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Underrail: The Incline Awakens

LJ40

Cipher
Joined
Jul 16, 2014
Messages
657
Location
Wizardry/Ultima/Goldbox
Grinding isn't needed in either one. Never has been (well, possibly back in early access days. Didn't get very far back then).
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
Hey bros I just bought Underrail on sale and Im wondering what's the better option Classic xp system or Oddity xp?
Oddity is the intended system. Classic is there for people who think grinding is cool. If you really like grinding you can pick it.
Classic is a legacy system that was more or less a placeholder from before oddity was implemented. It's only still in the game because there was no real reason to remove it. It works, but doesn't get any adjustments anymore. You level a lot faster on classic than on oddity as a result.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
I always avoid that zone if I do not have the Doctor feat...
The funny thing is you don't need doctor to save that guy. He only starts bleeding once you talk to him, so if you stealth downstairs and rescue his girlfriend, they'll skip right to the reunion dialogue.
 

SkiNNyBane

Liturgist
Patron
Joined
Dec 13, 2017
Messages
1,134
Location
NY
Grab the Codex by the pussy
Can someone guide me to a place I can read about timer aspect of expedition or how I can cheese the game to not worry about the timer? I am kind of paranoid about that.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
Can someone guide me to a place I can read about timer aspect of expedition or how I can cheese the game to not worry about the timer? I am kind of paranoid about that.

Getting rid of timer:
-join the pirates- natives make a giant bonfire party with Oldfield and Aegis
-kill the natives (kill some named ones, wipe out couple maps with generic ones)- natives are dead/ afraid of you and don't attack anymore. Attacks don't happen unless you provoke pirates (wipe them out to stop them).
-explore on your own and leave expedition to die

Cheesing timer:
-rush through all ruins Oldfield wants you to look through (Mutant refuge, Locust Palace, Med Center, Nexus of Technology, Joint Security) and finish the DLC before natives wipe expedition out
-you can buy extra time by getting additional defences (Lemurian turrets, repaired Protector and naval mines from LemCo). If you have enough defences native attacks you don't partake in waste expedition supplies instead of personnel (I was able to complete the DLC with only scripted deaths).
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Styg fixed the gamebreaking bug I reported here. :lol:

o5rCTAr.jpg
 

Jezal_k23

Guest
Some screens of shotguns performing on dom. Early game was painful, but after dep a it was mostly smooth sailing.

A mob of Expedition bots.
Before burst.
nCSShoi.jpg


After burst.
JmlnNIc.jpg
A dreadnought.
Before burst.
WTduk3N.jpg


After burst.
FOEYIDL.jpg
Not pictured here, bursting down two nagas under the pirate lighthouse and finishing off a third one with a pump shotty. In conclusion, shotguns are at least as powerful as ARs and much more fun.

I hadn't checked out this thread in a while, but I randomly came across your post. Share your build?
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
I hadn't checked out this thread in a while, but I randomly came across your post. Share your build?
Sure. I've already deleted that build, but if memory serves me right this is should be about it:
Start with this: http://underrail.info.tm/build/?AQcFAwkKAwMPDwAAAAAPAAMAAA8PAA8AAAAADwAADGIx378
Finish with this: http://underrail.info.tm/build/?Hgc...7wofCmMKWS8KPwojChVDCpMK1H-KfowXip74F4rewBd-_

