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Underrail: The Incline Awakens

lukaszek

the determinator
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deterministic system > RNG
 
Last edited:

Whiskeyjack

Learned
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Is mutated dog better than siphoner or something? Everyone always recommends using dog to deal with acid, but I always kill some siphoners and was wondering if I was missing something.
 

Tigranes

Arcane
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10,350
Not a huge difference though. I like hunting a couple of Siphoners and getting oddity, then using their leather if it drops. Just means you don't have to worry about getting doggie skin to drop fast.
 

Agame

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Insert Title Here
Please tell me i can somehow move difficulty from normal to hard in current game. Its too easy with psi character, didnt know that and im 20 hours in new game. i finished the game 2 years ago, my mistake that i started on normal, but i remembered it was hard game before ( i played with guns, not with psi ).

You have to restart unfortunately, difficulty is locked to save. You CAN import the character to a new game to keep equipment etc.

I have never played with any psi skills as I have a fervent dislike of 'magic' in a sci-fi game, but from what I read psi is 'easy mode'. Not sure why Styg chose to do that, he has some kind of hard on for magic users or something?
 

Maggot

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Codex 2016 - The Age of Grimoire
Styg How come there was never a release announcement for Underrail on GOG? The last news post for it was for the trailer.
 

ItsChon

Resident Zoomer
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Steve gets a Kidney but I don't even get a tag.
Can you help the doctor? What checks do you have to pass? What happens when you do help him?
 

the mole

Arbiter
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Mutated dog leather gives more acid DR/DT than siphoner does.
The acid resist it gives you is mostly irrelevant as siphoner is enough to resist all of it, and you get dodge bonus, the only reason to use dog leather is for infused leather healing bonus, or if you're mildly autistic.

With siphoner I facetank mutant dogs and mutants with no issue, I also stand in acid and take no damage.

unless there is a late game enemy that does a fuckton of acid damage that I'm unaware of, even so pretty sure the resistances and thresholds for acid on both armors is identical
 

PEACH

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Jan 22, 2017
Messages
286
Can you help the doctor? What checks do you have to pass? What happens when you do help him?

If you give him a cigar he'll offer you hypercerebrix.
I meant the doctor in the Medical Center that's psychic.

Ah. Can't help you there,I got the robot to go in there for me. When I tried to enter it gave me a gameover so I couldn't interact with him at all.
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
For real though, how do I deal with the entangled console? I can't really progress and I'm stumped.
 

Fenix

Arcane
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AR is the CHAD of Underrail Firearms.

They are, and they are incredibly boring. Never used them, and never will.

Night vision only counteracts the darkness penalty to accuracy, and doesn't aid in detection.

Wrong, NV helps in detection, that's for sure.

Basically they miss just as painfully as sledgehammers, but they have lower damage, lower electroshock damage if a generator is attached, no stun debuff, and the defense only works against melee.

They have AoE attack, and ranged that could crit for 4-5 K maybe more. Before last patch anyway.
Can you throw the sledgehammer? I think you can't if you aren't a Thor.
So what's not to like? They are very flexible.

I have a fervent dislike of 'magic' in a sci-fi game

It's not magic, that's what you and those who said like you seems to don't understand.
 

Agame

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It's not magic, that's what you and those who said like you seems to don't understand.

Ok fair enough, its not magic. Then let me clarify: I dont care what its called I dislike the psi stuff in Underrail and will probably never use it. Which is perfectly fine as there is so much other stuff in the game to do I will probably never get around to playing all the builds I want to.

Anyway back to shotguns, I am curious about Recklessness feat and shotties, as each individual pellet that hits checks for a crit in theory this could be pretty awesome to take?
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
I've built around the spear, and it's a wholly viable alternative to the sledgehammer so far. It's almost without a doubt the most viable of all the new weapons.

Spears offer more versatility than hammers, and the ability to block melee attacks at up to a 100% chance (and pile on riot shield blocking up to 50% as well, if desired) is much more powerful than some folks might reckon, because blocking occurs prior to your energy shield taking damage, extending its lifespan. Once the energy shield is drained, blocking can save your ass on its own.

Also, you have a very decent chance of avoiding the worst depredations of knife cunts as long you activate Fend or get a spear hit in before they start in on you, and knife cunts are BY FAR the deadliest opponents for heavy hammer guys throughout most of a game.

I wasn't that taken by them tbh.
Basically they miss just as painfully as sledgehammers, but they have lower damage, lower electroshock damage if a generator is attached, no stun debuff, and the defense only works against melee.
That and the spear throw seems to take some stat jiggering that my puny brain doesn't understand in order to actually get reliable odds of hitting an unstunned target.

