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Underrail: The Incline Awakens

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
What can you do with the monolith at the Black See entrance? I came to it from the pirate base, but couldn't interact with it from the cave. On the main map there is a hotspot which I can't reach though.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,711
Codex 2012 MCA
So are shotguns shit weapon choice? How feasible are other new weapons, like spears and shit?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
All characters gaining the exact amount of skill points is one of the few things bothering me with the game tbh.

In other news, the newest patch gave us this among other things:

[Expedition] Temporal Distortion will now properly break incapacitation/freeze

:balance:

but
[Expedition] Continuum Ripple - Chance changed to 25% (down from 35%)

:negative:

That makes it even more of a Beast-only thing.
So ultimately the problem with how Dodge/Evasion are designed is that not putting points into them offers a significant reward - the possibility of using heavier armor, and if you do decide to put points into them, you better be prepared to invest a fuckload. Clearly the balance is off there and this is a significant problem with the skill system at this time. That said these suggestions to fix the system sound fairly reasonable so far.

Tygrende once mocked my 3 con PSI Sniper for having the lowest amount of hit points and no passive defense when I was complaining about Death Stalkers as the only enemy being almost unbeatable without cheesing the shit out of them. What he failed to take into consideration was that I already had a very early incarnation where I gave up Mechancis and Electronics for Dodge and Evasion. Suffice to say, the crafting skills, especially electronics, gave me fare more survivability than those two on top of giving me tremendous damage since crafted sniper rifles take a giant dump on unique ones.

Offense and corners are the best defense in this game. 3 CON is the masterrace.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
jet skiis are way too expensive, im done with the dlc now, and never even experience any of the fast ones, cos they cost a fortune, basically impossible and weigh 5 tonnes.

wtf styg?

Spoiler about the ending:
Also, the dlc ends rather abruptly after completing the ACORN quest? am I missing something? pack my bags, but i cant do so. the game isnt progressing? something wrong?
I agree with you,just got the thing and the end was meh. Also the whole expansion does lack in quests,the whole expedition quest like is,just go and explore x and x dungeon. Another annoying thing i noticed is the ferryman,you spend like an hour waiting for him so you could tell him that you need him to do X. All that could have been done on the radio.

What did you guys do with the Black rock monolith in the natives temple?
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,390
So are shotguns shit weapon choice? How feasible are other new weapons, like spears and shit?
They're all kind of support weapons, you don't create your whole build around them like you would with an SMG, AR or fist weapon.
Better have a backup plan because throwing all your chips into just one of the new weapon types will lead to pain, unless you're someone who does Dominating Iron Man runs anyway.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
Is there even a place to sneak into/attack the pirate base by yourself? Ive gone all around the base and can't find a single spot.
Like Marten said, go to a shore across the battleship. More specifically, like Yahota mentioned, try to sneak from between G4 and H4, there's a lot of blindspots there though you still need to watch out for pirates scouts. If you landed there, you should ended start entering the Port from Katya's homestead.

What can you do with the monolith at the Black See entrance? I came to it from the pirate base, but couldn't interact with it from the cave. On the main map there is a hotspot which I can't reach though.
There's another exit (or perhaps transition?) grid hidden by the caves walls. Should be able to enter a small cave space where you can see the entire Black Sea from there.
 

the mole

Arbiter
Shitposter
Joined
Aug 1, 2019
Messages
1,933
alot of tin can fags in here so I think my question is appropriate, I've been running light armor psi Grenadier commando, what does triple reinforced super steel resistance look like, because the numbers from the wiki didn't impress me, yet it only shows 1 plate of reinforcement at 100 quality
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,879
Pillars of Eternity 2: Deadfire
Shotguns are fine weapons but ultimately they cost 25 ap and they don't have aimed shot so pistol/sniper/assault rifle do *far* more disgusting things