Some notes:
  • Leading shot was very useful in midgame, as there aren't that many evasive enemies in early game (mostly junkyard dogs) but its effect diminished as I raised guns and per. Not necessary if you don't plan to play on dominating or if you plan to put off those encounters for later. In that case drop dex to 3 and put points into int for earlier crafting.
  • 50 effective biology to be able to craft focus stims without food, benches or drug. Get more if you plan to craft bullhead/twitch/aegis/etc. for the faceless commander fight. You can also get those drugs in some of the expedition areas that have medical fabricators or whatever they are called.
  • Critical power only if you use frames with crit dmg over 100.
  • Level 22 and 24 feats are whatever. Kneecap shot might be okay. Level 30 last stand for faceless commander fight.
  • Spec into sixth shell, then full auto, then Crit power.
  • TM to 55 by lvl 10, then 70 for stasis. 25 psychokinesis for the wall.
  • 100 effective throwing. I like my flash-bangs accurate. The less rng the better. Get less if you wanna.
  • Rest of skillpoints into whatever. I raised persuade for the pirate captain to let me attack the protectorate ship alone.
Rest of this shit applies mostly to dominating, so if you don't want to play on autismal don't bother:
  • A few points into lockpicking to be able to open the 10 lockpicking door to the assault rifle lurker in the underpassages before rescuing Newton. MK2 frags one shot all the lurkers in that area. Used 3 total. Pray he drops a 7mm and not a 8mm, or else you'll go broke buying 8mm ammo that early. Or you might get lucky and find a shotgun in a container somewhere.
  • Rest of crafting skill are for 164 quality components, which can be bought in Oculus with 95 mercantile (lol fat chance of getting anything that good) and a 160q supersteel (again lol) with +40q rat leather. So in reality you can knock down 10-30 points. I'm an optimist though.
  • To increase your chances of getting good quality components, make a female char, get mercantile to 95 effective with food asap then rush oculus right after depot a. Female chars don't need persuasion skill in foundry prison. After that, revisit oculus every merchant reset and check for components. Also thank Dude for inventing juice. Which this char won't get for a while.
  • Don't need to max stealth, aimed for +150 effective before coil spiders and maxed before DC to make tchortling areas easier.
  • Did arena past exploder way late. My current knifer did everything at 16 while this had to wait past 20 for carni and even then I needed to win initiative. Carni has 29 initiative while this build has fuck-all even with soda.
  • Killed acid hunters without initiating dialogue.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Hey, I haven't done it yet but I'm wondering on things: How are the pirates as allies? Are they any good? Do they have decent stores and weapon loadouts?
Very solid stores, with their medicinal trader being one of the best merchants in the game. Plus, their jet-ski raid missions are a ton of fun.
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
Hey, I haven't done it yet but I'm wondering on things: How are the pirates as allies? Are they any good? Do they have decent stores and weapon loadouts?

If you're just interested in selling items, Aegis has better merchants, at least for the duration of the Expedition. Another advantage of Aegis merchants is that Marcus is probably the second best supplier of plasma micro-dischargers (and one of just three, I believe, that always sells them). Pretty important if you want to stockpile plasma grenades but didn't side with CoreTech.

As mentioned, the pirates medical merchant is one of the best in the game for certain builds. She might have been nerfed based on my last time siding with the pirates but I'm unsure. She's most useful to throwing and crossbow builds. Some specific details, since she's not great for every build,

All assuming high mercantile (like 95 or 100, can't remember which):

* She's a consistent source of leper poison, crawler poison, and (like two-thirds of the time) corrosive acid. Pretty good for throwing or crossbow builds. That said, huge amounts of leper poison can be found elsewhere with a bit more work involved, and MK III shock bolts are almost always better than corrosive acid bolts, with I believe just one exception.

* She always sells all the components for twitch, third eye, hypercerebrix, and psionic accelerator. Okay. I find 2-4 hypercerebrix is enough for a playthrough, which is easily harvested or looted, and the other drugs sometimes have uses but often don't make much difference.

* She's another consistent source of gizzard enzymes other than Kirk at the meat shop in Foundry. Very good for stockpiling aegis and irongut, though for bullhead, nidamental gel is likely still the limiting ingredient.

* She often sells fuzing enzymes, used in super health hypos, though Kareem at the Junkyard regularly sells multiple angler fishes. Freddy at Camp Hathor does too sometimes. Crawler poison, which the pirates merchant also sells, might be the harder to find component if you have trouble with death stalkers.

* She does sell super soldier drug components (most commonly muscarine), but she only sells kynurenic acid very rarely, which may significantly bottleneck how many more she actually helps you make. Her selling kynurenic acid may he been removed altogether as I haven't seen it in her shop recently.