Obviously all of this is significantly reduced once you get Sweep and can burn through an entire battery with just one whack, and some of your better support feats, but the start is pretty eh, especially when guys toting firearms are running around.

It's important to note that standard spear attacks cost only 20 AP (probably less with TiChrome, haven't used it yet) without needing a Lifting Belt equipped, meaning that for all intents and purposes, your belt slot is freed up. You don't HAVE to use a Lifting Belt with the sledgehammer, but at the very least, you'll miss it when you aren't using it. 10 leftover AP is an extra square of movement (or medication use, etc.), and the spear can also reach an additional square on top of that. Often the extra reach isn't super-noticeable or relevant, yet it can mean the difference between being able to perform two attacks or just one.

Also, you underestimate how much I blackly despite KNIFE CUNTS, God fucking DAMN IT I hate knife fucking CUNTS who stab fifty fucking times until my STR is minus 43, FUCK YOU! Knife cunts are a fantastic example of a build that is extremely potent in the hands of NPCs, because NPCs only have to kill one guy.

Fend is a hard counter to that shit. Hapless knife cunts uselessly swipe their tiny little pieces of shit at your invincible spear; next turn, you ram it through their fucking gay eye socket in a blind rage and whoop for sheer joy.
 

Fenix

Arcane
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Then let me clarify: I dont care what its called I dislike the psi stuff in Underrail and will probably never use it.

That's OK, and I completely understand you - I'll never use AR.
It's just, how to explain it clear - I like psi in Underrail, because it doesn't associated for me with magic in the first place, possibly because I have read some sci-fi (Strugatsky's brothers Six Matches for example) where there were psi powers, and they were completely scientific.

Anyway back to shotguns, I am curious about Recklessness feat and shotties, as each individual pellet that hits checks for a crit in theory this could be pretty awesome to take?

Right, you need as much crit as possible for shotguns.

On completley related note - I just tested shotguns after recent patch in Beast fight, and - ****!1111 they become more powerful. Before burst from my Tyranny on average could damage bladeling ~230+- damage, now I could inflict as much on two of them caught in burst cone.
Burst left two of them with 123 and 144 hp out of 390 - that wasnt possible before for sure.
Or could eliminate one. I mean, with boreshot shells, I don't think houndshot is viable now, but can't be sure as didn't test it yet.
So, I guess, shotgun damage lessened by 10% was careful adjusting in order not to make them OP. Don't say balancing because I don't want to attract Sowyer's spirit. )
 

Jezal_k23

Guest
I realize that it's comparable to magic, but nonetheless I feel like the in universe explanation is perfectly adequate for me to accept that it isn't magic. It helps that the writing goes to great lengths to try to make the Psi powers seem scientific first and foremost, they never pulled a power out of their ass without trying to explain it in a lore friendly way.
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
Fenix taviow I certainly agree that psi powers in Underrail are well themed and that they feel appropriately sci-fi-y and cyberpunk-y.

That being said, there are wizard staves now in addition to blue mana potions, enchanted circlets, and magic scrolls (beg pardon, "psionic mentors"). I'm afraid it's no longer possible to live in denial.
 

Black Angel

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Those huge AGI checks are not that intimidating, you don't need veteran feats or building your entire character that way, just some Hopper gear (both armor and boots give +1), Supersoldier drugs for +4, food to get up to +3 and I'm sure there's more stuff I'm missing.
Nah, as lukaszek mentioned, Supersoldier drugs is +2 only, and realistically you can only get +1 from food. +1 more from gear (boots or leather armor) or both for +2 if you only increase AGI up to 15 then it's possible.
Speaking of which, I've never actually seen the Rig. Is it something I have to look for, or will Expedition take me there naturally? And is it in Hell's Gut or in the lower Underrail part?
Ask some of the sailors, they'll tell you how to get there. You'll need a jet ski, obviously.
no?
supersoldier is dc only thing(also its +2).
I found some when exploring Lemurian's facilities. You can even
get it crafted by Medical Synthesis Unit found in some of them.
Please tell me i can somehow move difficulty from normal to hard in current game. Its too easy with psi character, didnt know that and im 20 hours in new game. i finished the game 2 years ago, my mistake that i started on normal, but i remembered it was hard game before ( i played with guns, not with psi ).
What build are you playing? High CON? Stealth? Psychosis/Tranquility? Do you also have crafting? Complemented with hacking/lockpicking/both? Or full-on trigger-happy no-nonsense combat build?

