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Underrail: The Incline Awakens

jungl

Augur
Joined
Mar 30, 2016
Messages
1,467
does that place with insects in expedition see triple amount of enemies on dominating? That would be bullshit. I thought that place was well done actually cause it made you use light and aoe attacks. I could only see autists that force themselves to use one weapon type (sniper,hammer) get pissed off.
 
Vatnik
Joined
Apr 10, 2018
Messages
7,696
Location
澳大利亚
Insert Title Here Strap Yourselves In
does that place with insects in expedition see triple amount of enemies on dominating? That would be bullshit. I thought that place was well done actually cause it made you use light and aoe attacks. I could only see autists that force themselves to use one weapon type (sniper,hammer) get pissed off.
Locusts were still obnoxious even using grenades and three different multi-target/AoE psi spells. I mean, they were fine for me the first 6 or so times, but how many hives do you have to kill or sneak past? I think I saw about 20?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
does that place with insects in expedition see triple amount of enemies on dominating? That would be bullshit. I thought that place was well done actually cause it made you use light and aoe attacks. I could only see autists that force themselves to use one weapon type (sniper,hammer) get pissed off.
Locusts were still obnoxious even using grenades and three different multi-target/AoE psi spells. I mean, they were fine for me the first 6 or so times, but how many hives do you have to kill or sneak past? I think I saw about 20?

If you have sneak you don't need to interact with a single hive, you can skip them all.

Without sneak you prob need to kill around 3. If you one-shot the hive you only need to deal with 6 locusts, but pretty hard as melee. Utter cancer enemies.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
A non-stealth character their first time there wouldn't know the optimal route, though, and there are more hives inside the ruins.
 
Vatnik
Joined
Apr 10, 2018
Messages
7,696
Location
澳大利亚
Insert Title Here Strap Yourselves In
Gotta love the Lemurians for being the ultra based ultimate supporters of Skeumorphic UI. Next playthrough I'm using their armour and gun ASAP in their honour.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
Gotta love the Lemurians for being the ultra based ultimate supporters of Skeumorphic UI. Next playthrough I'm using their armour and gun ASAP in their honour.

Lemurian marine armor's pretty great, except that it has 30% armor penalty as a fuck-you to characters invested in Dodge and Evasion. Nimble and that one veteran feat combined only reach -25% armor penalty, so you can't get the Dodge and Evasion bonuses from Nimble while wearing the armor.

Of course, Dodge and Evasion are a fuck-you in general.

Speaking of which, bio resistance is now by far the superior elemental resistance type due both to the amount of bio damage spammed by expansion enemies and the potential for immunity from environmental toxic clouds and one's own toxic gas grenades.
 

Blaine

Cis-Het Oppressor
Patron
Joined
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Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
I could only see autists that force themselves to use one weapon type (sniper,hammer) get pissed off.

The number of weapon categories utilized by the player has little to no bearing on how cancerous and obnoxious locusts are. Lumping melee into that is doubly retarded. The way base abilities and feats work in this game, you must specialize into melee as a general category, which rules out guns and crossbows almost entirely. Melee as a category sucks balls versus locusts. Actually, I put my spears away and just used my fists against the little fuckers, in combination with grenades.

There are only two ways to make locusts suck less: sneak by (or sneak up and plant explosives), or destroy the nests before they can deploy more than one wave of locusts. There are builds that can do either but there are also plenty that can't no matter what they do, and there's nothing wrong with those builds.
 

Blaine

Cis-Het Oppressor
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Joined
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Location
Roanoke, VA
Grab the Codex by the pussy
I've played Oddity-only a few times, but just lately it involves far too much metagaming for my tastes, especially now with veteran levels that require MMO-like quantities of XP (in either system) to attain.

Yeah, I see you guys swapping tips on where to find this or that unique Oddity, checking every single trash can and rock, and raising Pickpocketing like a bunch of weirdos.

It's a good system in terms of alternative XP gain, but Classic is fine too.
 

Damianus_NT

Novice
Joined
Apr 12, 2016
Messages
25
Location
Holy Terra
Quick questions before entering Deep Caverns:
1. The Faceless warned me about their invasion on the Institute and they adviced that I should stay out of it. I escaped the University, but the Invasion does not trigger. Are we actually forced to report back to Eidein about it, in order to move plot forwards? Does one really have to fight Faceless near the elevator? Are there any alternatives? Can't hack the elevator without guard noticing... and can't pickpocket Eidein (insufitient skill).

2. Does entering DC lock player from going back entirely? Are there no rifts in the DC? There is this whole elevator with the Rift nearby in the Lower Underrail... and another elevator close to the Oculus. It has to mean something.

EDIT 1:
Ok, so I entered the Deep Caverns and something a bit unexpected and annoying has happened:
The Faceless Comander scanns the character's mind and concludes that "for your actions against us, the penalty is death".
Here are my actions:
- helped group of Faceless near the Foundry,
- saved the Faceless in the Core City,
- did not kill any Faceless in CC, DC, Institute etc.
- always were polite, honest and willing to help,
- the ONLY exception was not allowing to scan my mind in the Rail Crossing shop, and defending myself (who would let some weird, hostile alien you know nothing about to scan your brain?)
Aren't they supposed to be at least neutral? Attacking their ally? What a bunch of pricks :<

EDIT 2:
Just noticed I've posted in a wrong thread. I will delete this post, and re-post it in "The Incline Awakens" thread. Sorry for that.
I feel dirty for doing so, but I think it's time for the second small save edit (to trick game to think that certain character is still alive). After 200h of gameplay I feel entitled to at least neutral relations with (((them))). And this whole DC area seems to be exactly like you guys describe it. The less you have to fight with respawning enemies, the better.
 