* She sometimes sells spirit poison, though also very rarely, plus spirit poison is very situational. Also may have been removed from her shop.

The other pirate merchant is one of the worst in my opinion. Just no useful components for any build (other than maybe some cloth) in all the times I checked his merchandise. I'd recommend a playthrough with Aegis for the Ladelman and Marcus conversations if you haven't already. Unless you're playing melee since defending the camp will be very unfun. Though some of the pirate raids can be very hard for melee if you also have low con and wear light armor.
 
Last edited:

jungl

Augur
Joined
Mar 30, 2016
Messages
1,467
You would think riot armor would be extremely effective against crossbow guys with the shield. Should also give bullet protection. The fact you can't use 2 handed weapons is the biggest handicap a armor can give you in the game. Only thing its worth for is hard countering knife guys who are rare and always been a joke unless they have electric knife.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
So, it turns out that psi can use the -1000 inititative anti-cheese mechanics to create even more cheese. For this you need to be near the map exit, best near a choke point that can be blocked with force field.
Step 1: enrage an enemy, preferably the biggest tin can (or everyone once you get locus).
Step 2: place the force field barrier.
Step 3: exit & re-enter the map.
What happens is that the enemies will go first (-1000 to your initiative) and start killing each other due to enrage. Once you get your turn, you just leave & re-enter again. Because time never flows on a map when you're not there, the force field & enrage will last as long as you keep leaving on your turn. And then you just need to dispose of the last one standing.

Cave wizards: breaking reality since 2015. :lol:
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,386
You would think riot armor would be extremely effective against crossbow guys with the shield. Should also give bullet protection. The fact you can't use 2 handed weapons is the biggest handicap a armor can give you in the game. Only thing its worth for is hard countering knife guys who are rare and always been a joke unless they have electric knife.

Riot armor is basically meant to be used offensively with Shield Bash.
I have seen the light.

Once fully geared up, it costs zero AP to use the bash, you can throw it out once every turn, you can use Boarding Up to double damage, use Combo to double the damage again, and you can still crit, and unlike the fist attacks you would use to quickly build stacks of Boarding Up and Combo, the Shield Bash doesn't have any mechanical resistance penalty, so when it hits it almost always does great damage.

It took me long enough to figure out why Shield Bash sometimes performs better than normal and yes, it's because it works with Combo, doing 5 fist attacks as preparation for a Shield Bash means you are both fully boarded up and ready to execute your 2nd combo on the next hit... why... it's like poetry...
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Some screens of a knife build on dominating. It turned out much better than I expected. Very slow burning and some hiccups along the way but a lot of fun and the end result is fucking sweet.
Also the buff to cut-throat made the feat usable. High initiative + flashbang + cut-throat = ezpz arena. Good against human bosses. Too bad cut-throat AP cost doesn't scale with dex, it always stays 25 AP, so it falls off later on. Helped a lot against Magnar.
With psi haste I get 10 attacks @lvl 12, 11 @lvl 24, 14 @lvl 26 and 16 @lvl 28 with Fight Response. So under ideal conditions, with regular adrenaline it goes up to 20 attacks a turn for 3 turns with 60ish crit% and nearly 600% crit damage.

These cunts respawn, so when I came back for the glider I had to fight the whole horde of spiders. Brutality procced on nearly all of them after a single turn.
Y0Pelsw.jpg
Fort Apogee aftermath. Didn't need to use store choke-points this time either. Human enemies that get fear from Brutality clog up the way for the rest of enemies coming in.
dYZGEXb.jpg
Magnar aftermath. He has uncanny dodge and is immune to stun (or is extremelly resistant, don't remember now), but incapacitation still procs on him.
GapxCK5.jpg
4naga. RIP in pieces turrets :salute:
dVpHpfJ.jpg
Movement points with fancy footwork. 240 if not using jumping bean.
qTlaK8J.jpg
 

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