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Underrail: The Incline Awakens

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
A small price to pay for making it impossible for the brain-lazy to look up the answer without trying.
If you mean the music puzzle, there are solvers available on UR forums already.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Yes, but it was a Scientist actually built for it, with a smart amplified laser pistol - kills a Protector in 1 turn at level 20. I believe it should also work with other energy weapons, same principle as long as you're critting, obviously fire/cold wouldn't work.

I've thought about a Sledge man with an acid pistol in off hand or something, but usually when you've got someone stunned/immobilised you might as well just hammer them to death.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
I've been meaning to crank out a list of improvements and additions to the game, both since I last played in 2016 and now with the expansion. Might as well take a couple of minutes to do it now.

  • the ability to peek through open vents; previously, you could only exit and hope for the best
  • relatedly, endoscopes; pretty cool addition, though I often forget mine exists
  • visible, grab-able items on shelves, tables, desks, etc.; in my opinion, more of these should be sparingly seeded throughout pre-Expedition areas
  • lots more food variety and increased food value, although I feel the value should be toned down a tad
  • dramatically improved grammar and sentence structure throughout most of the dialogue; only a few areas (such as the SGS Junkyard conference and Oligarchs' dialogue) remain to be addressed
  • in-game speed-up option is a welcome addition with no deleterious effect on gameplay
  • far more electronically locked containers and doors thanks to the expansion, an obscure issue that once annoyed me years ago
  • subtle visual additions to older areas spruce them up a bit, such as fancy animated water in South Underrail caves and newer/Expedition set pieces and props placed here and there
  • the new feats, weapons, psi skill, specialization options, and crafting components add refreshing interest for 500-plus-hour Underrail oldfags (however, the new weapons should be incorporated into more pre-Expedition encounters and areas, rather than almost none)

I have had one bitter disappointment, though, and that was this:

First, I saw that lighters existed; then, I saw that coal existed; and finally, I saw a campfire in Ironhead territory... but I still can't fucking cook food! Cave hopper steaks still have no use! ARE YOU FUCKING KIDDING ME?!
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
What's even the point of lighter and coal?
"The fire is roaring" and that was it.

As far as I'm concerned, the primary use is to illuminate my large jet ski collection parked at the small island just south of the Aegis encampment.

Anyway, basic cooking clearly ought to be added to the game. The ingredients for several cooked food items already exist, such as hopper meat, eels, pentapus, and so on. The obvious solution is to make the ingredients right-clickable and interactable with lit campfires.

Not all food needs to be craftable, but some should be. It's absurd to have useless raw meat and useless campfires contrasted with the cooked version of that exact type of raw meat.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,419
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
oh yeah, playing it again made me disappointed all over again for oculus storyline. all that work, excuting task perfectly, using your brain and be accepted into a mysterious organization using ultra advanced alien technology and all you get are . . .
a single quest. with no proper resolution even when you do it properly. then it just end. i don't know why. the oculus is an awesome place
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,348
oh yeah, playing it again made me disappointed all over again for oculus storyline. all that work, excuting task perfectly, using your brain and be accepted into a mysterious organization using ultra advanced alien technology and all you get are . . .
a single quest. with no proper resolution even when you do it properly. then it just end. i don't know why. the oculus is an awesome place
yeah really dissapointing. id rather do fetch quests for oculus than deal with fucking savages and pirates.
 

Inf0mercial

Augur
Joined
Jan 28, 2014
Messages
264
Fuck i have a Complaint, i forgot about how aggravating this is.

3a65badcaf.png

Why is this debuff for 2 fucking minutes????? Its like 24 turns and every single psi hits you with it, it just ends up me fucking around waiting for the debuff to leave after a fight, it is way too long.

Also, finally decided to make a proper melee build but then i saw Versatility and
b2de8897d0.png

It lets you max dex and use Sub machine guns for robots, I will say Vile weaponry is pretty fun, if i eat an eel sandwich then 5AP per punch so 10 punches per round, so trigger glove twice 30% chance to bleed will trigger at least 3 times, so plus 30% damage and 75% debuff to heal, when i get around to taking taste for blood it will be better.

Melee might have been debuffed but its still filled with some fun stuff, also Kevlar balaclava and tabi boots bring 12 Threshold to bullets ignoring body armour, so it does not feel terrible, of course hammer guys will murder you but then hammer guys murder everyone but mid to end game Metal armour.