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Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Damianus_NT weird, faceless should be neutral/friendly. In fact, if there was a reason for them to be hostile, they wouldn't have warned you about their attack on the Institute.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
On my first playthrough i saved wounded faceless in Core city, helped a group of faceless near the Foundry and killed faceless boss in the Buzzer's shop. DC faceless were friendly and even allowed me to take
a certain NPC back to South gate station
 

Damianus_NT

Novice
Joined
Apr 12, 2016
Messages
25
Location
Holy Terra
On my first playthrough i saved wounded faceless in Core city, helped a group of faceless near the Foundry and killed faceless boss in the Buzzer's shop. DC faceless were friendly and even allowed me to take
a certain NPC back to South gate station
Well, I did exactly the same as you. But they did end up hostile.
After editing the Buzzer shop "mindreader is dead" to 0, they are neutral. Good enough, but I would love to get ANY information from them and save this NPC you mentioned.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,467
The tribal raids lot more annoying to deal with if you melee. I realized today with that heart snake skin leather armor you can hard counter the locusts. There also the bio helmet and drugs.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I've played Oddity-only a few times, but just lately it involves far too much metagaming for my tastes, especially now with veteran levels that require MMO-like quantities of XP (in either system) to attain.

Yeah, I see you guys swapping tips on where to find this or that unique Oddity, checking every single trash can and rock, and raising Pickpocketing like a bunch of weirdos.

It's a good system in terms of alternative XP gain, but Classic is fine too.

What? I just play normally and have never looked up where a given Oddity is. The best stuff is themed Oddities, where you know that there's more fossils to come in cavern areas and you know that you have 3 Protectorate dog tags you can pickpocket if you get your skill higher. It gives you a different set of organic objectives if you aren't googling every oddity.

You're the one that fills out a dollhouse full of jet skis and whatever and spends hours generating the maximum possible cash in a game where you are effectively a millionaire without trying.

Why play Oddity? Because finding oddities in nooks and crannies is fun. I'm sure you can squeeze tons more XP killing shit on Classic if you wanted to. I don't see why I'd bother.
 
Joined
Jan 1, 2011
Messages
617
Lemurian marine armor's pretty great, except that it has 30% armor penalty as a fuck-you to characters invested in Dodge and Evasion.
You should be able to make a much better tactical vest by the time you're in the Black Sea. Unless you really want that energy resist. Energy resist is pretty hard to come by.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,943
Location
Wandering the world randomly in search of maps
Made it to Core City at level 19, felt overpowered. I pretty much cleared out the lower caves, the under-caves, and the lower-under-caves. This game is stupid huge, part of the problem with the mega-dungeon design is you end up having to fill up all the caves with something, or you just get endless boring walking. But then you have so much side-content it kinda drowns out the main game. I wonder if it would have been better designed with a traditional world map with towns and dungeons, like Avernum.

Up to level 22 now, nothing really challenges anymore. The Arena was easy and the Coretech quests were a breeze. I joined the protectorate but had no desire to schlep back through the caves to find these bunkers they were talking about, nor do I need the money so I'm probably not going to finish their questline. A little peeved I missed the entire Abrams questline too. This guy just casually asks you to spy for him, after all these people made a big deal of the powerful protectorate and the delicate balance of power and how you don't want to piss them off. But there's no alternative and no real downside to the quests. I wonder if the developer just assumes everyone is going to default to being a rebel?

Overall I'm getting a little bored with the game but I've played it enough I feel obligated to finish it. Should I go to the Black Sea before Deep Caverns, or just skip the whole place?
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Playing in a very non-completionist, "will skip battery plant quest because the robot controls are fucking annoying" way, my usual thresholds on Hard:

Start Depot A: lv7
World opens up: lv~9
All quests up to Invictus, Cornell: lv10-15
Beast, Upper Underrail, DLC, etc: lv 15+

I'd say it's entertaining, but packing couple more levels at each point woudl of course be fine too, especially if it isn't your 10th playthrough.

Most UR builds are complete by that point, so I tend to quit and roll a different build. Not only is DLC & DC nowhere as good as the rest of the game, you're also not really transforming your build anymore.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
On my first playthrough i saved wounded faceless in Core city, helped a group of faceless near the Foundry and killed faceless boss in the Buzzer's shop. DC faceless were friendly and even allowed me to take
a certain NPC back to South gate station
Well, I did exactly the same as you. But they did end up hostile.
After editing the Buzzer shop "mindreader is dead" to 0, they are neutral. Good enough, but I would love to get ANY information from them and save this NPC you mentioned.
The game now also counts the total of faceless kills. E.g. on hard you are allowed 3, before it starts subtracting "friendship" points. So it would depend on how many you've killed at Buzzer's.
 

Richard Leaks

Educated
Joined
Dec 30, 2011
Messages
43
The game now also counts the total of faceless kills. E.g. on hard you are allowed 3, before it starts subtracting "friendship" points. So it would depend on how many you've killed at Buzzer's.
Faceless will also be hostile if you take a quest from Tchortists at Cytosine outpost before getting mind scanned.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
deterministic system > RNG
 
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