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Underrail: The Incline Awakens

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
The mutie & middle of nowhere location (south of the natives location) are always easily accessible. Yeah, speedhack & ask Yahota.
 

Damianus_NT

Novice
Joined
Apr 12, 2016
Messages
25
Location
Holy Terra
Whats the optimal/safest way to edit chosen quest flags via Hex Editor?
I am 1) unpacking the global.dat file 2) editing the relevant part 3) repacking said file back into global.dat... and while it works my whole map basically disappears (only a handful of locations remain discovered).
Following the instructions from https://underrail.com/forums/index.php?topic=1700.0
1. Open your Windows command prompt
2. Navigate to the directory holding your Underrail save using the 'cd' command. Use 'dir' to confirm that you're in the right place: You should see a file called 'global.dat' is there.
3. Copy the Main.exe into this directory with the 'global.dat' file
4. Run this on your command prompt:
Code: [Select]
Main.exe unpack < global.dat > unpacked.dat
5. Search for Abram-related strings like 'npc_abram_saidHeWantsEmbassyInfo' in the 'unpacked.dat' file. They should be grouped somewhat close together.
6. Using the hex editor on the 'unpacked.dat' file, change the 01 byte immediately to the right of each Abram-related string to a 00. Save the file.
7. Repack the file by running the following on your command prompt:
Code: [Select]
Main.exe pack < unpacked.dat > global.dat
8. Reload your save, and then talk to Abram.
Is this method outdated? Can it be done without unpacking the global.dat file?

The goal is to change "npc_tanner_startedTalkingAboutGangSupport" (and 4 entries that follow) into 00, so I can have another shot at involving SGS in the Junkyard gang war.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
I did it, men.

After the fifth clown car deployment, I had finally had enough.

24ITpKU.png
I stopped briefly to prepare and organize, then plastered the landing beach with 20 acid blob traps, 10 plasma mine MkIIIs, and a smattering of various bear traps.

Having done this, I embarked on my holy quest, sailing north at top speed. I leaped joyously from my jet ski and gleefully bombed and speared absolutely every single one of those fucking obnoxious pieces of illiterate excrement, down to the last bison calf, very much as God commanded Saul through Samuel to purge the Amalekites. I feel no regret now, no turmoil—only elation and peace.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
Whats the optimal/safest way to edit chosen quest flags via Hex Editor?

I did this very thing the other day to cheat my way into Oculus. They weren't going to let me join this playthrough, presumably because I ran my mouth one too many times (just to see the reactions).

Ostensibly this should be easier for you because the lines you need to change are already in the .dat file... probably. You may need to add or remove some to do this cleanly, in which case you'll need an appropriate save file to compare with, or a knowledgeable person used to digging through Underrail's file structure.

Epeli's unpacker/repacker (always repack into custom version added to drop-down menu): https://underrail.info.tm/unpacker/

Hex editor with search function, use to alter and save unpacked .dat files: https://mh-nexus.de/en/hxd/

Remember to back everything up carefully before messing around in there.
 

Damianus_NT

Novice
Joined
Apr 12, 2016
Messages
25
Location
Holy Terra
Blaine In my playthrough, after the 5th or 6th attack, the natives ceased their aggression. Main character has been present during every assault and basically did 90% of the job, making sure not a single sec-trooper dies. The expedition supplies became almost depleted regardless, but when they did, there were no more attacks. These are probably set to a specific number, tied into player's progression.

BTW. I tried to force myself to kill the natives... not once, not twice, but three times. Every time I pussy out and reload the save. I pitty the fools. Can't kill them.

EDIT:
Thank you, Blaine, it works!
It is the outdated unpacking tool that was the problem. If I use the one from the link, everything works fine!
Thank you, Sir. You are always mighty helpful.
 
Last edited:

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
What's a convenient way to meet the Ferryman? He's currently in the pirate base - they're not friendly enough to let me enter - should I just alt-tab the game and occasionally ask Yahota until she says he's with the Muties?
You can get his radio frequency from him (got it for the naval mines quest, not sure if there are other opportunities). Then you can ask him not only where he is, but also where he is heading to.

Regarding area art, I've found the expansion as a whole is an improvement, even though some areas featured too much repetition. My favourite was the
abyssal station,
reminded me of the early alien movies aesthetics. Imo the sequel should feature less caves and more urban areas, they are far more interesting. Hexagon maybe?

Now combat encounter design on the other hand... The beach volleyball matches were the absolute worst. Aegis sec ai is plain terrible, they burst themselves getting rid of their shields (not that they protect them, are they even using low freq shields?), they burst Patsy (but ohohoho, hit one of them with a stray pellet), swap positions like headless chickens and get into the line of fire between your character & the enemy, which is a problem if you use aoe weapons such as shotguns.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,386
What's a convenient way to meet the Ferryman? He's currently in the pirate base - they're not friendly enough to let me enter - should I just alt-tab the game and occasionally ask Yahota until she says he's with the Muties?
You can get his radio frequency from him (got it for the naval mines quest, not sure if there are other opportunities). Then you can ask him not only where he is, but also where he is heading to.

Regarding area art, I've found the expansion as a whole is an improvement, even though some areas featured too much repetition. My favourite was the
abyssal station,
reminded me of the early alien movies aesthetics. Imo the sequel should feature less caves and more urban areas, they are far more interesting. Hexagon maybe?