You can easily do a shotgun playthrough, just on Dominating it might be pretty difficult. They are basically mostly balanced vs the other classes of weapons that can alpha strike 4 enemies from full to zero
 

the mole

Arbiter
Shitposter
Joined
Aug 1, 2019
Messages
1,933
Shotguns are fine weapons but ultimately they cost 25 ap and they don't have aimed shot so pistol/sniper/assault rifle do *far* more disgusting things

You can easily do a shotgun playthrough, just on Dominating it might be pretty difficult. They are basically mostly balanced vs the other classes of weapons that can alpha strike 4 enemies from full to zero

I feel the shotguns niche is when you're looking at 5 enemies cramped into a doorway or 5 name any cave creature all stacked in front of you in about a 50 degree cone

then you hit that burst and kill them all, that's assuming you don't have the movement to get away, and your ar is probably out of ammo, so I see it as only moderately viable on tin can type builds that don't have movement

on the other hand if you have patience and want to camp and kite all day then it's a beautiful weapon, that's assuming you have the movement to run away

I think the shotgun needs commando to compete with the ar, and smg, you can just do so much more with them
 
Joined
Jan 1, 2011
Messages
617
Shotguns are fine weapons but ultimately they cost 25 ap and they don't have aimed shot so pistol/sniper/assault rifle do *far* more disgusting things
Pumps only cost 20 if you're using the foregrip upgrade (and you should be), so three shots with adrenaline/contraction. If you're using an auto shotgun you can't lower the cost but you can just burst for 50 so you still get at least three shots. They do pretty nice damage so I think three shots per round is alright. I'd sure as hell take them over firearm pistols.
Or at least that's what I thought before the buffs/nerfs from the most recent patch. I need to play around some more to get used to them.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
Is there even a place to sneak into/attack the pirate base by yourself? Ive gone all around the base and can't find a single spot.
Like Marten said, go to a shore across the battleship. More specifically, like Yahota mentioned, try to sneak from between G4 and H4, there's a lot of blindspots there though you still need to watch out for pirates scouts. If you landed there, you should ended start entering the Port from Katya's homestead.

What can you do with the monolith at the Black See entrance? I came to it from the pirate base, but couldn't interact with it from the cave. On the main map there is a hotspot which I can't reach though.
There's another exit (or perhaps transition?) grid hidden by the caves walls. Should be able to enter a small cave space where you can see the entire Black Sea from there.


Thanks, you have to mouseover the exit to find it, missed it.

Found some scales on the ground, which weren't there when I entered expedition, makes me think they are from
Yngwar
.

What did you do with the key you get, is it the mcguffin for the native temple?
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
There is, in fact, another way to turn the plasma turrets on with no hacking or any other skill. It just requires going somewhere and getting something first. The statue is strictly hacking and electronics though.
Where @ tho?
Nexus

Offense and corners are the best defense in this game. 3 CON is the masterrace.
The real masterrace is having both offfense/mobility and decent HP/defenses in case the former doesn't work. They are by no means mutually-exclusive.
 

the mole

Arbiter
Shitposter
Joined
Aug 1, 2019
Messages
1,933
There is, in fact, another way to turn the plasma turrets on with no hacking or any other skill. It just requires going somewhere and getting something first. The statue is strictly hacking and electronics though.
Where @ tho?
Nexus

Offense and corners are the best defense in this game. 3 CON is the masterrace.
The real masterrace is having both offfense/mobility and decent HP/defenses in case the former doesn't work. They are by no means mutually-exclusive.
wait are you saying my mlg pro gamer build with 3 in every stat isn't ideal
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,879
Pillars of Eternity 2: Deadfire
wait wtf Electro pistols hit multiple targetrs


Where have you been all my life jesus, what an endgame ballbuster
 

Comte

Guest
I used trashos guns build and I am slaughtering ratdogs. The only problem is I keep running out of ammo. Anytips for finding ammo in the beginning of the game? Or do I have to resort to fists? I have no melee skills.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
Holy fuck
there's a 20 AGI check in Fetid Marsh. There's more and a lot of them higher than 10, but 20 is the highest. How the fuck any character supposed to pass that?
Thanks, you have to mouseover the exit to find it, missed it.

