Naga on dom: 1,5k HP. Electro: 50% DR, 50 DT. Energy: 100 DT. Mech: 80% DR. Heat 95% DR. Dunno acid, but also high.anyone knows naga stats? interested in dmg tresholds.
I gave a go space pirate build. Using both melee and lazor pistol is weird. I absolutely shredded robots but... im not convinced that im doing better pew pew than just attacking with shock addon on my butter knife. Anyone care to compare lazor pistol vs energy edge?
EDIT: to clarify my concern, from my research shock dagger would have better avg shock dmg over laser pistol of similar quality parts while requiring less ap. Energy edge just outclasses everything with 85 energy dmg per stab
EDIT2: if my questions are weird, thats because I play daggers since release almost exclusively, possibly all flavors of them. And I must say... I lose enjoyment a bit when I dont do so
It's more than 30%, you have to keep in mind there's Ripper.im not convinced its true after nerf to power critical feat. 15% crit dmg increase translates now to 30%, not 37.5%. Meanwhile daggers got that 25% dmg boost to fleshy targets. None of that rly matters against robots though.Serrated is better than dagger. More Crit Dmg and procs bleed, which enables Taste for Blood. The dmg from dagger is overall less than dmg from serrated.
Taste for blood can be enabled with nail bombs now. Honestly though Im not convinced its required to have this feat. Everything drops quickly without it, doesnt help against robots. In the end, for stabby builds, how you deal with robots is everything
makes sense, cant recall since i was fighting them last time and i lost my saves. I guess critting with lazers is the best way to overcome their DR?Energy edge won't do shit, I'm afraid. For melee the only chance is EW.
I just found out that Styg actually wrote the expansion. I honestly thought he'd hired someone else considering what an improvement the writing is over much of the base game.
This sounds as if you're saying the writing in the main game was inferior to that of the expansion. I know you're not calling the writing in the main game bad, but I don't think there's an outright jump in quality in the expansion compared to the main game. It's more so the team putting a further emphasis on the writing and atmosphere, and allowing themselves to really let their pens go so to speak. That makes me optimistic about the future of the series and Infusion, as I can only imagine how damn good the world building will be in a completely different part of Underrail.ust found out that Styg actually wrote the expansion. I honestly thought he'd hired someone else considering what an improvement the writing is over much of the base game.
I just found out that Styg actually wrote the expansion. I honestly thought he'd hired someone else considering what an improvement the writing is over much of the base game.
You found out what? It's the same writers for both the base game and the expansion. Styg's writing is mostly limited to items, feats, game mechanics and such. He hasn't done much dialog writing since 2013, except some of the deeplore stuff like talking to rocks.
This sounds as if you're saying the writing in the main game was inferior to that of the expansion.
Expedition is far more erudite and overtly thematic in it's writing compared to the down-to-earthedness of basegame. Though considering how tightly written and economical the narrative of basegame is they more than earned the right to go off the rails with Expedition.
Expedition writing is better in artistic quality - talking about the literary value of the text, you know what I mean - but also is a way more wordy; base game keeps you starving for the info, never giving too much of it, while Expedition throws a ton of new information at you right away.
I do like the wordiness of Expedition, but you have to remember it still leaves you hanging about how the Sormiboeren actually came about, how they mutate into these terrible things, and what they're gods actually are.
This is actually more or less explainedbut you have to remember it still leaves you hanging about how the Sormiboeren actually came about
This is why Biocorp
didn't went down to the Abyssal station - they somehow learned about Shadowlith and decided to
There's also a possibility thatBiocorp tried to get there, but the Abyssal Station research crew used their experimental Phased Shadow Wave Beam to negate a Biocorp Undernavy submarine out of existence. One of the early shadow wave psychoprojection images depicts something that could be interpreted in this way.
Well, one guess is that Biocorp attacked NFT exactly because of their meddling with the unspeakable things, and the goal was to prevent them from succeeding in making the rift. If so, Biocorp failed miserably at this - they destroyed everything except for the important Abyssal station. This raises the question - why didn't they persist in destroying the Abyssal station, if it was their main goal? Why just don't dump a ton of pressure bombs to square the place?
Or, did they just wanted ACORN?
Question to more experienced wizard players: so, the damage will catch up or the build is crippled?
And I heard Execute isn't terribly useful but I thought it'd be fun, especially if it works against EMP'd robots.
Tanks are good!
Think about Fragmented Chaos man. After CP nerf it could be more suited for shotguns.The burst-fire bonuses from feats apply to combat shotguns too, and I'm thinking of adding Critical Power and Shooting Spree to make Snipers viable.
Styg's writing is mostly limited to items, feats, game mechanics and such. He hasn't done much dialog writing since 2013, except some of the deeplore stuff like talking to rocks.
Styg's writing is mostly limited to items, feats, game mechanics and such. He hasn't done much dialog writing since 2013, except some of the deeplore stuff like talking to rocks.
Who wrote Wyatt Peer story? I like it so much, man, it's really awakes imagination. Always was shy to ask devs lol.
All hail the Dummy ThiccTank!Nah, a dude over at the discord came up with it.The part about
is just brilliant. This would have saved me a lot of problems in my tank run. Why no one advised it before? Is it Sheepherder discovery?situational protection against Mental Breakdown: throwing a molotov at my feet when I know I'll be fighting Thought Controller enemies. Heat damage from burning ground breaks Mental Breakdown.
Styg should add Lunatics with Premeditation in the next game, life isn't hard enough.
Gotta play another tank on Dom, that's for sure.
I came up with another way to deal with Bilocation: be surrounded by melee enemies on all sides. It's foolproof, Doppelgangers can't reach you.
With maxxed Mercantile and all the feats + specialization, you can play the game as if it's Merchant Simulator!I opened the game only to spend two hours travelling to vendors and crafting.
This is actually more or less explainedbut you have to remember it still leaves you hanging about how the Sormiboeren actually came about
Deranged Atlanteas revolted, wrecked the Abyssal station and moved to the surface, to worship their serpents undisturbed and protect the original rift (Shadowlith).
Well, one guess is that Biocorp attacked NFT exactly because of their meddling with the unspeakable things, and the goal was to prevent them from succeeding in making the rift. If so, Biocorp failed miserably at this - they destroyed everything except for the important Abyssal station. This raises the question - why didn't they persist in destroying the Abyssal station, if it was their main goal? Why just don't dump a ton of pressure bombs to square the place?
Or, did they just wanted ACORN?
¯\_(ツ)_/¯
I tried to dig up a concrete dates of NFT's meddling with the unspeakable, but I just don't know. Why, indeed, did Biocorp leave Black Sea and Abyssal alone? Most likely shadowlith played a part in it, but the details elude me. Someone needs to piece it all together...
Pretty sure that Biocorp was (and is) after the acorn, though. And they almost got it when they attacked Lemuria. It was shipped to Abyssal at the last possible moment, pretty much.