Here is a side note i forgot apparently Ancient Rathounds are actually demi gods pretending to be an animal, immune to stun, immune to fear, immune to incapacitate, i feel like Styg designed them because he hates dodge builds with a passion, i did the old standby of running away and slamming a door in its face, demi god in a rathound body or no it does not have opposable thumbs, on hard Rathound king has 2 of them i shudder to think about trying a dodge build on Dominating, the buff to enemy hit chance by boosting their weapons skills might actually drive players to gambling at least they would have better odds on the pokies.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,386
I'd say Underrail visuals are rather classy in their relative simplicity. They work especially well on high resolutions.
For sure.

Now there are some niggles here and there, parts of the game roughly around Lower Underrail look a little more dated than others, especially compared to the last areas added to the game like the Institute, and some areas lack distinctive signage and landmarks whether it's because they were kitbashed out of existing assets or there was just no time for the more distinctive doodads, talking about Rail Crossing and Foundry specifically.

Chances are that will be looked at eventually.
 

Trash Player

Augur
Joined
Jun 13, 2015
Messages
495
Fuck i have a Complaint, i forgot about how aggravating this is.

3a65badcaf.png

Why is this debuff for 2 fucking minutes????? Its like 24 turns and every single psi hits you with it, it just ends up me fucking around waiting for the debuff to leave after a fight, it is way too long.

Also, finally decided to make a proper melee build but then i saw Versatility and
b2de8897d0.png

It lets you max dex and use Sub machine guns for robots, I will say Vile weaponry is pretty fun, if i eat an eel sandwich then 5AP per punch so 10 punches per round, so trigger glove twice 30% chance to bleed will trigger at least 3 times, so plus 30% damage and 75% debuff to heal, when i get around to taking taste for blood it will be better.

Melee might have been debuffed but its still filled with some fun stuff, also Kevlar balaclava and tabi boots bring 12 Threshold to bullets ignoring body armour, so it does not feel terrible, of course hammer guys will murder you but then hammer guys murder everyone but mid to end game Metal armour.

Here is a side note i forgot apparently Ancient Rathounds are actually demi gods pretending to be an animal, immune to stun, immune to fear, immune to incapacitate, i feel like Styg designed them because he hates dodge builds with a passion, i did the old standby of running away and slamming a door in its face, demi god in a rathound body or no it does not have opposable thumbs, on hard Rathound king has 2 of them i shudder to think about trying a dodge build on Dominating, the buff to enemy hit chance by boosting their weapons skills might actually drive players to gambling at least they would have better odds on the pokies.
Hypothermia lasts that long because it does jack. Defence skills work well(if inefficient and limiting) below Dom if one actually put effort into boosting them. 75 is kinda low in Core with lv 15+ enemies abound, that is 85 base. The mighty Ratzillas are lv 20 with 14 Str to scale their melee skill, so that is 203 effective skill. Hit chance is based on ratio and 1-to-1 is 70%, so...they don't really care about your pathetic defence. Bear traps and the more sophisticated acid traps are your friends.
Check this out to wallow in regret: https://www.underrail.com/wiki/index.php?title=Precision
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,386
Hypothermia is one of those things that seems balanced more for enemy use than for you, kinda like the dodge skills. It's pretty useful for the enemies to put stacks of Hypothermia on you that last forever, the other way around not so much.
 

Goromorg

Savant
Joined
Aug 23, 2015
Messages
278
I've seen somewhere that molotovs can remove cryogas clouds + if you step on fire you purge all cold related debuffs.
 

Ramnozack

Cipher
Patron
Joined
Jan 29, 2017
Messages
900
I've seen somewhere that molotovs can remove cryogas clouds + if you step on fire you purge all cold related debuffs.
Exothermic aura also gets rid of cryogas and any frost effects. Cryokinesis removes exothermic aura, though.
 
Vatnik
Joined
Apr 10, 2018
Messages
7,695
Location
澳大利亚
Insert Title Here Strap Yourselves In
What's a convenient way to meet the Ferryman? He's currently in the pirate base - they're not friendly enough to let me enter - should I just alt-tab the game and occasionally ask Yahota until she says he's with the Muties?
 

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