And the most important question: Classic or Oddity?
How has no one commented on this?
There's a LOT of things like this to comment on. I think with how big the expansion is it takes time for everyone to experience everything and spoiling things like this will, well, spoil the experience for some people, I guess.
I have never played with any psi skills as I have a fervent dislike of 'magic' in a sci-fi game, but from what I read psi is 'easy mode'. Not sure why Styg chose to do that, he has some kind of hard on for magic users or something?
Can magic in RPGs let you electrocute someone's brain? Make them experience their greatest fear? Create doppelgangers hell bent on destroying their targets? Cause them to fly in a blind rage? Force them to have mental breakdowns which amplifies any of the former? Or better yet, use an ability that lets you use any of those en-masse?
Can magic in RPGs let you throw a telekinetic punch that can stun someone? Create impenetrable force fields? Enhance your unarmed/fist attacks with force emissions? Throw lightning bolts or place a lightning trap, better yet against robots??
Can magic in RPGs let you throw an ice bolt, a fireball, an iceball, thermodynamically destabilize someone and if you happen to kill that someone with anything other than cold-based attacks they'll fucking explode? And let you do ALL this in one turn???
I'm sure there are RPGs that lets you do any or all of these out there, but is there any RPGs that lets you do any or all these in a setting like Underrail?

I don't get this impression that PSI is 'easy mode'. I'm playing a stealthy, low-CON, zero dodge/evasion, tranquility-PSI right now. I had great experience playing and finishing the game a second time with a similar build who DIDN'T invest into Metathermics at all, DIDN'T invest as much into Psychokinesis as Thought Control, and ALSO happened to invest into crafting properly. But this one right now I kind of get carried away and invested zero in crafting from the start and only starts putting points into Electronics and Biology (with Biology I only invest enough to let me craft psionic headbands) ONLY pretty late into the game, and with maximum investment in ALL psi-school (including the new Temporal Manipulation) I'm completely in a dangerous situation where I can't craft armors and utilize Super Steel at all.
Because of all these, I'm far more hard-pressed to keep my health at full, because otherwise Tranquility is rendered absolutely obsolete the moment my HP lose just 1%, and I distinctly remembered have no such trouble in my previous playthrough.

Frankly, all these talks about how a particular build being 'easy mode' is just obnoxious. No wonder Styg keep on nerfing good shit to kingdom come. I was looking forward to play trapper builds who relied on Quick Tinkering, and look at what you fuckers did that made Styg nerf that to oblivion.
The same with spears, I want to play a spartan-based Spear and Shield + throwing spears around like in 300, AND LOOK AT WHAT YOU FUCKERS DID :argh:
Can you help the doctor? What checks do you have to pass? What happens when you do help him?

If you give him a cigar he'll offer you hypercerebrix.
I meant the doctor in the Medical Center that's psychic.
Ah. Can't help you there,I got the robot to go in there for me. When I tried to enter it gave me a gameover so I couldn't interact with him at all.
What the doctor wants, and there's seemingly no way to argue otherwise, is death. You can see it after talking to the Deathman and the Man just outside the gate to him. With high Will (14 or 15 at the time, I forgot the exact number) I was able to resist his mind invasion completely. After that, I can choose to 'stay behind' and let the Man do the job, or using my high Will I can insist I want to 'help him', which gives him what he wants (death), but I got the feat which is utterly useless for PSI-characters. I tried reloading all the way to the start of the level and lets him invade my mind ALL the time, and the Man said I'm 'conditioned' to 'help him'. There's a Will check to resist, but I'm curious what would happen if I didn't, got the same feat anyway. So I reloaded a save to before making my decision with the Man after I resisted all the mind-invasion, chose to 'stay behind'... and got nothing. Oh well.

How did you got gameover from entering the chamber, PEACH? Did you tried to resist all the mind-invasion without sufficient Will, or did you let him invade your mind but then tried to resist the Man without sufficient Will?
For real though, how do I deal with the entangled console? I can't really progress and I'm stumped.
I was also wondering what the fuck am I supposed to do there. I imagined finding some tools to cut the overgrown vines or something. When I find no such thing, I was like, "Could it be?". So I threw a pesticide grenade at the console and... it worked.

What the fuck? Then I read the pesticide grenade's description and had some of my worst and shameful birdbrain moment :oops:
so like... wizards magic as opposed to sorcerers magic?
I wonder.... what's the difference between 'Wizards? and 'Sorcerers' anyway? When both translated to my mother tongue, they meant the exact same thing.
 

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