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Underrail: The Incline Awakens

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,176
Is it really that good? I'm planning on dipping my toes into PSI by investing into Temporal Manipulation on a Stealth-Crossbow Build once I wrap up my AR Commando. The AP & MP spells are clearly useful and the damage rewind spells are ery particular, is Stasis worth the investment?
Also that can hardly be called as "investment" of 15 more skill points if you're already went for the main dish which is Contraction.
 

Trash Player

Augur
Joined
Jun 13, 2015
Messages
499
TM psi minor is one of my gripe on how the whole PSI change is more or less superfluous. Not like one would use anything but increment, acceleration, and stasis.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Can't just dip 70 points into TM anymore, unless you want to get fucked by the backfire nearly every time Contraction expires. Needs more points now. Future Orientation is also far more attractive too.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I have 60 and I use Contraction every fight on Dominating because fights are over before it runs out anyway.
Game is probably gonna go from easy to snoozefest once I get Stasis next level...

What the game really needs is a new optional difficulty where the enemies have way more HP so they don't die so fast.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,525
Stasis is my psi waifu. 70 TM for stasis is worth it.
Is it really that good? I'm planning on dipping my toes into PSI by investing into Temporal Manipulation on a Stealth-Crossbow Build once I wrap up my AR Commando. The AP & MP spells are clearly useful and the damage rewind spells are ery particular, is Stasis worth the investment?

Bascially if you self-cast it you get +1 duration on every buff, thanks to the way UR handles them on turn end.

Even if you use it for nothing else that makes it basically a no-brainer in every fight, outside of some fiddly abilities like nets or sea serpent acid which affect you during it.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,122
Location
Reichskommissariat Russland ᛋᛋ
Only a single trap was left untouched afterwards...

fgnf6I4ye6U.jpg
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Welp.

(P.S. Styg, Deep Caverns still sucks and the new Psi update is dumb but thanks for all the fish)
 

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Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,122
Location
Reichskommissariat Russland ᛋᛋ
Finally, level 20 and I fully specced Disassemble. Damn, that's a dope.

- Free repair. Now I need repair kits only for the stuff that can't be disassembled. And every gun that I sell is in 100% condition.
- Placing something in the Disassemble window shows you the quality of each component.
- Changing components on the go. Now I can juggle components in and out depending on the situation, or upgrade my equipment instead of crafting entirely new.
- And no need to sell random upgrades and guns separately, now I can install them and sell expensive guns.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
Oh, and thanks for the input guys, my AR build is mulching through the game at an cool pace. Hit a real solid wall with the final Arena Fight though, I'll be saving him as the last bit of main-game sidequesting to do before I head off on Expedition.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,122
Location
Reichskommissariat Russland ᛋᛋ
Oh, and thanks for the input guys, my AR build is mulching through the game at an cool pace. Hit a real solid wall with the final Arena Fight though, I'll be saving him as the last bit of main-game sidequesting to do before I head off on Expedition.
What difficulty are you playing? While my tincan bulldozed through any opposition on hard I think it wouldn't work on dominating for the enemy damage and health is buffed.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,525
A vital discovery I've made is how to have fun with choke-points.
Np5r1Wn.jpg
2gOqcCF.jpg

With the current Force Field you can throw that up at a doorway and the entire level would bunch up behind behind it, letting you AoE all of them.
Alternatively you CC one guy at the edge of the doorway, then duck behind LoS until they all gather.

Very boring though.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
What difficulty are you playing?
Only Normal for now, just to get my first taste of the game. I will be going through it all again.

While my tincan bulldozed through any opposition on hard I think it wouldn't work on dominating for the enemy damage and health is buffed.
The tactic of 'planting your ass down and waiting for them to exhaust their MP moving into your firing line' is hilarious and hearing the ineffectual plinks of bullets against tungsten never gets old. I don't think I can or want to recycle this one for my Hard or Dominating runs though, I intend to spec a Stealth-Crossbow-Critical Build and a High-PSI Melee Warrior Build for those, but what for which I'm uncertain.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,122
Location
Reichskommissariat Russland ᛋᛋ
Damn, I'm getting good at this.

So I went to explore the Upper Caves. Why? For fun! The first area near the Hanging Rat has six Goliaths and really sucks: no cover, no chokepoints, not enough space. But traps and reloads do help. Next area has only four Goliaths and is much better - with a big rock in the middle, where I played Benny Hill with the two surviving Goliaths: they cast Spatial Bullshit and Distortion, I throw flashbangs and tase them. They can't hit me because I run away, I can't hit them because of their bullshit magicks. But after all, they die. Next area: Death Stalkers. And there, miracle happened! I spotted the bastard first and tased him!

9MAtrgJvu1Y.jpg


Next, five Lunatics. They die without even making a shot at me. What is it, God of RNG is merciful today? Seems like it, for the next area has three bugs and three Goliaths and they die likewise, without hitting me once.

Going back to Rail Crossing a random beggar tried to mug me. Fool! Though he won the initiative, he was tased and executed right on the spot. A bad idea to rob the man splattered in the blood of dangerous insects.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Finished the acid pistol run on Dominating. Killed Tchort, faceless commander, apogee etc. etc.
They're a great weapon when dealing with large groups of enemies, due to builtin CC and are overall very well rounded because of their damage types. Mediocre alpha strike round capabilities though.

Was fun using a build with versatility, but I had to be picky what to fight at midgame due to lagging accuracy, which eventually caught up. However, damage output without crits would be lacking. I played a ~90% crit chance build and had trouble dealing with Nagas. With rusting acid, engame gear and 2 stack of destabilization, which increased acid damage taken by 50%, only dealt 170-200 damage per crit.
Still, a fun weapon type. Definitely recommend it.

Here's a video of all the Sørmirbæren/Native bosses. The big natives with a portrait looking like they're wearing a spiky hoodie spit rusting acid, which can entangle through stasis. They're my main nemesis from the Sørmirbæren faction. Also, cleaning up the natives netted me over 50 focus stims.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
How gimmicky do you want them? I suggest a psi tranquility Psychokinesis crit build, focusing on Electrokinesis. Crit% comes from specced Psychostatic Electricity. Haven't tried it personally.

And what kind of pistols? The ballistic ones? They're viable, but take a long time to get going and have a bad early game, as no merchant save for Blaine sells Rapid Reloaders pre depotA. I've finished the game with a crit/special attack Hammerer build and it was very good past midgame. I do recommend getting at least Temporal Manipulation psi for Contraction and LTI to reduce cooldowns.

Throwing builds are gimmicky. Grenade builds, can use t. knives as secondary to finish off enemies. Throwing knife only builds with poison (painful to play). Spear throw builds.
 

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