative:
 

Jezal_k23

Guest
These flaws stand out in a game that the devs otherwise take a lot of care in balancing.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,381
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Is there even a place to sneak into/attack the pirate base by yourself? Ive gone all around the base and can't find a single spot.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,381
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
After much experimentation,

The ideal negotiation package with the pirates where you give up the least shit needs 100 effective persuasion. You offer to pull Aegis cruisers from the entrance, give them all the info you know and ask for ability to move through their waters, and offer to deal with the natives. You could probably replace one of these if you wished with something from the camp, but I didn't run any tests on it, so you might have to give more than one thing.
 
Joined
Jan 1, 2011
Messages
588
Ultimately I think I'll agree that the Dodge/Evasion investment is too high for the benefit offered, not to mention the downsides which include cutting you off from a huge diversity of equipment that would be viable otherwise. I think the way the armor penalties are implemented now is logical, since you really shouldn't be mobile in heavy armor, but it looks like very high investment for little reward. I'll keep going though because now it's too late to turn back.

Maybe it would feel better if there was a higher diversity of light armor to choose from? I don't know, seems like a complex problem.
Dodge is bad since low penalty characters can just use their high mobility to keep away from melee enemies most of the time.
Evasion is fine. It's not meant to be your only defence, it's just part of it. As a low penalty character you have stealth to kill threats before they can fight back, mobility to back up to safe places at the end of your turn, evasion to maybe dodge things, shield to absorb damage from shots that do hit, armour to absorb damage from shots that pierce your shield. It doesn't need to work 100% of the time.
Also look into tactical vests. They can be just as light as leather if you don't use a plate, and they're much better against bullets. If you get lucky you can buy a 110 quality laminated panel as soon as you find the drill parts, and that gives you 30 DT vs bullets for only 10% penalty. Combine that with a shield and you'll be able to survive the shots that get past your evasion no problem. Leather is good early on and later once you get super steel, but during midgame it kinda sucks since the quality stops going up.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
Door-camping and spamming grenades is pretty much mandatory, yes (though again, not every build utilizes Throwing, meaning you'll be save-scumming more often than not without it), but you still haven't addressed the fact that low-level, low-PER builds will die in one hit from a mine in that area, even with food and goggles. Again we arrive in save-scumming territory.
Depends. I went through at level 7 (and of course shortly after scrapped the character to try a different build, lol) with a 3 perception guy. He had 25 in traps, paranoia, goggles, trappers belt and detected just fine. Didn't snack on anything, though I remember finding bat food which adds 15(?) or so detection, so it could be an alternatve if you don't have any traps skill.

Admittedly, I tend to "move & stop to detect" in suspicious areas, which is a leftover from playing IE games where I got plenty of rogues killed by being to impatient.
 
Joined
Dec 1, 2015
Messages
246
Codex 2016 - The Age of Grimoire Bubbles In Memoria A Beautifully Desolate Campaign
Is there even a place to sneak into/attack the pirate base by yourself? Ive gone all around the base and can't find a single spot.
Yes. Disembark on the south-eastern side, on the cave shore across from the battleship.

Ultimately I think I'll agree that the Dodge/Evasion investment is too high for the benefit offered, not to mention the downsides which include cutting you off from a huge diversity of equipment that would be viable otherwise. I think the way the armor penalties are implemented now is logical, since you really shouldn't be mobile in heavy armor, but it looks like very high investment for little reward. I'll keep going though because now it's too late to turn back.

Maybe it would feel better if there was a higher diversity of light armor to choose from? I don't know, seems like a complex problem.
Dodge is bad since low penalty characters can just use their high mobility to keep away from melee enemies most of the time.
Evasion is fine. It's not meant to be your only defence, it's just part of it. As a low penalty character you have stealth to kill threats before they can fight back, mobility to back up to safe places at the end of your turn, evasion to maybe dodge things, shield to absorb damage from shots that do hit, armour to absorb damage from shots that pierce your shield. It doesn't need to work 100% of the time.
Also look into tactical vests. They can be just as light as leather if you don't use a plate, and they're much better against bullets. If you get lucky you can buy a 110 quality laminated panel as soon as you find the drill parts, and that gives you 30 DT vs bullets for only 10% penalty. Combine that with a shield and you'll be able to survive the shots that get past your evasion no problem. Leather is good early on and later once you get super steel, but during midgame it kinda sucks since the quality stops going up.

Watch and despair as I destroy all of your arguments with two words:

Rathound Regalia
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom