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Underrail: The Incline Awakens

Stavrophore

Most trustworthy slavic man
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don't identify with EU-NPC land
Strap Yourselves In
If you ever needed your W2C ammo for sniper rifle or assault rifle, protectorate dreadnoughts have plenty

03rNRs4.png

You were supposed to ghost that mission :)

I didn't want to return for Bob, since i forgot to whack him. As my stealth is mediocre[just to prepare battlefield before psionic nuking] i just whacked them. Dreadnoughts can't open doors.
 

Ol' Willy

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OK, I guess a couple of noob questions wouldn't hurt.

1) Psi-beetles. Well, Old Guy gives good enough advice about them: try to get close and personal, and try not to fight a bunch of them. Former works good with one beetle - I get close, beetle kites and loses attack - loses two with wounded knee. Easy-peasy. Harder with two. Instadeath with three if grenade fails to kill one of them. So, how do I separate them - what means of crowd control I'm missing? Also, their attacks hit well and never miss, so I guess I need some kind of PSI-defence?

2) Acid-dogs. These are pain. Went to Depot A, was mutilated by bunch of acid dogs. So, my line of thinking: cause the damned things deal exclusively acid damage, I need something with acid resistance. The only armour in stock with acid resistance in Junkyard is metal armour, with measly 5 acid DT, and requisite STR of 8, which, with my STR of 6, severely limits my AP. But it works, and, once again, with the help of grenades, I killed all dogs in Eastern section, the one with turrets. But Northern section has acid-muties, to come with acid dogs, and it's instadeath, I guess. Though, I collected acid-dog skin and now I can craft myself leather armor with good acid DR/DT, but - surprise - it requires some expertise in chemistry, which I completely ignored. So, grind a level and pump chemistry?
 

oldmanpaco

Master of Siestas
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Fall
2) Acid-dogs. These are pain. Went to Depot A, was mutilated by bunch of acid dogs. So, my line of thinking: cause the damned things deal exclusively acid damage, I need something with acid resistance. The only armour in stock with acid resistance in Junkyard is metal armour, with measly 5 acid DT, and requisite STR of 8, which, with my STR of 6, severely limits my AP. But it works, and, once again, with the help of grenades, I killed all dogs in Eastern section, the one with turrets. But Northern section has acid-muties, to come with acid dogs, and it's instadeath, I guess. Though, I collected acid-dog skin and now I can craft myself leather armor with good acid DR/DT, but - surprise - it requires some expertise in chemistry, which I completely ignored. So, grind a level and pump chemistry?

I used molotovs to scare/burn them. Helps to have the grenadier perk.
 

Stavrophore

Most trustworthy slavic man
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Strap Yourselves In
I wonder how can a pure melee character finish a fetid marsh? You can't go there with your jet ski, and these heartbreakers will just murder you, because you have no way to attack them xD. Styg if you read this -dont spawn sea enemies on places where you can't enter with your jet ski, or otherwise manage it in other way[like
killing that native guy that spawn sea wyrm, before he spawns them
]
 

Ol' Willy

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Game is lagging in some strange way on me. So, usually it runs smoothly. Initial load time is 20-30 seconds, new area/savefile load is about 3-4 sec, save 5-6 sec. Good enough for me. Good FPS in various locations.

And then in some areas game turns into a slideshow, like 0.5 FPS, even less. Area could be NPC/critter heavy (Junkyard first area), could be completely empty (Depot A first area, cleared of critters, empty), sometimes even some barebones areas like entrance to the bunker where you rescue Newton from beetles. And it doesn't happen every time - sometimes it works alright, sometimes not.

What's funny, it's not even lagging on the entire map - If i swing the camera all the way to the side, lags disappear and FPS is back to normal. For example, Junkyard first area left side is OK - once I scroll it further to the right, it's stops dead.
 

OSK

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Game is lagging in some strange way on me. So, usually it runs smoothly. Initial load time is 20-30 seconds, new area/savefile load is about 3-4 sec, save 5-6 sec. Good enough for me. Good FPS in various locations.

And then in some areas game turns into a slideshow, like 0.5 FPS, even less. Area could be NPC/critter heavy (Junkyard first area), could be completely empty (Depot A first area, cleared of critters, empty), sometimes even some barebones areas like entrance to the bunker where you rescue Newton from beetles. And it doesn't happen every time - sometimes it works alright, sometimes not.

