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Underrail: The Incline Awakens

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,402
Location
Jersey for now
So waht do you do about enemies that require ranged attacks, like certain Serpents?
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
I stealthed past the serpents in the marsh. The ones in the area with the boss shaman of the natives didn't spawn for some reason, maybe because I killed him so quickly and he has to summon them?
There's also a hole in the ground in the cave where Magnar lives, there are 3 serpents down there. I entered the hole while in stealth, wait in the corner until one of them was right at the lower edge of the pool of water, attack and kill it, retreat to the corner, put up a wall, use a smoke bomb, exit the hole and repeat the process.
There's also a native turret on a rock that's unreachable. He is the sole survival of the proud Sørmirbæren people. Forever stuck on that rock manning that turret.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
So... there was even more cheese waiting to be discovered. Inspired at the Lurker base, my insipid mage decided to try & add stealth to the recipe. Now the steps were as follows:
- enrage one enemy & force field the way
- exit the map & restealth
- re-entered the map while stealthed.
At this point combat ended and because of that the force field & enrage wore off. But here is the cheese: the lurkers did not stop fighting. Quite the opposite. Once the gunshots sounds stopped, my brave mage ventured forth only to discover an entire room full of dead people... There was only one guy left standing (I assume the last survivor) and the two dogs from the ring (who still fought, but kept missing due to high dodge).

Tried this with the bladelings in the foundry mines. Also worked, though there were two left standing, I guess because they ended up in separate corners of the map and therefore didn't aggro on each other. It seems like this cheese messes up enemy allegiances, resulting in death matches. :|

Cave wizards: ascending into a higher level of existence since 2015.
 

Alphard

Guest
I have tried the game, wasted all money because i hadn't realized the item costed 1/10 of what i payed for them, went to first map and got trapped at every exit by dogs, without possibility to win. Uninstalled
 
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Modron

Arcane
Joined
May 5, 2012
Messages
11,110
I have tried the game, wasted all money because i hadn't realized the item costed 1/10 of what i payef them, went to first map and got trapped at every exit of the map by dogs, without possibility to win the fight. Uninstalled
Sup MCA?
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Later you can make so much money from selling loot, so money isn't that much of a problem, only thing that feels like hassle is the limit on the vendors on how much they'll buy. I really hate that.

You can't give me more negative ratings, or people will understand you are abusing the button
That feels pretty hilarious thing to say on the Codex.
 

overly excitable young man

Guest

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,604
we are united in our hatred of thread splitting, among many other things (like our love of rpgs).
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,523
only thing that feels like hassle is the limit on the vendors on how much they'll buy. I really hate that.
That is why you choose the ULTIMATE build - the rogue trader.

18 intelligence, 350 Mercantile, Major Supplier, Salesman and its specialization translates into 700% more goods to buy and 700% more money per trader.

That is what it looks like for most traders:
ptZrBS5.jpg


Just gaze at those numbers, mindnumbing I bet. No more long-ass hauling trecks to store stuff in the loot hoard to "sell later", no more scrapping items into worthless junk. Rule the money flow!
Zero hassle with network of portals, I made around 80k charons throughout the game and at this point is harder to find commodities to sell than to realize them! Ride that wealth wave!

There is only one problem. Look at it Styg. Your heart just can't help but shrink in sorrow when faced with this much of unsold merchandise. And I spared y'all from this ungodly sight but the stacks do go on way down strait to merchant's hell.

JEZh5Us.jpg


For some reason, no one in the game will buy those prime goods.
Also, the only trader who buys clothing is the scrapper's trader, so if you smoked him you're done in the clothing business, for he is holding monopoly on this market. An unfortunate fact that is easily missed by novice traders eager for manslaughter&loot.
Please resolve this mighty dev, add some replacement trader when the eels take over because they do nothing with the place, update some other traders to accept my nets and lighters which are best in the world, oh and bolt triggers! Nobody wants them. This is a travesty because I have enough to sell to make everyone happy.
 
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