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Underrail: The Incline Awakens

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
I did mess around with it a little bit. Its interesting because it supposedly allows you to ignore the 85% armor penalty to movement when powered up.

I was thinking the same thing but powering it up makes it ignore movement speed penalty of 30% the armour has, not the armour penalty. I've tried that and armour penalty still applied.
In that case, it's hard to find a use for it. That extra STR is not very exciting. The armor penalty also makes stealth very hard and the exoskeleton doesn't provide good protection by itself. Maybe its melee attack is worth something?
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,178
It's not RNG at all bro, you just need to build an adjacency matrix around your intended target. No big deal.
Regarding AoE - agreed. But aforementioned rikochets might be really, really crazy. I've seen enough to learn my lesson and to never use near the allies again.
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
I did mess around with it a little bit. Its interesting because it supposedly allows you to ignore the 85% armor penalty to movement when powered up.

I was thinking the same thing but powering it up makes it ignore movement speed penalty of 30% the armour has, not the armour penalty. I've tried that and armour penalty still applied.
Ah well there goes my idea of making a hyper mobile Balor super tank. RIP.
 

Stavrophore

Most trustworthy slavic man
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I did mess around with it a little bit. Its interesting because it supposedly allows you to ignore the 85% armor penalty to movement when powered up.

I was thinking the same thing but powering it up makes it ignore movement speed penalty of 30% the armour has, not the armour penalty. I've tried that and armour penalty still applied.
Ah well there goes my idea of making a hyper mobile Balor super tank. RIP.

What's the point of alleviating 30% movement penalty[which is useful only outside of combat?], when the armor already has 85% armor penalty. Even with strider boots of 150 quality, you will have 73MP assuming 3 agility, cutting that by 85% leaves you with 11MP. So you still need sprint+temporal magic. 11+25+30+30=96MP, pretty nice for a tank. Add jumping bean and you get 106MP.
 

Jasede

Arcane
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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
You know how all these Fallout games have an "Animal Friend" feat that makes it so animals no longer attack you, or even help you?

And you know how you never take those because they're a waste?

Underrail is, I am proud to say, the first game where I would 100% take that feat on every character. Fuck. Crawlers!!!
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,413
It wouldn't work on the strong monsters in Underrail anyway, it would be the equivalent of Animal Friend working on Deathclaws in the old games.

Underrail Animal Friend = Hunter

:terminate:
 

Stavrophore

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Unarmed/Fist builds suck from my testing. The damage potential to unarmored targets is there, you can make 4-5k damage per round if you land criticals 50% of time[which is attainable easily], but fighting armored enemies is PITA. The "get close in their face, and use light armor" means you need high evasion/dodge and chemhaze grenades as a crutch to not die.
Also forget about stacking bleeding with just one serrated blade that is allowed on gloves, and no one will wear bladed boots, when there are tabis that give you 4AP fist attacks at 17 dex and one feat invested. Wish the pneumatic hammer proc at the first attack, and then at every third, or fourth. Would make much more sense when fighting weaker enemies.

Psi monk isn't worth it, since the damage can't crit and you need to invest in will to have a high damage with force emission.
 
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Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,998
Unarmed/Fist builds suck from my testing. The damage potential to unarmored targets is there, you can make 4-5k damage per round if you land criticals 50% of time[which is attainable easily], but fighting armored enemies is PITA. The "get close in their face, and use light armor" means you need high evasion/dodge and chemhaze grenades as a crutch to not die.
Also forget about stacking bleeding with just one serrated blade that is allowed on gloves, and no one will wear bladed boots, when there are tabis that give you 4AP fist attacks at 17 dex and one feat invested. Wish the pneumatic hammer proc at the first attack, and then at every third, or fourth. Would make much more sense when fighting weaker enemies.

Psi monk isn't worth it, since the damage can't crit and you need to invest in will to have a high damage with force emission.
That is disappointing.
I was planning on doing a puncher eventually, 4AP per attack seems really fun.
 

Stavrophore

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Unarmed/Fist builds suck from my testing. The damage potential to unarmored targets is there, you can make 4-5k damage per round if you land criticals 50% of time[which is attainable easily], but fighting armored enemies is PITA. The "get close in their face, and use light armor" means you need high evasion/dodge and chemhaze grenades as a crutch to not die.
Also forget about stacking bleeding with just one serrated blade that is allowed on gloves, and no one will wear bladed boots, when there are tabis that give you 4AP fist attacks at 17 dex and one feat invested. Wish the pneumatic hammer proc at the first attack, and then at every third, or fourth. Would make much more sense when fighting weaker enemies.

Psi monk isn't worth it, since the damage can't crit and you need to invest in will to have a high damage with force emission.
That is disappointing.
I was planning on doing a puncher eventually, 4AP per attack seems really fun.

It's good, but it has serious drawbacks that you need to overcome.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
You know how all these Fallout games have an "Animal Friend" feat that makes it so animals no longer attack you, or even help you?

And you know how you never take those because they're a waste?

Underrail is, I am proud to say, the first game where I would 100% take that feat on every character. Fuck. Crawlers!!!
Underrail's animal friend is Rathound regalia
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,413
Unarmed/Fist builds suck from my testing. The damage potential to unarmored targets is there, you can make 4-5k damage per round if you land criticals 50% of time[which is attainable easily], but fighting armored enemies is PITA. The "get close in their face, and use light armor" means you need high evasion/dodge and chemhaze grenades as a crutch to not die.
Also forget about stacking bleeding with just one serrated blade that is allowed on gloves, and no one will wear bladed boots, when there are tabis that give you 4AP fist attacks at 17 dex and one feat invested. Wish the pneumatic hammer proc at the first attack, and then at every third, or fourth. Would make much more sense when fighting weaker enemies.