Found some scales on the ground, which weren't there when I entered expedition, makes me think they are from
Yngwar
.

What did you do with the key you get, is it the mcguffin for the native temple?
There were scales on the ground near the monolith at the Jaws? Dang, I guess I'll revisit that place. Did you managed to communicate with Yngwar properly somehow?

Also, you got a key there? All I got is a broken off spike from the pirate who got carbonized. Is that what you mean? Haven't done anything to it other than bringing it to Quinton to check what it is.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Holy fuck
there's a 20 AGI check in Fetid Marsh. There's more and a lot of them higher than 10, but 20 is the highest. How the fuck any character supposed to pass that?
Thanks, you have to mouseover the exit to find it, missed it.

Found some scales on the ground, which weren't there when I entered expedition, makes me think they are from
Yngwar
.

What did you do with the key you get, is it the mcguffin for the native temple?
There were scales on the ground near the monolith at the Jaws? Dang, I guess I'll revisit that place. Did you managed to communicate with Yngwar properly somehow?

Also, you got a key there? All I got is a broken off spike from the pirate who got carbonized. Is that what you mean? Haven't done anything to it other than bringing it to Quinton to check what it is.

Simple, 16 Agi from level ups and 10 starting value, +2 from veteran feat, +1 from food and +1 from cave hopper boots for example. Easy peasy!
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
Holy fuck
there's a 20 AGI check in Fetid Marsh. There's more and a lot of them higher than 10, but 20 is the highest. How the fuck any character supposed to pass that?
Thanks, you have to mouseover the exit to find it, missed it.

Found some scales on the ground, which weren't there when I entered expedition, makes me think they are from
Yngwar
.

What did you do with the key you get, is it the mcguffin for the native temple?
There were scales on the ground near the monolith at the Jaws? Dang, I guess I'll revisit that place. Did you managed to communicate with Yngwar properly somehow?

Also, you got a key there? All I got is a broken off spike from the pirate who got carbonized. Is that what you mean? Haven't done anything to it other than bringing it to Quinton to check what it is.

Simple, 16 Agi from level ups and 10 starting value, +2 from veteran feat, +1 from food and +1 from cave hopper boots for example. Easy peasy!
Makes sense but who the fuck would actually increase their AGI above 10 from level-ups :lol:

I can kind of see it, though. Untouchable thief, with maxed Stealth, Dodge, and Evasion. Complemented with 10 DEX and investment in other subterfuge skill. Until you meet some PSI enemies, that is :dead:
 
Joined
Jan 1, 2011
Messages
617
Makes sense but who the fuck would actually increase their AGI above 10 from level-ups :lol:
There are some veteran feats that require up to 13 agility, so it's not the absolute worst idea in the world now. But it's still pretty bad, and you need base 14 to make that jump even with all the temporary boosts you can get anyway.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
So are shotguns shit weapon choice? How feasible are other new weapons, like spears and shit?
They're all kind of support weapons, you don't create your whole build around them like you would with an SMG, AR or fist weapon.
Better have a backup plan because throwing all your chips into just one of the new weapon types will lead to pain, unless you're someone who does Dominating Iron Man runs anyway.

I've built around the spear, and it's a wholly viable alternative to the sledgehammer so far. It's almost without a doubt the most viable of all the new weapons.

Spears offer more versatility than hammers, and the ability to block melee attacks at up to a 100% chance (and pile on riot shield blocking up to 50% as well, if desired) is much more powerful than some folks might reckon, because blocking occurs prior to your energy shield taking damage, extending its lifespan. Once the energy shield is drained, blocking can save your ass on its own.

Also, you have a very decent chance of avoiding the worst depredations of knife cunts as long you activate Fend or get a spear hit in before they start in on you, and knife cunts are BY FAR the deadliest opponents for heavy hammer guys throughout most of a game.
 

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