Now combat encounter design on the other hand... The beach volleyball matches were the absolute worst. Aegis sec ai is plain terrible, they burst themselves getting rid of their shields (not that they protect them, are they even using low freq shields?), they burst Patsy (but ohohoho, hit one of them with a stray pellet), swap positions like headless chickens and get into the line of fire between your character & the enemy, which is a problem if you use aoe weapons such as shotguns.

The game badly needs some kind of solution to deal with friendly fire triggering hostility even if it's 1 damage from splash edge or 1 incapacitation from flashbang radius edge.

I heard some other games have solutions where you are allowed "leeway" with friendly fire, depending on the quality of your relations or diplomatic/charismatic skills, maybe something like that could be done here. The more persuasion you have the more friendly fire you can cause without triggering hostility.

The way hostility is triggered is also kind of ludicrous, like you throw a flashbang and incapacitate 6 enemies, but also 1 ally.
Conclusion of the allies?
Allocate all resources and manpower to kill the guy who threw the flashbang.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,386
so... opportunist doesnt work against robots?
Well, they did say that it only works on stunned and incapacitated targets, whereas robots get short circuited. :smug:

However, unless they fixed it yet, you might still be able to trigger the stun status effect on Strongmen and Handmaidens by destroying volatile junction boxes.
That adds stun and second wind instead of shortcircuited for some reason, so probably that would allow you to trigger opportunist as well.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Got back from vacation. So, what do people think about the expansion? Read some pages here, but didn't find any review-like post.

Which of the new weapons do you guys find exciting? I am going to start a new playthrough soon.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
Got back from vacation. So, what do people think about the expansion? Read some pages here, but didn't find any review-like post.

Which of the new weapons do you guys find exciting? I am going to start a new playthrough soon.

100% buy, it's very good, but we expected more Styg.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
Got back from vacation. So, what do people think about the expansion? Read some pages here, but didn't find any review-like post.

Which of the new weapons do you guys find exciting? I am going to start a new playthrough soon.
Liked the story, the factions & the new environments. Didn't like most of the combat encounters - too many enemy units of the same type, which means battles drag on. If you don't want to suffer, go stealth.
Also, woo-hoo, Patsy won the Arena on the first try. She & Carnifex rolled both a 15, but her bonus is higher. :D
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Got back from vacation. So, what do people think about the expansion? Read some pages here, but didn't find any review-like post.

Which of the new weapons do you guys find exciting? I am going to start a new playthrough soon.

The new expansion maps: many people (myself included) find it a boring slog, while some think it's not so bad. Nobody will tell you that it's better than original areas. An intriguing story, some stylish areas, marred by copy-pasta swarm enemies and swarm ruins all over the place. Still worth checking out if you love Underrail.

The new expansion mechanics, weapons, etc: generally great and more of what you love from Underrail. I would say the Spear/Hoplite builds - ask Blaine and ItsChon - are the most 'interesting' if you want to build around a new weapon.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
The new expansion maps: many people (myself included) find it a boring slog, while some think it's not so bad.

It's most definitely a slog. There can be no doubt about it. The locusts are by far the worst of it, though. There's also a lot of loot to be had, so for reward-driven players, the slog may be worthwhile for that reason alone.

It is a slog, and it annoys me, but much like DC that doesn't sour me to the whole experience. There are many good things, such as exploration in and of itself, much more tileset variety, the Ladelman and what's-his-name dialogues, The Dude, tootling around on jet skis, the expanded backstory/lore, the new toys and character mechanics, etc.

The most fun I've had so far was actually genociding the natives on their home turf, and those have also been the most challenging fights. I was chowing down on drugs like they were Halloween candy, abusing corners like a bitch, and could not defeat the chieftain without deploying traps (traps were my "final extracurricular skill" this playthrough, not a core skill of the build). That's on Normal, though my build is fairly unoptimized, especially with the expanded mechanics.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Joined the Jetters before talking to the professor or completing the first native assault. Whenever I ask the captain about the status of Aegis he says they're too strong. It's been hours now. Is it bugged?
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Cheers for the answers! Of course I am buying the expansion no matter what, UR is one of my favorite RPGs ever, and in addition I 'd support the team even if they had fucked up completely (which they haven't, according to the answers above).

Still, it is disappointing to read about "swarms of copy-pasta enemies". Why, Styg, why? Why is everyone making the same mistake?! Anyway, I will soon see how it plays out in practice.
 
Vatnik
Joined
Apr 10, 2018
Messages
7,695
Location
澳大利亚
Insert Title Here Strap Yourselves In
So I've approached L2 both ways, by water into the big waterfront with the naval mines you can obtain, and through Fetid Marshes (REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE)
Still can't see the Abyssal Station Elevator.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,788
Still, it is disappointing to read about "swarms of copy-pasta enemies". Why, Styg, why? Why is everyone making the same mistake?! Anyway, I will soon see how it plays out in practice.

Because copy pasting enemies is much easier than designing complete quests with satisfying endings.
 

Ramnozack

Cipher
Patron
Joined
Jan 29, 2017
Messages
900
So I've approached L2 both ways, by water into the big waterfront with the naval mines you can obtain, and through Fetid Marshes (REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE)
Still can't see the Abyssal Station Elevator.
There are no elevators nibba you need a submarine
 

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