It cool to have several guys playing the game at the same time and discussing their builds. It feels like I'm at some gaming forum or something.
I'll post my Energy build later. I'm just at level 12 and this is with Classic. Don't have much time on my hands. Anyway, here's some of my observations from my first run on Dominating:
- I found out that you can cheese out rathounds in the first quest, abusing the fence. They just stand still and wait to die, and if you are super cheap you can skip turns to use only Aimed Shot. Took me three runs to figure this out.
- Tried the recommended bear traps + molotovs combination at Newton Warehouse. Damn, man, it's effective as fuck. Took me one try and zero HP loss to finish the bugs off.
- GMS compound wasn't too hard. Killed rats, ghosted robots, killed raiders, left raider base for later.
- Fabled Depot A. Went in from the Black Eeels side, cleared the bunker, cleared the adjacent areas. This allowed me to completely bypass the central, most assraping, area, but why should I? Am I a coward? My tactic was to enter the area from different sides (East and South) and damage muties without them retaliating. Tedious, but effective.
- Silent Isle is a fucking hell. Bugs and rathounds are not a problem, but four Goliaths? I was lucky and thinned the herd, allowing me to ghost my way to the lost cargo.
- Went to my favourite Underpassages. It's still to early to assault the main Lurker base, but I had some fun in neighboring areas. Big kek at the room with six Lurkers, with narrow one-tiled corridor being the only way inside. Have fun standing in the line and watching me to toss those grenades at you, kids.
- Killed all animals at the Arena, but the first human opponent has fucking 2200 HP. Noice, gotta see you after 10 levels.
- So yeah, I wander around and kill random people a lot, but second time it's much easier, even on Dominating, even as a conlet. Traps and grenades rule.
As for progression, with Energy Pistols as my weapon of choice most of the combat feats are going straight past me. The biggest setback is that there is no refreshing feat like Commando or Shooting Spree for energy guns. Laser pistol plainly sucks, I can't kill anyone in one turn. Plasma pistol is better, allowing me to score 400-550 HP of damage on criticals this early, but with 40AP per shot it's a gamble. So, grenades are indispensable, no questions. As with my previous build, I don't plan it thoroughly - I had a rough sketch at the start and modify it according to my fancy. And once again: no PSI. I buckled with trader refresh, but I won't buckle with PSI.
Also, anyone interested in my previous Brr build? Though it was only on Hard, it was a curious thing: no PSI, zero MP, zero stealth, no traps.