Psi monk isn't worth it, since the damage can't crit and you need to invest in will to have a high damage with force emission.
That is disappointing.
I was planning on doing a puncher eventually, 4AP per attack seems really fun.

This is ridiculous. Fist builds were insanely powerful in the very recent past, also exceptionally robust in the "just click enemy" sense making it hard to make mistakes like with psi or sniping.
The only nerf they got was a 15% increase in extra mechanical resistance against fist attacks, that means armored enemies are tougher but who cares when you can reliably put them to sleep with 4 AP attacks and Cheap Shots? Then apply Expose Weakness if you even need it. Also the 15% increase does not apply to pneumatic hammer impacts, or shield bashes, even if the 140% total mechanical resistance boost is hurting your main attack, those special attacks seem to have 100% mechanical resistance against them.
I don't get the "use light armor" thing either, assuming you're talking about Lightning Punches, you can wear riot gear with a tungsten shield and still qualify for Lightning Punches, as specialization points are essentially a buff to both crafting and all builds including fist.
Only spot that would be a problem is the Black Sea, but I would either not bother going there with a light attack build, or grab Expose Weakness and minmax furiously to get through.

This build was so powerful on Hard I stayed away from Expose Weakness on purpose in order to make it more fun, since I could clear entire areas like The Rig without grenades or healing.
https://underrail.info/build/?HggPB...GGMKpwrN4beKhkALip4IB4qe-AeK2tQLitrYD4ra-Bt-_
 

Jasede

Arcane
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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Everyone else: having fun with a real build
Me: I can keep up, just need to not get hit, get a surprise attack, chuck 50 grenades and flashbangs and then finish them off with knives

Ah well, I asked for this.
 

Jezal_k23

Guest
I personally would never have wasted my first playthrough with a gimmick build. But you do you I guess.
 

Jasede

Arcane
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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Pfff, if you can beat the game with throwing knives, you can beat the game with any other build. After Knights of the Chalice 2 this is downright relaxing I tell you. What, only 5 Death Stalkers in that random cave? Come on, Styg, why are you going easy on me?

Next, though, I will play Cave Wizard focused on damage spells from the thermo line. Just for catharsis and to see how much easier it could have been.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,478
So I played the game on hard for first time. I can see why people qqing saying psi is easy but new patch does nothing to remedy it. Its still far easier then other builds.

Hard mode underrail something else alright there are so many mobs where u want to plant mines and toss grenades or avoid them all together. And it brings up the question I ask myself when fighting the tribals months ago why is your guy solo in the crazy world killing thousands of stuff by themselves? Maybe cause there no CHARISMA stat.
 

Ol' Willy

Arcane
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genocide is the only way to cure the world from albanians.
forum%2Fuser_foto%2Ff8ab05ff503c3a8f2acf2a65ef25050e.jpeg
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
I put a blue scope on a sniper rifle in the latest version and it only gave +7% crit chance btw, like it was placed on an assault rifle.
You're missing the fact that the normal scope adds 3% crit chance on top of the easier to notice 10% precision. So the difference between it and the digitial scope is indeed 7%, but the difference between A-A and digital is 10%.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,413
I put a blue scope on a sniper rifle in the latest version and it only gave +7% crit chance btw, like it was placed on an assault rifle.
You're missing the fact that the normal scope adds 3% crit chance on top of the easier to notice 10% precision. So the difference between it and the digitial scope is indeed 7%, but the difference between A-A and digital is 10%.
Thanks, that makes sense.

I'm not sure the explanation will be as clear cut as to why you can break your sniper rifle by kicking with Dirty Kick.
 

Jasede

Arcane
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Jan 4, 2005
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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Level 18. Killed 'The Beast' on Dominating with my Throwing Knives+Grenades build.
Unfortunately, all the Throwing Knife feats are really just a gimmick for fun. Whenever you throw a knife, you could just as well fire a better weapon, throw another grenade, or just run away for a bit for your cooldown(s) to return.

Caved and took Pack Rathound at level 18 over Pinning, Opportunist, Hypertoxicity and Uncanny Dodge, which were the other candidates at that level. I couldn't take 3 STR carry capacity anymore, not even with the food and Regalia buffs and the lifting belt.

Maybe if I take Pinning, the Throwing Knives will become useful enough that it's worth learning the "extra AP per round" Temporal Manipulation spell. I highly doubt it.
 

Stavrophore

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Level 18. Killed 'The Beast' on Dominating with my Throwing Knives+Grenades build.
Unfortunately, all the Throwing Knife feats are really just a gimmick for fun. Whenever you throw a knife, you could just as well fire a better weapon, throw another grenade, or just run away for a bit for your cooldown(s) to return.

Caved and took Pack Rathound at level 18 over Pinning, Opportunist, Hypertoxicity and Uncanny Dodge, which were the other candidates at that level. I couldn't take 3 STR carry capacity anymore, not even with the food and Regalia buffs and the lifting belt.

Maybe if I take Pinning, the Throwing Knives will become useful enough that it's worth learning the "extra AP per round" Temporal Manipulation spell. I highly doubt it.

Just remember to show us screen after you've finished the game with this build! Im really curious :D
 

Jasede

Arcane
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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Decided to try the Gauntlet after preparing with 100+ grenades.
...
Yeah. Maybe I will skip the Gauntlet.

... hold on, what if I increase my Temporal Manipulation a bit and get the self-haste spell? Maybe it'll deal enough damage to cheese through the Gauntlet? Here we go again.
 
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Trash Player

Augur
Joined
Jun 13, 2015
Messages
500
Just use traps and stay way from the gauntlet.
 

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