What's funny, it's not even lagging on the entire map - If i swing the camera all the way to the side, lags disappear and FPS is back to normal. For example, Junkyard first area left side is OK - once I scroll it further to the right, it's stops dead.

Are you playing on Linux? I had the same exact experience. I used ProtonTricks to install dotnet40 and the game runs smoothly for me now.
 

Alexios

Augur
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2) Acid-dogs. These are pain. Went to Depot A, was mutilated by bunch of acid dogs. So, my line of thinking: cause the damned things deal exclusively acid damage, I need something with acid resistance. The only armour in stock with acid resistance in Junkyard is metal armour, with measly 5 acid DT, and requisite STR of 8, which, with my STR of 6, severely limits my AP. But it works, and, once again, with the help of grenades, I killed all dogs in Eastern section, the one with turrets. But Northern section has acid-muties, to come with acid dogs, and it's instadeath, I guess. Though, I collected acid-dog skin and now I can craft myself leather armor with good acid DR/DT, but - surprise - it requires some expertise in chemistry, which I completely ignored. So, grind a level and pump chemistry?
These can be a huge pain in the ass. Best practice is to treat them like any other tough enemy and bottleneck them in a doorway or something similar. Caltrops, bear traps, and Molotovs are your friends.
 

Sjukob

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Ol' Willy
Man, the questions you're asking have been asnwered many times, have you tried using search function?

Anyway, when it comes to the mutated dogs their blobs can be completely shut down by syphoner leather armor, unlike mutated dog skin it doesn't require chemistry to be crafted, it will also protect you against mutant attacks. As the guys above suggested get used to exploiting traps, grenades, line of sight and choke points to your advantage, it works for every enemy in the game and you will be doing this up until the game's end. Depot A is kind of an idiotic bottleneck, because it tests your understanding of the game very early, when you haven't had enough time to learn and there's no way to avoid going in there. It's a pain in the ass for the first timers, but gets pretty trivial once you know what you are doing.

Psi beetles provide a very humble demonstration of how ridiculous psi can be in this game. In general you nuke them before they overwhelm you or CC and then nuke them, if that doesn't work - run. All battles with psi users go like that.
 

Wunderbar

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Nov 15, 2015
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Depot A is kind of an idiotic bottleneck, because it tests your understanding of the game very early
nah, early test is GMS Compound. Depot A is the final test before the game opens up.
Having a bottleneck even further into the game will be more frustrating for newcomers to restart over.
 
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Ol' Willy

Arcane
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Depot A is kind of an idiotic bottleneck, because it tests your understanding of the game very early, when you haven't had enough time to learn and there's no way to avoid going in there. It's a pain in the ass for the first timers, but gets pretty trivial once you know what you are doing.
Well, I followed advise of the guy above. Bought myself a set of steel plates, crafted ten bear traps, bought couple more. As I heavily invest in stealth I can move somewhat freely and prepare battlefield, and thus I laid down all the traps, creating a fucking minefield. Then it is: grenades, special shots, retreating out of the line of sight, worked quite well.

Thing is, what if I don't have stealth? Mutie kills me with two acid sprays, and there's like four of them there. I still haven't meet a single syphoner, so for now I don't even know that they exist. No stealth - restart?

And you don't have to tell me about managing line of sight and bottlenecking - I played Fallout, ok? Though, venerable tactic of doorfighting is significantly less effective in Underrail. Kiting is less effective because of distinct movement points. But turrets are dispatched in exactly the same way.

Although, now I get it: traps are OP in Underrail. This comes as a surprise, especially after so many similar games with absolutely useless traps skill.
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
Basically single character is not supposed to be able to do everything and this area is one of those. From my memory it is not even rewarding in terms of oddity exp(although its not like I remember much at this point)
I think there is like 4-6 Oddity xp available. For sure there is some weird mushroom oddity that can only be found there.
Thing is, what if I don't have stealth? Mutie kills me with two acid sprays, and there's like four of them there. I still haven't meet a single syphoner, so for now I don't even know that they exist. No stealth - restart?
What's your build?
Although, now I get it: traps are OP in Underrail. This comes as a surprise, especially after so many similar games with absolutely useless traps skill.
Traps aren't OP per se, its just that they allow you to tackle encounters that would otherwise be too difficult at, which is what gives you that impression.
 

Wunderbar

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Thing is, what if I don't have stealth? Mutie kills me with two acid sprays, and there's like four of them there. I still haven't meet a single syphoner, so for now I don't even know that they exist. No stealth - restart?
you can finish depot A without stealth even with suboptimal builds, but it will require a certain amount of cheesing. I did this on my first playthrough with a shit build (stealth-less sniper who later evolved into low-hp low-str AR tincan).
 

Sjukob

Arcane
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Jul 3, 2015
Messages
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Well, I followed advise of the guy above. Bought myself a set of steel plates, crafted ten bear traps, bought couple more. As I heavily invest in stealth I can move somewhat freely and prepare battlefield, and thus I laid down all the traps, creating a fucking minefield. Then it is: grenades, special shots, retreating out of the line of sight, worked quite well.
Good job.

Thing is, what if I don't have stealth? Mutie kills me with two acid sprays, and there's like four of them there.
Then your build is supposed to compensate for it: excessive killing power, massive healthpool with fat armor, CC, initiative etc. But in general, stealth is very good thing to have in Underrail: prepare the battlefield, take the advantageous position, act first in combat.

I still haven't meet a single syphoner, so for now I don't even know that they exist.
It's the usual RPG stuff, explore your surroundings.
Global-Map-CV.png

Though, venerable tactic of doorfighting is significantly less effective in Underrail.
Oh, you haven't seen anything yet.

nah, early test is GMS Compound. Depot A is the final test before the game opens up.
Having a bottleneck even further into the game will be even more frustrating for newcomers to restart over.
It's just that it really, really tries to kill you. Basically it throws everything at you, except hard CC, psi users and stealhed enemies, and it's an early game area. When else does something similar happen?
 

Parabalus

Arcane
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Mar 23, 2015
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17,502
Depot A is kind of an idiotic bottleneck, because it tests your understanding of the game very early, when you haven't had enough time to learn and there's no way to avoid going in there. It's a pain in the ass for the first timers, but gets pretty trivial once you know what you are doing.
Well, I followed advise of the guy above. Bought myself a set of steel plates, crafted ten bear traps, bought couple more. As I heavily invest in stealth I can move somewhat freely and prepare battlefield, and thus I laid down all the traps, creating a fucking minefield. Then it is: grenades, special shots, retreating out of the line of sight, worked quite well.

Thing is, what if I don't have stealth? Mutie kills me with two acid sprays, and there's like four of them there. I still haven't meet a single syphoner, so for now I don't even know that they exist. No stealth - restart?

And you don't have to tell me about managing line of sight and bottlenecking - I played Fallout, ok? Though, venerable tactic of doorfighting is significantly less effective in Underrail. Kiting is less effective because of distinct movement points. But turrets are dispatched in exactly the same way.

Although, now I get it: traps are OP in Underrail. This comes as a surprise, especially after so many similar games with absolutely useless traps skill.

The early game is much easier if you throw molotovs indiscriminately.

A good tip vs the larger packs in Depot A is that you can exit and reenter an area from different directions, you auto lose initiative but the enemies are far away, so you can still get the jump on them.

With regards to the muties oneshotting you, you'll notice that a lot as you progress. There's definitely a "the best defense is a good offense" theme, later on a lot boils down to who gibs whom first.
 

Wunderbar

Arcane
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Nov 15, 2015
Messages
8,825
It's just that it really, really tries to kill you. Basically it throws everything at you, except hard CC, psi users and stealhed enemies, and it's an early game area. When else does something similar happen?
well it's a test, and it does its job. Depot A makes sure you will survive the rest of the game - either by having a good build, or by learning how to cheese.

Styg should buff other builds instead of nerfing PSI.
why so many "disagree" reactions? I'd rather have quick tinkering back in all its glory than some PSI nerfs.
#BuffQuickTinkering
 

Sjukob

Arcane
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Jul 3, 2015
Messages
2,093
Ol' Willy
By the way, which exp system do you use, oddity or classic? If you went with classic I recommend you to restart now, after Depot A you will end up being extremely overpowered in no time, it's just not balanced around killing the amount of enemies that the game throws at you. Could also try and improve your build while you're at it.
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,348
if you like to roleplay as a cave bum, opening every locker, looking into every barrel in south underrail, oddity is for you
if you wanna have fun and crush skulls then pick classic

also update just dropped
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,348
pure psi wizards are gonna shit themselves.
-only 6 spells
-you need to memorize them
-need to sniff something to change them
-forcefield has health
 

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